1. Portal: Terminal Velocity

    03:36

    from Jason Craft Added 1.6M 5,614 219

    My interpretation of what a real Portal gun would be like if one existed. Based on the video game, Portal. I tried to match the game as close as possible. This was the most challenging project I have ever undertaken, consisting of 3D tracking, seamless camera cuts and 3D camera projection. ENJOY! The Visual Effects. Can't view it on Vimeo watch it on Youtube: http://www.youtube.com/watch?v=AsdEXlPsobI For those of you that think the gun is a physical prop you can buy, well.....sorry to break the news to you, but it's entirely CG. The 3D Portal gun was replacing/covering up a painted up coffee can with tracking markers. Here's a 3D turntable of the model, https://vimeo.com/43795711 For everyone that wants to know the song used: Snakes On The Take - Freeplaymusic.com Software Used: Autodesk Maya - Modeling/ lighting Zbrush - Texturing PFTrack - 3D tracking After Effects - to composite HDR shop - to capture High Dynamic Range images for 3D lighting/ Refections Trapcode Particular - for particles

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    • Sara - Pipeline

      01:07

      from Ahmad Merheb Added 2,937 69 10

      Project name : Sara

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      • Importing .PSD to MARI

        07:52

        from The Foundry Added 2,728 50 0

        Mike Jagodzinksi goes through importing texture data from Photoshop into MARI and tips to watch out for.

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        • Using MARI with Photoshop

          13:48

          from The Foundry Added 3,550 50 0

          Mike Jagodzinksi demonstrates several ways to export texture information from Mari to Photoshop. Covering camera projection settings, exporting full MARI channel into Photoshop, adding UV mask and wireframe layers. Also covering how to export and import an edited single layer back into a project.

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          • Nikki Mull Modeling & Texturing Reel Winter 2012

            01:40

            from Nikki Mull Added 1,226 28 0

            Shot Breakdown: 1. "Underground"; Winter 2012; Concept by Theonides; Responsible for all other aspects: modeled in Maya and Zbrush, shaded, lit and dynamic smoke in Maya, texture maps painted in Photoshop, composited in Nuke. Rendered in mental ray. 2. "Pirate Houses"; Fall 2011; Concepts by Banderlog; Responsible for all other aspects: modeled, shaded, animation, lit and dynamic ropes in Maya, texture maps painted in BodyPaint and Photoshop, composited in Nuke. Rendered in mental ray. 3. "Morning"; Winter 2012; Concept by tooDee; Responsible for all other aspects: modeled in Maya and Zbrush, texture maps painted in Photoshop, shaded, lit, dynamic smoke and paintFX feathers in Maya, composited in Nuke. Rendered in mental ray. 4. "Harold's Hearse (after the film "Harold & Maude"); Fall 2011; Responsible for all aspects: modeled, shaded and lit in Maya, composited in Photoshop. Rendered in Vray. 5. "Still Life with Lobster and Drinking Horn (after Willem Kalf)"; Spring 2011; Responsible for all aspects: modeled, shaded and lit in Maya, texture maps painted and composited in Photoshop. Rendered in mental ray. 6. "Woman Weighing Pearls (after Jan Vermeer)"; Winter 2012 WIP; Responsible for all aspects: modeled in Maya and Zbrush; shaded and lit in Maya, texture maps painted and composited in Photoshop, fur created with Shave & Haircut. Rendered in Vray. 7. "Josephine Baker"; Spring 2011; traditional sculpture, clay over wire armature. 8. "Figure Studies"; 2D drawings from life and photographs, charcoal on paper. 9 "Birth & Baptism Series"; 2D paintings from a series of five, oil on canvas. Music: "Snow Queen" by Kevin MacLeod.

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            • 3D Generalist Showreel 2013

