2,060 Plays / 63 Likes / 23 Comments
A small but useful update to bhGhost, the Create Tracker function allows you to quickly set up the tool to make it easier to polish arcs for a characters nose, or anything else you want to track during the polishing stage. Download it from my website here - http://www.graphite9.com/MayaDownloads.html+ More details
409 Plays / 9 Likes / 2 Comments
Playing around with some ideas to make Maya playblast 'on twos'. I can't make it render each frame twice yet but I can make it skip every other one, so if you play that back in something that can play at half speed it has the same effect. So not ideal yet, but has potential I reckon.+ More details
425 Plays / 3 Likes / 0 Comments
I work with CG animation, so I don't absolutely need to draw.. but I really want to be able to as even simple thumbnail drawings can really help with planning animation, so I practice every day. What started off as a chore has become something I enjoy, some days more than others of course :)+ More details
825 Plays / 12 Likes / 6 Comments
Another music-inspired walk cycle test, this time with the great Jupiter rig from iAnimate. For reference I used the 2d 'attitude walk' in Eric Goldberg's book Character Animation Crash Course. Tricky to push the poses as much as the 2d version with a 3d rig but a lot of fun to try. Just to make it more of a challenge I tried to make it look at least decent from all angles rather than just one fixed view. I had some fun with the music too, a good excuse to blow the dust off my wah pedal :)+ More details
538 Plays / 18 Likes / 7 Comments
Taking the principles of the tool I wrote yesterday and making it ultra fast to create physically accurate animation for falling objects in Maya. Watch in HD to see what this does to animation curves.+ More details
500 Plays / 28 Likes / 4 Comments
I was watching a video from AnimationPhysics.org discussing 'the odd rule' and 'Galileo's Ramp', which demonstrates a formula for calculating physically correct spacing of a body affected by gravity and I thought 'maybe I could create a tool for Maya that would help figure this out by creating visual guides in the viewport based off that formula'. So I did! This tool takes two objects (start and end positions) and the number of frames the move should take and creates guides that represent the physically correct spacing for natural acceleration due to gravity. It's a very early WIP right now but I think it has promise..+ More details
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