1. Behind The Scenes - Google ATAP Spotlight Stories 'HELP'

    04:44

    from SCANable Added 305 9 0

    The Mill collaborated with Google ATAP and Director Justin Lin on the latest Google Spotlight Story ‘HELP’, their first immersive, live action film made uniquely for mobile and relied upon SCANable to capture all of the sets, locations, actors and vehicles in 3D for recreation of each item as photorealistic 3D digital assets. Starting May 28, 2015, ‘HELP' will be available for free with the new Google Spotlight Stories app on Android and iOS via the Google Play and App Store. Google’s Spotlight Stories launched in October 2013 as a new storytelling platform for the mobile audience. ‘HELP’ is the fourth story in the series, and is a classic tale of explosions, aliens, heroines and heroes. The difference is the phone holds the story, giving the audience a window to look anywhere, set the pace and frame the shot. Google Spotlight Stories has created a new mobile format for storytelling that pushes what’s technically and creatively possible, by engineers and artists. In the context of recent immersive or virtual reality (VR) productions, ‘HELP’ is groundbreaking in that it combines live action and computer graphics in a 360 environment, creating an action-driven story deploying cinematic quality visual effects. The Mill was involved in every aspect of ‘HELP’, collaborating from the planning stage to assist Justin Lin and the team at Google ATAP in realizing their ambitious cinematic vision. A major challenge that The Mill helped solve was the lack of a camera rig equipped with multiple cameras (built in a full 360 degree array) and ability to follow the action in the way the director required. After numerous tests, experimentation and R&D, The Mill developed ‘Mill Stitch’ (TM pending), a proprietary software solution that takes images from multiple cameras and then stitches the output into a continuous 360 degree view. This on-set solution provided the director and director of photography with the unique ability to dynamically move the camera to follow the high-intensity action that is the dramatic hallmark of ‘HELP’. During post-production, a more refined version of ‘Mill Stitch’ was used in tandem with several other proprietary Mill software tools to rebuild a seamless drama combining live-action and vast CG environments. Alongside the new pipeline and desktop tools, The Mill created an app that allowed for daily viewing on a tablet so Justin and the Google ATAP team could review the film. Collaborating with Google ATAP's team of experts and with such an acclaimed live-action director as Justin Lin allowed The Mill to flex its creative and technical muscles to solve new and complex challenges.

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    • Lakai skate shoe 3d scanned

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      from Daniel Cahill Added 220 2 0

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      • 3D scan filtering by vertex colour

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        from Brenainn Jordan Added 6 0 0

        Handy python script for editing/cleaning up point cloud data from photogrammetry based on vertex colour, delete verticies which lay outside min and max colour range. No GUI just yet, so you need to edit the script manually, but will execute by itself or within Maya script editor or other. Available to download from creative crash (soon!)

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        • 3D_Scan_Test_2.1▼

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          from Claudio Giambusso Added 190 2 0

          A few tests of 3d scan with real footages. Starring - Andrea Sartini www.claudiogiambusso.com

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          • Sparta Rev.45: Asset Store

            01:29

            from sparta Added 1,101 19 0

            Download Sparta for Free: http://spartaproject.com     Hi guys. This is the updating for the artist who use the first time Sparta. On this update, the count of items in the asset store increased twofold. For example, the shoes scanned by 3D scanner. Scan from multiple angles, then merge them to one model in Sparta. With this, you can create a high resolution model even if you used $399 cheap scanner. Other than that, the animation of waterfall generated by fluid simulation. Clean up noise by using a brush politely, and repair all regions that make holes when polygonizing. With this, you can create the animation that is more beautiful than ever before. And other than the above, I've newly added 20 functions, fixed 26 bugs. Please enjoy Sparta that is controllable until more details. :D     日本語訳 : https://medium.com/@lyouta_koduka/sparta-rev-45-d648f39f6682  

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            • The Memory Machine

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              from Syver Lauritzsen Added 265 4 0

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              • In Memoriam

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                from Syver Lauritzsen Added 15 1 0

                Comprised entirely of 3D-scans captured with 123D Catch. Music by Willas Rød.

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                • Self Image

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                  from Cameron Durham Added 270 1 0

                  Analysis of how a physical body is imperfectly translated into a digital form. I am concerned with people feeling the need to conform to a physical ideal . Self Image: Translation comments on the futile attempt to perfect ourselves physically and digitally to match virtual images fed to us on digital media. Made in Integrative Studio: Visual Culture. Actors: Colleen Allen, Brian Swift, Charlotte Miller Utopian Character Design: Irene Lu Makeup: Isabel Conley

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                  • ANTHROPOCENE FULL MOVIE by Marco Brambilla - BOSS Store New York #HBNYC

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                    from SCANable Added 192 3 0

                    SCANable performed 3D Laser Scans of numerous elements from Columbus Circle at the southwest corner of Central Park to the northeast corner and stitched together the journey as a set of data. The result is a visual representation of the “energy differential between the city and the park,” as Director Marco Brambilla described it. The Mill+ team worked with video artist Marco Brambilla for ‘Anthropocene,’ a triptych of haunting, dreamlike video installations depicting the geography between Central Park and Columbus Circle. Anthropocene premiered at the celebration of the new Hugo Boss flagship store opening at The Shops at Columbus Circle in New York City. The Mill’s 3D team employed a technology often used by archeologists and engineers called LiDAR scanning to digitally map objects using reflected laser light. According to Vince Baertsoen, Head of CG, who has spearheaded the unique use of this technology at The Mill, “It was a great creative and challenging process to use this technique mixed with programming and CGI to create such a surreal environment: abstraction and realism merging in a great piece of art.” The Mill collaborated with SCANable, who did the acquisition of all of the LiDAR on set. ‘Anthropocene’ also features black and white footage of roving, iconic views of Central Park and Columbus Circle, shot using the rare RED Epic Monochrome camera. The Mill’s Adam Carboni, Director of Photography, said “We had a bird’s-eye view of Central Park from every conceivable angle thanks to the invaluable assistance of the experts at The Central Park Conservancy. They were instrumental in helping us secure optimal vantage points for the shoot.” “Hugo Boss was a colossal undertaking, since we knew we wanted to capture Central Park in a way that had never been seen before,” notes Co-Head of 2D, Westley Sarokin. “The RED Epic Monochrome has amazing light sensitivity and allows for extensive color grading. We were able to bring out a very beautiful and almost painterly look to the footage. Using locked-off shots, I rebuilt the geometry of the scenes, buildings, and streets in Flame to create virtual camera moves that brought the scenes to life in a hyperreal way, as many of the camera moves would have been physically impossible to achieve otherwise. Marco was involved every step of the way guiding the creative aesthetic of the project toward its ultimate completion.” The video installation plays accompanied by Carnival of the Animals by Camille Saint-Saëns. Summary by The Mill

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                    • Weight bearing anatomy scan sequence (RAW Scans)

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                      from Ten 24 Added 1,696 33 1

                      A Zbrush rendered sequence of scans captured in our studio.

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