1. At the Bench: Exhauss Exoskeleton Part 2 - Operation

    05:48

    from AbelCine Added 44 2 0

    At NAB 2015, we showed off the innovative Exhauss Exoskeleton support system at our booth. After spending more time with it, we decided to take a more in-depth look and answer some of the questions that we've been getting about the rig. In my second video, I'll show you how to adjust the tension on the arms correctly based on the weight of your gimbal and camera setup. I'll also show you how to get into and out of the Exoskeleton by yourself, as well as how to adjust it for proper fit and comfortable operation. To read the full post, visit our blog: http://blog.abelcine.com/2015/08/20/at-the-bench-assembling-operating-the-exhauss-exoskeleton/

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    • At the Bench: Exhauss Exoskeleton Part 1 - Assembly

      05:26

      from AbelCine Added 21 3 0

      At NAB 2015, we showed off the innovative Exhauss Exoskeleton support system at our booth. After spending more time with it, we decided to take a more in-depth look and answer some of the questions that we've been getting about the rig. Check out the first video above for step-by-step instructions on how to assemble the Exhauss system when you first take it out of the case. To read the full post, visit our blog: http://blog.abelcine.com/2015/08/20/at-the-bench-assembling-operating-the-exhauss-exoskeleton/

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      • Digital Ventriloquist

        01:35

        from grifu Added 12 0 0

        Digital Ventriloquist is a demonstration of a facial rig based on a exoskeleton made in Animata. The exoskeleton rig presents similarities with traditional marionette rigs, and although they are not straight forward they allows us to create a high range dynamic behaviors. Animata is an excelente open source performance animation that provides complex riggings based on physical model with Inverse Kinematics. But Animata does not provide constraints neither rotation movements so we need to be creative to overcome the limitations, and that´s what this video is all about - an exoskeleton rig. This video shows how to control facial expressions of a ventriloquist in real-time using a WIImote and a Nunchuck. Application framework and devices - Nintendo WIImote & Nunchuck - Osculator (OSC commercial MAC application) - Animata (Open source performance animation software) Steps 1. Connect the WIImote and Nunchuck to Osculator 2. Map each controller (i.e. joystick from nunchuck) to a specific bone/joint ID using the OSC messaging format: (use /anibone for expanding and contracting a bone or /joint to move the joint position in space) 3. Assign the bone/joint names used in Osculator in Animata 4. Start the performing This project was developed in 2013 but forgotten till 2015. I think it can contribute as an inspiration to use Animata and to become a digital puppeteer. Credits: - The Ventriloquist dummy image was taken from Matthew Rolston's 'Talking Heads, The Vent Haven Portraits' - Music by Grifu References Rolston, M. Talking Heads, The Vent Haven Portraits. Pointed Leaf Press, NY, 2013. Jul. 2015 more info at http://virtualmarionette.grifu.com

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        • Give Kids Magic Arms

          03:00

          from Eric Jenson, Jenson Studios Added 42 0 0

          Help us launch 5 new care centers in the U.S., and two in Italy! Every parent wants their child to reach their full potential—every kid just wants to play. For the millions of children with neuromuscular disorders, debilitating weakness in the arms and shoulders makes everyday tasks nearly impossible. With Magic Arms, the impossible becomes possible. Magic Arms is a gravity-balancing, exoskeletal device that’s been proven to work on over 100 kids so far. Our goal is to make this technology available to every child who needs it. By giving kids arms that defy gravity, we can empower them to feed themselves, reach their toys, put on their socks, blow bubbles and hug the people they love.

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          • Augmented Human

            01:55

            from Alex Viarnés Added 42 0 0

            EXO Skeleton demo

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            • The Floating Camera

              01:38

              from Ovamus Added

              First attempt at 'flying' my camera with the help of the Exhauss exoskeleton. The shots were made on bumpy (and sometimes slippery) terrain. There are walking shots in high and low mode, some reveals using the exo-arms and my body to lift and move the camera, and running shots at the end. For a first try I'm pleased with the result, especially since the rig was quite heavy. I was shooting for 40 minutes straight without a breather. :-) All shots are without digital stabilisation, except for the three running shots at the end. Equipment used: - FS-700 - Odyssey 7Q - Nikon 24 mm - DJI Ronin - Exhauss exoskeleton Filmed and edited by Ovamus - film & music www.ovamus.nl Music: Jean-Féry Rebel "Les Caractères de la danse" by Combattimento Consort Amsterdam

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              • Skeletons

                01:25

                from Kate Added 2 0 0

                This video shows some examples of skeletons: exoskeletons, endoskeletons and hydroskeletons

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                • Exo. Coming soon

                  00:07

                  from Gintare Cer Added 11 0 0

                  We are working on a 3D printed splint, which helps to heal much quicker. And in style. Coming soon.

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                  • Task 2.1 : Funkyman Running « Work Plan 2. Biomechanical simulation of humains »

                    00:12

                    from Yutaca Sawai Added 12 0 0

                    About the universal mechanical linkage for the voluntary movement of animal nature in 2012-14, I found a reference model of the voluntary movement of animals. that is an invention of the universal biomechanical element. In other words, in mathematically, obtained the full control of the animal movement. this means that the voluntary movement of all fuselages and limbs of animals, can be translated into a circular motion at a constant speed. Looks like it is a gift from our ancestors. thus, the transfer of the art of study many inventors like Leonardo da Vinci and historical horologists. First, I focused on the research for human legs. in the summer of 2012, I got an inspiration when I saw the sprint of Usain Bolt at the Olympics. after two months, I invented a mechanism for the human running. This mechanical element can accelerate his foot when kicking the ground, nevertheless, the source of his rotation keep always constant speed. Consequently, I can see that this mechanism show the best ideal more than the performance of the athlete. I think it is the will of the universe. if it is true, a similar mechanism might be applied to all. said so, I also succeed to apply same principle of the mechanism to the body and arms. Also to other animals. thereafter, I realized examples of race of leopard and horse, on the basis of the same theorem. ---- The universal mechanical linkage and the formula of the voluntary movement of natural animal is a new invention for the technological innovation. constitution of all limbs and bodies of animals and all voluntary movements now become feasible mathematically. Art Work Plan organized into the following ten work packages : « http://varipon.com/index.php/art-work-plan/ » The next generation of daVinci

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                    • CAP Exoskeleton

                      01:30

                      from Areeb Yaqoob Added 165 0 0

                      For the FIRST TIME , a fully COMPRESSED AIR powered exoskeleton is made in the WORLD...CAP EXOSKELETON..!! You can lift up to 55 KG / 121 LBS and still feel nothing. You got questions? Contact Areeb Yaqoob(areebyb@gmail.com) and have them answered !! This is only the first step..big things are yet to come..so STAY TUNED..!!

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