In this presentation, we will introduce a ROS 2 distributed simulator with Unreal Engine 4 (UE4)[1], an open source game engine that provides a multiplayer game feature which is used to develop online games such as Fortnite[2] which has more than 350 million registered players. Last year, we open-sourced rclUE[1], a UE4 plugin which bridges UE4 and ROS 2, opening UE4’s tools to ROS developers through a C++ interface. Combining UE4's multiplayer game feature with rclUE, a distributed simulation environment for ROS 2 can be created.
Presented by: Larry Ng (Rapyuta Robotics) and Yu Okamoto (Rapyuta Robotics)