DBLG's in-house studio projects are a platform for us to experiment with creative ideas and above all have fun. For this project we wanted to explore and combine 3d animation, 3D printing with stop frame animation. Massive thanks for Blue Zoo for the character animation http://www.blue-zoo.co.uk and Resonate http://www.resonatemusic.co.uk for the audio mix and sound design. Music: Vanity by Don Cherry https://itunes.apple.com/gb/album/don-cherry/id367579155+ More details
Beauty the Bald Eagle gets a second chance with a little help from technology. Shot and edited by Trooper Media's Keith Bubach for Evening Magazine (KING-TV). 2008 Emmy winner. See more work and talk to us about creating a video for you at www.trooper-media.com. Tip this video and Trooper Media will donate the money to Birds of Prey Northwest.+ More details
'All Things Fall by Mat Collishaw, based on depictions of The Massacre of the Innocents'. This is the 6th zoetrope I had a pleasure to work on. This 3D printed job took about 6 months of work and involved creating over 350 character figures, environment elements and architecture. I was responsible for all 3D modeling and animations. I mostly used 3ds max and ZBrush. Please let me know what you think of it. email@example.com www.creativenot.com+ More details
Stop motion title sequence for Dutch science show "Het Klokhuis" (The Apple Core). It is Hollands oldest youth television show, covering everything from the history of dinosaurs to how an iPhone is made. This was commissioned by advertising agency Kesselskramer, produced at Nexus Productions, and was made in collaboration with model maker / sculptor Jethro Haynes. The apples and core models were built using 3D printing technology in order to maintain the logo shape. There's an in-depth article about the making of this title sequence here: http://www.artofthetitle.com/2010/02/08/het-klokhuis/ Client: NPS Agency: KesselsKramer Creative Team: Christian Borstlap Agency Producer: Pieter Leendertse Production Company: Nexus Director: Johnny Kelly Executive Producers: Christopher O'Reilly & Charlotte Bavasso Producer: Luke Youngman Production Manager: Jo Bierton Creative Development: Beccy McCray Model-maker: Jethro Haynes 3D printed model design: Ben Cowell, Matt Clark Animators: Matthew Cooper, Tine Kluth Runner: Xaver Böhm Compositing: Alasdair Brotherston Director of Photography: Matthew Day Filmed at Clapham Road Studios Music: Harry Bannink Sound Design: FC Walvisch Amsterdam www.nexusproductions.com www.mickeyandjohnny.com www.jethrohaynes.com www.matthewcooperfilm.com www.kesselskramer.com www.christianborstlap.com+ More details
_This proposal aims to connect street users, arts and science, linking them to under-laying spaces and their own realities. The installation was enjoyed during two weekends in January 2011 by the tourists, neighbours of La Rambla and citizens of Barcelona, a city that faces a trade-off between identity and gentrification, economic sustainability and economic growth. _This shapes through a technological ritual where the audience is released from established roles in a perspective exchange: spectator-performer, artist-tourist, observer-object. _The user becomes the producer as well as the consumer through a system that invites him/her to perform as a human statue, with a free personal souvenir as a reward: a small figure of him/herself printed three-dimensionally from a volumetric reconstruction of the person generated by the use of three structured light scanners (kinect). _The project mimics the informal artistic context of this popular street, human sculptures and craftsmen, bringing diverse realities and enabling greater empathy between the agents that cohabit in the public space. _Dataflow All the software used in this project is free and open. Custom software has been developed using openFrameworks and openKinect in order to produce a tunable full 360 degree point cloud. Using a midi controller, the three differents input pointclouds (3 Kinects) can be adjusted in space and resolution. The resulting combined point cloud is processed by Meshlab to produce a mesh reconstruction. Skeinforge takes the mesh, previously cleaned up through Blender, and outputs a gcode file, which can feed a cnc machine (Rapman 3.1). _Special thanks to Ramon Parramon for mentoring the project with wise ideas Dolors Juarez and Antònia del Río, for all their tough paper work and support Dago for his help and kindness Marta Vilardell for being patient Carles F. Julià for his knowledge and help with oF Yang02 for his help and interest Yeasayer _ Ambling Alp http://www.facebook.com/pages/blablabLAB/204092786276896?sk=wall http://twitter.com/_blablabLAB Honory Mention in the category of Hybrid Art in Ars Electronica 2011.+ More details
In order to explore the current limits of 3D printing technology, I've created a program for converting digital audio into a 3D model of a record and printed some functional prototypes that play on ordinary record players. The audio on the records is very low resolution, it has a sampling rate of 11kHz (a quarter of typical mp3 audio) and 5-6bit resolution (less than one thousandth of the resolution of typical 16 bit audio), but the result is easily recognizable. Find my Processing code, 3D model downloads, photos, and a detailed discussion of the design process on Instructables: http://www.instructables.com/id/3D-Printed-Record/+ More details
Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms. Please visit www.digital-grotesque.com for a further description. Architects: Michael Hansmeyer Benjamin Dillenburger Partners and Sponsors: • Chair for CAAD, Prof. Hovestadt, ETH Zurich • Department of Architecture, ETH Zurich • voxeljet AG • FRAC Centre • Strobel Quarzsand GmbH • Pro Helvetia Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection. Fabrication Team: Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito Video & Photo: Demetris Shammas, Achilleas Xydis Music: "Flicker" by Origamibiro (http://www.origamibiro.com)+ More details
ALL EFFECTS ARE DONE IN CAMERA USING 3D PRINTS, STOP MOTION... AND 6 Kg OF WHITE CHOCOLATE ! Watch the making-of here: https://vimeo.com/115740063 A promotional video I created for Hello Play, a Belgian online electronic music platform. This surreal and retro interpretation of electronic music was driven by a concept to create a beat using instruments that glitch and deform according to the sound they produce, creating a visual landscape that reflects the sonic one.+ More details
http://www.pablogarcia.org/projects/profilograph-after-duerer/ Studies in male profiles, from Albrecht Dürer’s Vier Bücher von Menschlicher Proportion (Four Books on Human Proportion) (1528), transformed by what I call PROFILOGRAPHY—a method of tracing and extrusion through sequential profiles. The machine is made from 3D printed shells, mounted to laser-cut aluminum structure, rotating on a motorized spindle. First made in 2008 for exhibition at the University of Michigan. Music: "Prelude No. 16" by Chris Zabriskie (http://chriszabriskie.com)+ More details
MATAERIAL is the result of the collaborative research between Petr Novikov, Saša Jokić from the Institute for Advanced Architecture of Catalonia (IAAC) and Joris Laarman Studio. IAAC tutors representing Open Thesis Fabrication Program provided their advice and professional expertise. During the course of the research we developed a brand new digital fabrication method and a working prototype that can open a door to a number of practical applications. The method that we call Anti·gravity Object Modeling has a Patent-Pending status. www.mataerial.com Soundtrack: Mémoire - La Mer http://soundcloud.com/memoiremusic+ More details
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