1. Glitch Processing Unit

    01:00

    from MechBird Added 66 2 0

    Glitch Processing Unit @ La Grande Confiture de Jeu (Paris, France, 2015) Made by Leon Denise & Tatiana Vilela More info on: www.mechbird.fr/en/gpu

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    • The Stairs - Rendered with Thea Presto render engine as plugin on GPU in cinema4D

      00:20

      from Thies Temmen Added 59 0 0

      Rendered with Thea Presto render engine in cinema4D in about 1 minute per frame on GPU with one Titan X and one Titan Z.

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      • Vray RT GPU as Production : Archinteriors vol 37 - Scene 02

        00:07

        from Stan Brusse Added 59 2 2

        Evermotion - Archinteriors vol 37 - Scene 02 Render time : 16 Min/frame Rendered on 3x GTX 970

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        • Vray RT GPU as Production : Archinteriors vol 37 - Scene 07

          00:07

          from Stan Brusse Added 25 0 0

          Evermotion - Archinteriors vol 37 - Scene 07 Render time : 3 Min/frame Rendered on 3x GTX 970

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          • Octane render engine - The Solar System - GPU rendering

            00:34

            from Thies Temmen Added 101 1 0

            Rendered with Octane render engine with one Titan Z and one Titan X in approx. 40 seconds per frame at 720p. The same setup with the physical renderer in C4D without GI and caustics takes 14 minutes per frame and does not look as good as the Octane renderer,

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            • TPU Touch Points Unity Gaming Engine Demo

              01:03

              from Steven Sanders Added 15 0 0

              A demo of an unmodified Android Nexus 5 phone achieving a 33ms reduction in touch latency in the Unity Engine powered by Tactual Labs' "Touch Processing Unity" (TPU) software architecture.

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              • TPU Flappy Birds Unity Gaming Engine Demo

                01:18

                from Steven Sanders Added 15 0 0

                A demo of an unmodified Android Nexus 5 phone achieving a 33ms reduction in touch latency in the Unity Engine powered by Tactual Labs' "Touch Processing Unity" (TPU) software architecture.

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                • Why do customers choose Jedox?

                  02:15

                  from Jedox AG Added 182 0 0

                  98.7% of our clients recommend Jedox.

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                  • Warum entscheiden sich Kunden für Jedox

                    02:15

                    from Jedox AG Added 159 0 0

                    98,7% unserer Kunden würden Jedox weiterempfehlen.

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                    • Max Bandwidth Available From PCIE for GPUs

                      07:11

                      from Steve Smith Added 1 0 0

                      Steve Smith explains why the amount of bandwidth available from the PCIE Serial bus, is not the source of the infamous bottlenecking in games we all loathe. Show Notes for this Episode https://tqaweekly.com/se5ep30 Follow Steve Smith (Zed Axis) on Facebook : https://www.facebook.com/zedaxis1981 Twitter : http://www.twitter.com/zedaxis Google+ : https://plus.google.com/+SteveSmith1981 Wishlist : http://www.amazon.ca/registry/wishlist/2OYXLBN97H2AH To interact with the show, subscribe to our weekly newsletter, and acquire unique custom gear and apparel, head over to http://tqaweekly.com/ Subscribe to the Weekly TQA Podcast on iTunes 720P Video - http://itunes.apple.com/ca/podcast/technology-questions-answered/id556426538 MP4 Video - http://itunes.apple.com/ca/podcast/technology-questions-answered/id405826320 MP3 Audio - http://itunes.apple.com/ca/podcast/technology-questions-answered/id393776403 For more subscription methods, go to http://tqaweekly.com/subscribev

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