              02:45

              from Tess Boughton Added 1,891 23 1

              Professional Work Showreel (2013) - Shot Breakdown 00:00:07:05 - 00:00:17:16 Optus Smart Safe (TVC) - 3D Modeling, Lighting, Compositing Maya/Nuke - Modeling of CG fish. - Lighting of CG characters to match live-action plates. - Composite of CG passes in Nuke for final grade in Flame. 00:00:17:15 - 00:00:27:10 VW Flyboy (TVC) - Texturing Maya/Photoshop - Texture Painting of individual feather elements for 3D wings. 00:00:27:11 - 00:00:39:12 Captain America: The First Avenger (VFX Feature Film) – 3D Modeling and Texturing Maya/Photoshop - Modeling and texturing of Hydra Tanks and Gun Turret. 00:00:39:13 - 00:00:42:12 Tomorrow When The War Began (VFX Feature Film) - 3D Modelling and Texturing Maya/Photoshop - Modeling and texturing of bridge. 00:00:42:13 - 00:00:48:20 Avengers (VFX Feature Film) - Stereo Tracking Syntheyes/3D Equaliser - Tracking to assist compositing of set extensions and 3D models. 00:00:48:21 - 00:01:02:06 Iron Man 2 (VFX Feature Film) - 3D Texturing Maya/Photoshop - Texture Mapping for metal casing of energy unit. 00:01:02:07 - 00:01:10:14 GE - Two Letters (TVC) - 3D Modeling Maya - Modeling of CG cat scan and wind turbine. 00:01:10:15 - 00:01:18:05 Lexus - A Beautiful Contradiction (TVC) - Texturing Maya/Photoshop - Texture painting for platform 00:01:18:06 - 00:01:23:02 VW Flyboy (TVC) - Texturing Maya/Photoshop - Texture Painting of individual feather elements for 3D wings. 00:01:23:03 - 00:01:33:05 Pure Blonde (TVC) - 3D Texuring, Modeling Maya/Photoshop - Texturing of Ice and modeling of landscape geometry. 00:01:33:06 - 00:01:43:01 Optus TV Now (TVC) - 3D Modeling and Texturing Maya/Photoshop - Texture painting for CG monkey. - Modeling of 3D T-Shirt for CG interaction with live-action plates. 00:01:43:02 - 00:01:53:05 Cryo (VFX Short Film) - Texturing, Shading, Lighting, Rendering Maya/Photoshop/Mental Ray/Nuke - Texture Painting and Shader writing for Cryo Tanks. - Layout, lighting and rendering of fx elements. - Pre-composite of fx elements in Nuke. 00:01:53:06 - 00:02:09:23 Optus Prepaid Turbo Cap (TVC) - 3D Texuring, Shading, Lighting, Rendering, Animation Maya/Photoshop/Mental Ray - UV Mapping, Texturing and Shading of CG elements. - Lighting of CG elements to match live-action plates. - Layout, animation, lighting and rendering of CG elements. 00:02:09:24 - 00:02:14:23 Worksafe Victoria (TVC) - 3D Modeling and Texturing Maya/Photoshop - Modeling and texturing of skeleton and internal organs. 00:02:14:24 - 00:02:16:20 Omo (TVC) - 3D Modeling, Texturing Maya/Photoshop - Modeling and texture painting for CG Ferris Wheel, Fence, Roller Coaster and Bollards. 00:02:16:21 - 00:02:23:22 Meadowlea (TVC) - 3D Modeling Maya - Modeling of CG sunflower. 00:02:23:23 - 00:02:29:20 Virgin Australia - Velocity Lounge (TVC) - 3D Texturing Maya/Photoshop - Texture painting and texture projection on 3D elements for integration into live action. 00:02:29:21 - 00:02:40:03 Thor (VFX Feature Film) - 3D Modeling, Texturing, Rendering Maya/Photoshop/Mental Ray - Modeling of 3D body doubles and weapons. - UV Mapping of 3D body doubles.

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              • Unity 3D Terrain (4 of 7) | Texture Painting

                04:31

                from GRID Lab Added 12.8K 13 2

                Part 4 of 7 After learning how to use the Heightmap Manipulation Tools in Unity 3D to improve your terrain, this tutorial will show you how to apply and alter textures in Unity 3D. Created by: Corey Dixon This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.

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                • Unity 3D Terrain (7 of 7) | Finishing Touches

                  05:18

                  from GRID Lab Added 10.1K 11 3

                  Part 7 of 7 After learning about the details of painting grass and other detail meshes to your terrain, this tutorial will teach you about rendering settings in Unity 3D and some last details to finish your terrain. Created by: Corey Dixon This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.

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                  • Unity 3D Terrain (6 of 7) | Placing Grass and Detail Meshes

                    05:37

                    from GRID Lab Added 10.6K 8 1

                    Part 6 of 7 After learning how to add some green trees to your landscape, this tutorial will walk you through the details of painting grass and other detail meshes to your terrain. Created by: Corey Dixon This tutorial was produced in collaboration with the Game Research and Immersive Design (GRID) Lab, the Scripps College of Communication of Ohio University and the WIRED initiative.

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                    • Moon Face Sculpting Project Turn Table

                      00:34

                      from dan.ascanio Added 398 7 2

                      I saw a render of a version of the moon knocked by a bullet in the eye of the movie by George Melies "A Trip to the Moon" and I thought it could be a good idea to come up with a version of my own. So with the help of 3Ds Max, MudBox and After Effects I had this result. I hope you enjoy it!

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