1. Restoration Example 1

    00:22

    from & Transfer / Added

    43 Plays / / 0 Comments

    Before and after comparison of 16mm restoration

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    • TOM FEILER HISTORICAL REEL

      04:01

      from TOM FEILER / Added

      FEILER'S FUNNY SPOTS.

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      • Copy / paste, incredibly simple

        02:37

        from Frank Costello / Added

        4 Plays / / 0 Comments

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        • Bird with Fracturing and Smoke

          00:19

          from Lukas Lundberg / Added

          611 Plays / / 0 Comments

          The smaller and bigger chunks are done with several break SOPs and an attribute transfer from the collision. The smoke emits from the faces of the voronoi pieces that gets deleted over time. Created in Houdini 12

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          • GLUE

            00:50

            from Nat Vico / Added

            27 Plays / / 0 Comments

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            • Dodge it, dodge it,...oh well!

              00:08

              from Anselm von Seherr-Thoss / Added

              2,982 Plays / / 13 Comments

              Saw the awesome making of from "Might and Magic" the other day: http://vimeo.com/28980972 Had a skeleton laying around and box#2... Skeleton is lock/bonded to a hidden, rigged and skinned skeleton and a few helper objects (its not perfect). Dynamics triggered by proximity of impacting objects. Nothing is physx at all until 1 frame away and close enough to be hit, only then a larger radius of particles around the impactor is passed over into the physx realm and all glued together. Physx glue that breaks by force and if a particles is surrounded by less then 2 neighbours to bind to.

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              • Hurricane Cabin (Render)

                00:08

                from Anselm von Seherr-Thoss / Added

                5,672 Plays / / 19 Comments

                And the baked and rendered version of hurricane cabin. I re-did the siding boards entirely and fractured them with more detail (RayFire WoodSplinter fragmentation type). It still contains pretty good actually and runs stable, the secret is in the weld threshold of the physx shape! Everything was baked out with PFlowBaker and THEN detailed! The wall fragments were quadified and the crack edges got a noise treatment. Simulating with the jagged edges would have probably caused physxplosion. FumeFX and Debris emits from crack edges that have a different material ID. Emission is triggered from speed when the board start to move significantly with a speed test to pass them from a locked on emitter state to loose/force influence. For the fumefx emission i just used the PFlowAB operator to only emit from the event that passed the speed test. no violent movement > no fume or splinters. No couch this time, i got lazy shading the interior.....Rendered with VRay and 3d mblur. Little less then a days work with the setup i had in place. Model is made by Oliver Auguszt (as credited), check out his stuff: http://vimeo.com/user7652206. Flow by me. Hope you like it! Check out Tornado Cabin: http://vimeo.com/37564198 Hurricane Cabin (Previews): http://vimeo.com/37552477 And Kaboom Cabin: http://vimeo.com/37602289

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                • SABA® Promo - 1

                  01:02

                  from Eighth Day Media / Added

                  22 Plays / / 0 Comments

                  Week 1 promo... This video series was produced for SABA Adhesives to promote the upcoming ISPA Expo. Video shoot and editing, motion graphics, music, sound f/x...

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                  • Destroy house test_02

                    00:11

                    from atomicpro / Added

                    422 Plays / / 3 Comments

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                    • Destroy house test

                      00:33

                      from atomicpro / Added

                      474 Plays / / 10 Comments

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