Lanterns | Rhythmanalysis

Lanterns | Rhythmanalysis

Synthesis Center

Lighting and Rhythm


https://lightingrhythm.weebly.com


Gesturally and proximity-animated lighting transduces collective human activity to lightfield without tokenization via "semantic" models, without machine learning. Yet these lighting systems are can be animated intentionally expressively, in rehearsed, or in incidental (accidental), ad hoc ways. No script is necessary. To animate lights according to a script, human players can rehearse the script and then "play" the system as deterministically as desired. We don't need machine learning the scale of human intention to play or to perform stories.


Alexia Klein, Pete Weisman: animated table lamps;

Ben Nandin: Tablesynth, sound transducers, MSP instruments, voiced tables;

Connor Rawls: proximity lanterns;


(To be included:


Walking Lights, Omar Faleh, (2014)

“Walking pattern” in Forest2 lightfield (Chris Ziegler) perturbed by movement of visitor.


Sentient Lanterns, Garrett Johnson (2017)

https://vimeo.com/synthesiscenter/sentientlanterns

Study of interacting dynamical systems: pendulums, lighting and sound instruments (Max),


Tablesynth Lanterns, Ben Nandin, Connor Rawls (2018)

Table animated as percussive instruments via sound transducers and sound synthesis (Max/MSP)


Cosmos (Gorillaz), Ziegler / Rawls (2018-2019)

music-driven and music-tinted kinetic LED constellation


Bongo, Andrew Robinson (2019)

Mapping live percussive gesture extending of bongo to theater-scale lighting in the iStage.


)

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