1. Virtual Multi-Tools for Hand and Tool-Based Interaction with Life-Size Virtual Human Agents

    22:23

    from VGTCommunity / Added

    12 Plays / / 0 Comments

    AUTHORS: Aaron Kotranza, Kyle Johnsen, Juan Cendan, Bayard Miller, D. Scott Lind, Benjamin Lok ABSTRACT: A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition of user non-verbal behavior and interpretation of these behaviors within the context of the verbal interaction between user and virtual human. To afford robust hand and tool-based non-verbal interaction with life-sized virtual humans, we propose virtual multi-tools. A single hand-held, tracked interaction device acts as a surrogate for the virtual multi-tools: the user's hand, multiple tools, and other objects. By combining six degree-of-freedom, high update rate tracking with extra degrees of freedom provided by buttons and triggers, a commodity device, the Nintendo Wii Remote, provides the kinesthetic and haptic feedback necessary to provide a high-fidelity estimation of the natural, unencumbered interaction provided by one's hands and physical hand-held tools. These qualities allow virtual multi-tools to be a less error-prone interface to social and task-oriented non-verbal interaction with a life-sized virtual human. This paper discusses the implementation of virtual multi-tools for hand and tool-based interaction with life-sized virtual humans, and provides an initial evaluation of the usability of virtual multi-tools in the medical education scenario of conducting a neurological exam of a virtual human.

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    • Pool Automatic Control System

      00:18

      from Paulo Guerra / Added

      42 Plays / / 0 Comments

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      • Inverted Pendulum

        03:01

        from Tensor / Added

        196K Plays / / 15 Comments

        This was my seminar paper for my studies of engineering cybernetics at the University of Stuttgart. The objective was the implementation and comparison of different swing-up strategies.

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