1. RocketTreeArt Character Reel 2014


    from Spencer Boomhower / Added

    790 Plays / / 0 Comments

    A selection of real-time 3D character work showing off ZBrush sculpts converted into game-ready models, texturing, rigging, vertex weighting, and animation, including facial animation. www.rockettreeart.com YouTube version: http://youtu.be/DVd2VS7thnM

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      from Giorgio Neri / Added

      180 Plays / / 0 Comments

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      • IMETEC - FACE FX


        from Giorgio Neri / Added

        134 Plays / / 0 Comments

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        • Maya Face Rig & FaceFX In The Unreal Engine


          from NicholasSilveira / Added

          2,961 Plays / / 6 Comments

          -Nick ___________________ Nicholas Silveira Character TD/Technical Artist Email: nicholas.silveira@gmail.com http://www.nicholas-silveira.blogspot.com/ www.linkedin.com/in/nicholassilveira

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          • Showreel 2012


            from Robert Ziętek / Added

            52 Plays / / 0 Comments

            An early 2012 "showreel" of my work while working for NGS on Afterfall: InSanity. Also a bit of my personal work. This video will be replaced with a better version (with more content) when the time comes ;)

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            • FYP Demo Video - Face Animated Normal Maps


              from Stephen Trimble / Added

              392 Plays / / 0 Comments

              A Demo Video of my University Dissertation Project: Using Animated Normal Maps To Enhance A Facial Rig This project was awarded 1st Prize at Staffordshire University Gradex 2012 under the Games Modelling category. LINK - http://www.staffs.ac.uk/events/gradex/2012/prizewinners/ To watch in 1080p go to: http://www.youtube.com/watch?v=mc7ADD4b8_0

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              • F**k you A***ole


                from Lexluthornumber1 / Added

                129 Plays / / 0 Comments

                I'll leave the title up to you to imagine what its about ;-()

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                • Motion Capture and Lip Sync Test


                  from Paul Stapelberg / Added

                  450 Plays / / 0 Comments

                  This is a quick demonstration describing the motion capture pipeline currently being used at Defiant Development, the game studio I did some contract work for. We worked with the Unreal Development Kit (UDK) as our game engine. I was responsible for the entire character animation and rigging pipeline. From rigging human and vehicle models, performing and recording the motion capture and finally getting these animations set up in UDK where the programmers would implement it. iPiSoft motion capture system was used for body motion and then FaceFX in UDK for basic facial animation.

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