This video summarizes the experience of the largest EU network about Virtual Museums, between 2011 and 2015. It starts with the premises of the needs in the field of DigitalHeritage of a more structure field about Virtual Museums and ends up with the most challenging exhibition a network has ever faced: Keys to Rome. Keys to Rome is an exhibition that took place between 2014 and 2015 in 4 different museums around the world and at the same time. It was focused on Roman Culture. Different technological apps have been developed and included within the permanent collections of the 4 museums: Museo dei Fori Imperiali (Rome), History Museum (Sarajevo), Allard Pierson Museum (Amsterdam), Museum of Antiquities Bibliotheca Alexandrina (Egypt)+ More details
Tiber Valley Museum, realized in 2014 by CNR ITABC in collaboration with E.V.O.CA. srl and financed by Arcus SpA, has been presented at Laval Virtual / Revolution 2015, (http://www.laval-virtual.org/en/). Every year this international competition rewards the most innovating Virtual Reality projects. "Kiddy dream in Virtual Reality" was the theme of this tenth edition. The event was attended by thousands of people, ICT experts but also common public (almost 15.000 people only in the week end). An evaluation of the user experience has been attempted (basing on observation and questionnaires), even if the installation was totally decontextualized and its fruition was distorted by the presence of hundreds of very sophisticated technologies in the space all around. Despite this condition the results have been really encouraging for us, showing how crucial the quality of the content is, in terms of public's satisfaction. The evaluation has been done on the general public of the week end, of every age and profile, mainly from France and Europe (67%). The main purpose was to investigate the level of enjoyment of the experience, the usability of the interaction interface, the cultural impact in terms of memorization of contents. Because of the huge concentration of visitors, it was not possible to go deeper in some topics and the evaluation has been made on a small sample of thirty persons (thanks to Alfonsina Pagano, CNR-ITABC) (figure 17). 51,61% of them declared that the attractive graphic interface was the most impressive part of the experience; 25,81% identified the engaging storytelling aspect, and 22,58% the compelling interaction between the user and the system. 80,65% of the people found the application easy to use since the beginning of their experience; 19,35% found it was hard to use but for 90,32% of them it became easier after a while. 87,10% understood correctly the function of the human icon in the right corner of the central screen. 83,87% declared that the experience was something totaly new, 12,90% not new, 3,23% did not answer. 93,55% enjoyed the experience, 6,45 felt bored. Finally 83,87% consider this application suitable for museum environments. Contents that mostly impressed the public were (in order of importance): the Volusii's Villa, the flight over the territory, swimming under the water, the water itself, the pavements, the children playing in the Forum of Lucus Feroniae, the Volusii, the fishes, the flowers in Volusii's Villa, the architectures, the music, the light, the colours, the donkey in Lucus, the statues, Mena, the garden.+ More details
The sense of association and belonging is very high in the vernacular house forms ‘Pols’ of Ahmedabad. Imbibing the ethos of the place, the traditional houses with their internal courtyards, otlas and richly carved wooden facades create socially interactive, environmentally efficient and aesthetically enriching living neighbourhoods. ‘Otla’ plays a significant role in interaction amongst the community. It is an important element culturally, architecturally and sociologically. It is an element of transition between the public (street) and the private (house) domains considered to be profane and sacred. It becomes a centre for informal gatherings of small groups adding life to the street. The installation is an ode to the heritage imbibed in the architectural element, the “Otla”, prevalent in the traditional housing forms of old Ahmedabad. It is an effort to preserve the idea of community based living (which is disappearing) and presenting it to an eye that has not witnessed it.+ More details
Joel Gethin Lewis Interactive artist and designer, Joel Gethin Lewis, is fascinated by the play of light in dark spaces, the use of strong contrasts between light and dark and cityscapes of Bladerunner. Inspired by the use of light in the photography of Philip-Lorca di Corcia, the chiaroscuro techniques of renaissance painting and at the same time the atmospheric films of Ridley Scott, Gethin Lewis worked with photographer Richard Meftah to explore low light photography techniques. The resulting exhibition presents cinematic and emotive portraits coupled with a interactive high resolution screen installation that simulates a light beam controlled interactively by the viewers movements. For images, inspiration and concepts developed during the residency, please check our tumblr http://screenlabseries.tumblr.com ScreenLab Residency is supported using public funding by the National Lottery through Arts Council, the University of Salford and FIRM. ScreenLab Residency MediaCityUK 0x02 is a University of Salford project.+ More details
ScreenLab 0x02 invited 3 international artists to the University of Salford to prototype new works, explore new canvases of perception and interaction at the intersection of arts and technology. AETHER Kyle McDonald and Joanie Lemercier Octave Virtual Reality Suite, Newton Building, University of Salford French visual artist Joanie Lemercier and Brooklyn based media artist Kyle McDonald are the first artists to be invited to create work using the ‘Octave’, Virtual Reality suite. GATEWAY and PORTALS Joel Gethin Lewis MediaCityUK Interactive artist and designer, Joel Gethin Lewis, is fascinated by the play of light in dark spaces, the use of strong contrasts between light and dark and cityscapes of Bladerunner. Inspired by the use of light in the photography of Philip-Lorca di Corcia, the chiaroscuro techniques of renaissance painting and at the same time the atmospheric films of Ridley Scott, Gethin Lewis worked with photographer Richard Meftah to explore low light photography techniques.+ More details
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