1. ExoBuilding - Breathing New Life into the Yoga Experience

    04:25

    from Nils Jäger / Added

    31 Plays / / 0 Comments

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    • ADAPTIVE ARCHITECTURE

      08:23

      from IT University of Copenhagen / Added

      15 Plays / / 0 Comments

      Associate Professor at the IT University of Copenhagen Kjell Yngve Petersen and PhD student Cameline Bolbroe want to examine how we as human beings react, when architectural structures change shape according to our behavior and needs. How do we create adaptive buildings? In the research project “Moving Beams” Kjell Yngve Petersen and Cameline Bolbroe work with moving beams. Via small ultra sensors placed at the ends of each beam, the beams register when a person moves, and then move accordingly. The beams work as sketches for designing adaptive architecture and are meant to provide knowledge on how human beings behave when experiencing rooms that change their shape and structure.

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      • ADAPTIVE LIGHTING - INQUIRY OF SPACE AS LUMINEOUS LUNINAIRE

        07:47

        from IT University of Copenhagen / Added

        7 Plays / / 0 Comments

        Imagine indoor lighting adapts the environment we live in. That the indoor lighting changes after our behaviour, feelings and the daylight outside. Associate Professor Kjell Yngve Petersen research in adaptive lighting. In this video Kjell Yngve Petersen has made a 1:1 installation called The White Cube made of steel, white canvas and LED-lights. LED-Lights has the ability to change in colour and intensity. In this research project volunteers are exposed to different settings of adaptive lighting controlled by a computer. The research project is an interdisciplinary cooperation between IT University of Copenhagen and The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation. http://adaptive.itu.dk/projects/LED/

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        • Augmented Reality Responsive Environment Preview - using Oculus Rift

          01:06

          from Freeman Latif / Added

          2,759 Plays / / 0 Comments

          This is a quick glimpse into my third year dissertation project in the University of Nottingham. The work was done in our Mixed Reality Lab. This preview highlights the aim of the project, which is to build an adaptive architecture driven by physiological data. The final version will be uploaded soon (around the 12-14th May) and will feature head tracking using Kinect and a better view on the oculus. Follow me at http://freemanlatif.com

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          • Alive2013 Conference - 08.07.13 - Session2 (Bioinspiration / Sustainability) discussion, with Alex Haw chairing

            25:29

            from alex haw / Added

            74 Plays / / 0 Comments

            http://alive2013.wordpress.com/ This video focuses on session 2's audio discussion (using photos & the conference teaser in slow-mo as background) between its 6 participants - Philip Beesley (University of Waterloo), Simon Schleicher (University of Stuttgart), Dino Rossi (ETH Zürich), Claudia Pasquero + Marco Poletto (Bartlett, Univeristy College London), all chaired by Alex Haw (atmos) The conference was organised by Manuel Kretzer (ETH), who writes: "the relationship between architecture and nature, built form and living systems, anthropogenic construction and organic evolution is one of the most crucial aspects one has to consider when spatially designing. This not only applies to strategies on environmental responsibility but equally on anticipatory human behaviour, transient occupation and cultural or demographic variety. While generations of architects have argued whether architecture should rather be distinctive from nature in its manifestation and function or if a harmonic unification, integration and correlation of the two is to be preferred, we’re today facing challenges that seem far too complex, unpredictable and variegated as to be solved through such a simplistic approach. At the same time we’re experiencing technological advancements at a pace formerly unknown, the conglomeration of scientific disciplines and consequently the emergence of new areas of research, but also the empowering, anarchic and self-dynamic aspects of open source, community driven development or the exponential spread of information through social networks and the alike. In order to keep up with these changes proposes to embrace the unknown and cultivate the architectural discipline towards an integrated, co-operative and cross-disciplinary practice that responds to natural evolution through more than formally adapting it. This symposium highlights a number of approaches of leading international practitioners and researchers who investigate novel interrelations between architecture, nature and humanity for a future, alive architecture."

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            • Gips-Schüle-Forschungspreis: Flectofin®

              04:13

              from itke / Added

              549 Plays / / 0 Comments

              Der erste, mit 40 000 Euro dotierte Forschungspreis der Gips-Schüle-Stiftung geht an das Bionik-Projekt „Flectofin®“ des Instituts für Tragkonstruktionen und Konstruktives Entwerfen (ITKE) der Universität Stuttgart, der Plant Biomechanics Group (PBG) der Universität Freiburg und dem ITV Denkendorf. (www.itke.uni-stuttgart.de) (www.botanischer-garten.uni-freiburg.de/plantbiomechanicsgroup.htm) (www.itv-denkendorf.de) Alle Nutzungsrechte liegen bei der Gips-Schüle-Stiftung. (http://www.gips-schuele-stiftung.de/forschungspreis.shtml) Produktion von Senger | Prager (www.senger-prager.de)

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              • Alive2013 Session 03 Panel Discussion

                28:39

                from ETH CAAD Lectures / Added

                56 Plays / / 0 Comments

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                • Alive2013 Jason Bruges - Architecture and Audience

                  24:59

                  from ETH CAAD Lectures / Added

                  129 Plays / / 0 Comments

                  What happens when architecture and interaction design collide to create everyday performance? Playing to the individual and to crowds, and changing the performative repertoire in real-time can manifest itself through a diverse palette of kinetic, animated, time-based and sometimes smart materials. We can choreograph real and imagined spaces. This choreography is explored through different mechanisms – wireframing, storyboarding and real world prototyping – and plays back through accidental and inferred interaction between humans and machines. To what use can we put architecture that entertains; are there sub narratives or is this about creating purely environmental spectacle? Digital Fountain A 12m high sculpture, situated in Chestnut Plaza at the entrance to the Olympic Park, which creates a backdrop to a new public space with over 7000 reflective LCDs emulating a water feature through generative artistic content. Fast Faster Fastest Olympic Delivery Authority commissioned a bridge artwork adjacent to the 2012 Olympic Stadium and it is now ready to be uploaded with Usain Bolt’s Olympic record breaking time of 9.63s. In legacy mode park visitors will be able to race a digital mixed media trace of Bolt running across the bridge. Streamline Olympic Delivery Authority commissioned the underpass artwork visible on the edge of the Olympic Park which will playback records from Michael Phelps in its legacy mode within its anamorphic digital coffered ceiling. Aerial Dynamics A living breathing art installation consisting of 180 mechatronic bubbles inside Coca-Cola’s beatbox pavilion which maps the celebrations in realtime to a soundtrack by Mark Ronson. www.jasonbruges.com

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                  • Kinetic Open Air Theater Scheveningen

                    03:19

                    from Joris Heitkamp / Added

                    183 Plays / / 0 Comments

                    short video of graduation project on the Faculty of Architecture, Delft (Netherlands). april 2013

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                    • Alive2013 Tomasz Jaskiewicz - Complex Adaptive Interactive Architecture

                      13:18

                      from ETH CAAD Lectures / Added

                      201 Plays / / 0 Comments

                      When taking a broader look at the problematic of interactive architecture, we realize that significant challenges lie ahead of us in designing and realizing interactions that involve large numbers of human and non-human actors. These challenges are manifold, involving cultural, societal, as well as technological problems. Presented work developed at the Hyperbody group and at Hive Systems illustrates strategies towards addressing these issues. www.hive-systems.net

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