1. Слава Лисовский


    from Elena Gertsuskaya / Added

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    Слава Лисовский рассуждает об обучении 3d графике и об индустрии game-dev

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    • //2036//


      from Colin Budd / Added

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      A quick fly-through rendering of my untextured 2036 model. Model created in Maya 2015, rendered using Maya Hardware 2.0. The purpose of this video is the practice of lighting and camera rigging, while materials, atmospheric qualities, and advanced modeling remains on hold for the next stage. Created and Rendered in Autodesk Maya 2015 Compiled in Adobe Premiere Pro CC 2014

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      • # 01


        from Gianguido Ranucci / Added

        38 Plays / / 0 Comments

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        • تامر في الانترفيو


          from Suzan Amassy / Added

          167 Plays / / 0 Comments

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          • 3


            from Fritz_Frizzante / Added

            580 Plays / / 0 Comments

            First steps into Maya, this is the result after 4 weeks. How much sugar is sweet, and how much turns your health sour? Sugar consumption increased dramatically over the last century all over the world. The animation deals in an abstract way with the transformation of tasty candy to a state of sugar and ends up with desease, illness and death. MDDN 241: 3D Modelling and Animation Victoria University of Wellington Faculty of Architecture and Design Animated in Maya 2013, postproduction in After Effects and Garageband.

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            • Παρουσίαση ΕΕΣ Λουλάκης Πολυχρόνης & Συν και Το Εργαστήρι Σχεδίου


              from EES Loulakis - Ergastiri Sxediou / Added

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              web: http://main.loulakis.gr/ web: http://toergastirisxediou.gr/ «Το Εργαστήρι Σχεδίου» δημιουργήθηκε με σκοπό να καθοδηγήσει όλους εκείνους που θέλουν να καλλιεργήσουν ή να αναπτύξουν τις βασικές αρχές αντίληψης του σχεδιασμού. Δίνει τη δυνατότητα προετοιμασίας για τις εισαγωγικές εξετάσεις στην Ανώτατη Σχολή καλών τεχνών, σε τμήματα αρχιτεκτονικής, διακόσμησης, φωτογραφίας και γραφιστικής, σε σχολές του εξωτερικού κ.ά. Η κλασική παιδεία του σχεδιασμού και των τεχνών είναι ιδιαίτερα σημαντική και καλό είναι να προηγείται από εκείνη των τεχνολογικών μέσων. Το "Εργαστήριο Ελευθέρων Σπουδών Λουλάκης Πολυχρόνης & Συνεργάτες" αδειοδοτημένο από τον Ε.Ο.Π.Π.Ε.Π. δραστηριοποιείται στην εκπαίδευση της εφαρμογής τεχνολογιών, στις τέχνες, και στις ψηφιακές εφαρμογές σχεδίασης όλων των ειδικοτήτων. Μερικά από τα προγράμματα σπουδών είναι: Διακοσμητής εσωτερικών χώρων, Σχεδιαστής εσωτερικών χώρων, Εικονογράφος, Φωτογράφος κ.α.

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              • AA Greece (Patras) 2014 :: Teaser


                from AI / Added

                510 Plays / / 0 Comments

                ARCHITECTURAL ASSOCIATION (AA) GREECE VISITING SCHOOL 2014 | PATRAS :: FOLDED FORCE (22 September – 1 October 2014) | in collaboration with University of Patras, Architecture Department For more information: http://greece.aaschool.ac.uk/ Many thanks to: Yannis Efstathiou(Ιωάννης Ευσταθίου) deSelby(https://soundcloud.com/deselby)

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                  from AI / Added

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                  ARCHITECTURAL ASSOCIATION (AA) GREECE VISITING SCHOOL 2014 | PATRAS :: FOLDED FORCE (22 September – 1 October 2014) | in collaboration with University of Patras, Architecture Department For more information: greece.aaschool.ac.uk/ AETHYR is the result of digital simulations coupled with physical programming and fabrication techniques. Reaching its goal to design and fabricate an interactive/kinetic architectural prototype in 1-to-1 scale, AA Greece 2014 prototype is influenced by and informative of the urban characteristics of Patras and the local features of human presence. The prototype is comprised of rigid and soft parts acting as a transformable installation, suspended in space at the University of Patras. Fabricated with kite fabric and steel-plate pieces, the prototype is positioned 3.5 meters high in space, allowing people to walk, work and talk underneath it. Animated with Arduino electronics, it reacts to external stimuli created by the human presence, as well as live stream of urban data for the local weather. Thus, the interaction becomes two-fold and allows for an additional level of interplay. The form of the prototype emerges from a set of design explorations which are focused on natural movements. Such formations include attractive forces, repulsive forces and spiral forces. The fabrication was completed with the use of digital machines, consequent of a series of digital simula-tions. It occupies an area of 7 meters long by 4 meters wide. The movement affects the shape of the model in its’ vertical direction enabling to grow in thickness from 0.5 to 1 meter. As part of the user experience and interaction, a series of flickering LED lights are installed in order to alter the perception of the piece itself as well as the area it inhabits.

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                    from Mister BIM / Added

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                    EEN korte video met daarin uitgelegd hoe je bestaande views kunt aanpassen in Revit 2015 nadat ze zijn aangemaakt.

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                    • Aaron Cowdery's 2014 3D Animation Demo Reel


                      from Aaron Cowdery / Added

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                      A compilation of 3D animations and models I've made in the past few years, all done in Autodesk Maya. The humanoid, tan-skined "Max Model" is a pre-modeled, pre-rigged from a 3D Animation Practice Kit.

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