1. helmet Gimli


    from PilgrimsProgress Added 0 0 0


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    • Dino test 3


      from PilgrimsProgress Added 0 0 0

      testing tags 3

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      • Ran Manolov Demo Reel 2015


        from RanManolov Added 98 2 0

        Modeling/ Texturing Reel for 2015

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        • FadingLights - BigHead Anim [Attack]


          from Romain Lambert Added 5 0 0

          Big Head is the last one character of the mercenary's team for my game project, Fading Lights. Each units have their own animations and sounds in the game so I made the rigging and the animations for all of them. This game was done for the PS3 using FreshEngine and running at 60 fps. And it was my group's graduation project at HEAJ this year. My group: Quentin Graindorge ; Clément Laurent ; Alice Girard-Segaud ; jonathan Ducrocq & Loïc Sprimont.

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          • Creature turntable - ForgottenOfMen Project


            from Romain Lambert Added 2 0 0

            Check my 360 turntable of my 3D creature (artstation.com/artwork/creature-3d-fom) I've done this asset for my school project Forgotten Of Men for my second year. And it is done with some differents softwares like ZBrush, Maya, 3D-coat and photoshop ... Enjoy it ! :) Render in Marmoset Toolbag 2

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            • African Kid


              from RanManolov Added 31 1 0

              Part of a personal project of mine i am working on.

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              • Tai Tree | Lip Sync Animation


                from Jack Corpening Added 220 15 2

                An animation assignment to practice voice animation while caricaturing ourselves. Maya, ZBrush, Nuke, 3D-Coat, RenderMan RIS, Photoshop, Premiere Pro, Audition, CrazyBump.

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                • Bonsai Tree Self Caricature | Turnaround


                  from Jack Corpening Added 182 10 0

                  A fully animatable, rigged character model for a self-caricature project. ZBrush, Maya, 3D-Coat, Photoshop.

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                  • Collections Featuring Speedtree, 3D-Coat and Houdini Animation tools


                    from Chris Maynard Added 4,745 25 0

                    Maynard’s Asset Collections Toolkit https://cmivfx.com Introduction This video is geared towards all levels of general CG application. No matter if your a seasoned professional or fairly new to the world of CG, this video helps propel what you know forward rapidly. (Consider this the ultimate cheat guide to CG) Voxel Blocking In 3D-Coat 3DC has the most inventive tools on the market today. With the ability to use Voxel clouds to sculpt models, 3DC can be extremely efficient for creating and blending in many geometrical objects into one. Becuase of this, it was our first choice for sculpting our Mountain Cliff. Surfacing And Texturing When it comes to making a 3d model look finished, it requires a fine touch. In this part of the video we dive into the masks tools for sculpting rich details into our cliff scene. We finish this part up with the painting of textures and colors to make our cliff look great for real time rendering. Speed-Retopology This new phrase “Speed-Retopo” is my definition of creating assets using the softwares brains to do over complicated work. Why struggle with figuring out placement of countours and polygons when 3DC’s relax tools can help do it for you. By default, many of you might not realize that these relax tools can help you model geometry far better than if you were to hand create it. Learn how in this chapter. UV’s and Baking That’s correct, we show every step of the way in this video set. Your going to learn now how to break your model up into smart UV’s by using edge loops to find the smartest possible seems for your 3d model. You can not bake textures to a model that doesnt have UV’s, so this chapter will show you how to take care of that really quick AND painless! 3D Sculpting A Hero Tree (Mini-Bonus) This chapter shows the end user how to decide if they will need super detailed tree models in their scene. By creating the based and roots of a tree using the Muscle Model tools inside of 3DC, one can perceive a better solution for their look development. We do not use this model for our final scene, but we do include it in our files for you to practice with! Intro To Collections This chapter is designed only to show you how to start building collections, and why a single collection will not be enough for highly detailed scenes. This chapter is the

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                    • Construct a PBR Material in 3D-Coat 4.5


                      from Javis Jones Added 2,726 19 2

                      I show you how to construct a worn sandstone-like material using PBR Material in 3D-Coat 4.5. The Thai statue is a scan from Stanford. If you're new to PBR (Physically Based Rendering) or just curious about what it is, read some of the following resources below. There is information on these pages about what Metalness, Glossiness and other PBR related settings are and what they do. The nutshell version, PBR is a workflow standard (with various standards within), are generally used to create 3D assets and textures with similar appearances between content creation tools and game engines. Read more about PBR below. https://www.marmoset.co/toolbag/learn/pbr-practice https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit

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                      What are Tags?


                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."