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    from Simon Fiedler Added 17.9K 689 11

    The guys at Maxon asked me if i can give the new fracturing tools in R19 a spin. SCHISM is the result. All 3D is done in Cinema4D R19, rendered with Octane. Compositing was done in Blackmagic Fusion. credits: directed…

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    • Building an ivy growth solver in Houdini (Part 1)


      from Simon Fiedler Added 5,542 324 14

      In this tutorial we are going to build an interesting growth solver that generates ivy branches with tiny roots which connect to the closest surface of a geometry. We will use some VEX and build a…

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      • Pre fracture transform in Houdini


        from Simon Fiedler Added 12.7K 565 33

        This tutorial shows you how to create high detailed fractures in Houdini using a technique called pre fracture transform. It creates fractures without the typical straight voronoi edges and nice surface…

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        • Nike MercurialX Making of


          from Simon Fiedler Added 14.7K 709 16

          Here's a quick breakdown of the work we did for the new Nike MercurialX spot. You can see the final spot here: https://vimeo.com/166505045 Credits: Art Director @ Nike Brand Design: David…

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          • Nike MercurialX


            from Simon Fiedler Added 16.5K 858 27

            The campaign brings to life the concept of ‘Speed Remixed’ by fusing the rebellious nature of street racing with the high energy of small sided football. The film aims to connect the two…

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            • Nike LunarEpic Flyknit


              from Simon Fiedler Added 5,684 336 4

              Rising from the surreal landscape of an incredible alien world, Nike's reinvented running shoe, the Lunar Epic Flyknit, was a product launch of galactic proportions. The visuals for the launch…

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              • Tendril Growth WIP#1


                from Simon Fiedler Added 5,918 210 15

                This is a WIP version of a tendril growth asset i'm currently building in Houdini.

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                • Volume Trails in Houdini


                  from Simon Fiedler Added 16.2K 720 55

                  Volume trails are a pretty cool tool in Houdini which can create abstract forms, but can also be controlled to build a very specific shape using vector volumes. In this tutorial we set up our custom…

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                  • Building the slicer setup in Houdini


                    from Simon Fiedler Added 14.1K 750 34

                    This tutorial shows you how to build a slicer asset in Houdini which takes any geometry and rebuilds it with slices. The count, thickness and angle of the slices can be adjusted however you need them. follow…

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                    • Building the geoboil setup in Houdini


                      from Simon Fiedler Added 17K 674 42

                      This tutorial shows you how to create my geoboil setup in Houdini from scratch. It generates a boiling effect and double walled bubbles on the surface of any object. After that you can use this setup…

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                      • WIP #2 Houdini HDA: XParticles uprezzer


                        from Simon Fiedler Added 6,199 174 18

                        Here's a rendered and updated version of my XParticles Uprezzer HDA. This time i used a 42000 particle cache and increased the resolution up to over 40 Million.

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                        • WIP Houdini HDA: XParticles uprezzer


                          from Simon Fiedler Added 6,572 165 9

                          I'm currently working on a Houdini digital asset which can increase the resolution of Xparticles caches from C4D. It should also work directly in Cinema if you have the engine. Simply feed your…

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                          Videos Simon Fiedler

                          Here are all of the videos that Simon Fiedler has uploaded to Vimeo. Appearances are videos that Simon Fiedler has been credited in by others.

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