1. Turbulence.org Commission: "The Secret Lives of Numbers" by Golan Levin, et al v3 (2002)

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    Screen-capture from http://archive.turbulence.org/works/nums (OS 10.6, Firefox 38, 1240 X 800) The authors conducted an exhaustive empirical study in order to determine the relative popularity of every integer between 0 and one million. The resulting information exhibits an extraordinary variety of patterns which reflect our culture, our minds, and our bodies. We surmise that our dataset is a numeric snaphot of the collective consciousness; herein we return our analyses to the public in the form of an interactive visualization, whose aim is to provoke awareness of one's own numeric manifestations. Reviews: (1) "Numbers are Cool at Turbulence.org: How often do you visit Turbulence.org? If not too often, now would be a good time. Recently, the New York new media organization launched "The Secret Life of Numbers" by Golan Levin with assistance from Martin Wattenberg, Jonathan Feinberg, David Becker, David Elashoff and Shelley Wynecoop. Fun for math geeks everywhere, The Secret Life of Numbers is about the popularity of numerals. Using custom software, popular search engines and statistical tools, the artists surveyed the public to understand what integers were the most favored, as if members of a boy band. Rather than just present cold statistics, though, the artists give site visitors an interactive visualization. Who said numbers weren't cool?" Net Art News, Rhizome.org (2) "It All Adds Up: What is the most popular number on the Net? Surely '69' is making the rounds, and we'd all like to see a little less of '404' (the number associated with 'File Not Found' errors)? Contributing to the growing pool of data-visualization oriented work are artists Golan Levin, Jonathan Feinberg, Martin Wattenberg, and Shelly Wynecoop. Their project, The Secret Lives of Numbers, is the beautiful result of an exhaustive study to determine the relative popularity of every integer between zero and one million, on the web. Log on to contemplate the various social patterns of numeric codification. Or just check out how your lucky number stacks up.

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    • Turbulence.org Commission: "The Secret Lives of Numbers" by Golan Levin, et al v2 (2002)

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      A slide-show made by the artist. The authors conducted an exhaustive empirical study in order to determine the relative popularity of every integer between 0 and one million. The resulting information exhibits an extraordinary variety of patterns which reflect our culture, our minds, and our bodies. We surmise that our dataset is a numeric snaphot of the collective consciousness; herein we return our analyses to the public in the form of an interactive visualization, whose aim is to provoke awareness of one's own numeric manifestations. Reviews: (1) "Numbers are Cool at Turbulence.org: How often do you visit Turbulence.org? If not too often, now would be a good time. Recently, the New York new media organization launched "The Secret Life of Numbers" by Golan Levin with assistance from Martin Wattenberg, Jonathan Feinberg, David Becker, David Elashoff and Shelley Wynecoop. Fun for math geeks everywhere, The Secret Life of Numbers is about the popularity of numerals. Using custom software, popular search engines and statistical tools, the artists surveyed the public to understand what integers were the most favored, as if members of a boy band. Rather than just present cold statistics, though, the artists give site visitors an interactive visualization. Who said numbers weren't cool?" Net Art News, Rhizome.org (2) "It All Adds Up: What is the most popular number on the Net? Surely '69' is making the rounds, and we'd all like to see a little less of '404' (the number associated with 'File Not Found' errors)? Contributing to the growing pool of data-visualization oriented work are artists Golan Levin, Jonathan Feinberg, Martin Wattenberg, and Shelly Wynecoop. Their project, The Secret Lives of Numbers, is the beautiful result of an exhaustive study to determine the relative popularity of every integer between zero and one million, on the web. Log on to contemplate the various social patterns of numeric codification. Or just check out how your lucky number stacks up.

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      • Turbulence.org Commission: "The Secret Lives of Numbers" by Golan Levin, et al v1 (2002)

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        Screen-capture from http://archive.turbulence.org/works/nums (OS 10.4, Safari 4, 1024 X 768) The authors conducted an exhaustive empirical study in order to determine the relative popularity of every integer between 0 and one million. The resulting information exhibits an extraordinary variety of patterns which reflect our culture, our minds, and our bodies. We surmise that our dataset is a numeric snaphot of the collective consciousness; herein we return our analyses to the public in the form of an interactive visualization, whose aim is to provoke awareness of one's own numeric manifestations. Reviews: (1) "Numbers are Cool at Turbulence.org: How often do you visit Turbulence.org? If not too often, now would be a good time. Recently, the New York new media organization launched "The Secret Life of Numbers" by Golan Levin with assistance from Martin Wattenberg, Jonathan Feinberg, David Becker, David Elashoff and Shelley Wynecoop. Fun for math geeks everywhere, The Secret Life of Numbers is about the popularity of numerals. Using custom software, popular search engines and statistical tools, the artists surveyed the public to understand what integers were the most favored, as if members of a boy band. Rather than just present cold statistics, though, the artists give site visitors an interactive visualization. Who said numbers weren't cool?" Net Art News, Rhizome.org (2) "It All Adds Up: What is the most popular number on the Net? Surely '69' is making the rounds, and we'd all like to see a little less of '404' (the number associated with 'File Not Found' errors)? Contributing to the growing pool of data-visualization oriented work are artists Golan Levin, Jonathan Feinberg, Martin Wattenberg, and Shelly Wynecoop. Their project, The Secret Lives of Numbers, is the beautiful result of an exhaustive study to determine the relative popularity of every integer between zero and one million, on the web. Log on to contemplate the various social patterns of numeric codification. Or just check out how your lucky number stacks up.

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        • Final Student Show :: Interactive Art & Computational Design, Spring 2015

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          Interactive Art & Computational Design, Spring 2015 An Advanced Studio in Arts Engineering and Freestyle Computing // Prof. Golan Levin, Carnegie Mellon University This is an advanced studio course in arts-computing and new media practice, with a special emphasis on information visualization and software art. Our core objective is the creation of new culture through exploratory software development. Topics surveyed in the course will be tailored to student interests, and may include: experimental interface design, data-driven cultural analytics, game design, real-time audiovisuals, locative and mobile media, computational form-generation, image processing and vision-based interactions, simulation, and other topics. Through a small number of exploratory assignments and a public capstone project, students will bolster interdisciplinary problem-solving abilities and explore computation as a medium for curiosity-driven experimentation.

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          • res / ponder

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            res / ponder is a Pebble watch app that visualizes texts you haven't responded to. Audio: "0035 1-Audio" - Aphex Twin Made for Golan Levin's spring 2015 studio class.

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            • FRFAF Showcase :: Introduction by Golan Levin

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              The STUDIO for Creative Inquiry hosted the first annual showcase of projects supported by the Frank-Ratchye Fund for Art @ the Frontier (FRFAF), featuring speed presentations by FRFAF grantees. Opening comments by Golan Levin.

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              • Industrial Light Painting

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                from Jeff Crossman / Added

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                Industrial Light Painting aims to create high fidelity three-dimensional light paintings of real people. This is done by combining the precision of a computer controlled industrial arm and a RGB LED with a Kinect camera to capture and recreate portraits in depth and color. Light painting is a photographic technique where light is moved in front of a camera taking a long exposure. The result is a streaking effect that resembles a stroke on a canvas. This is usually accomplished using a free moving handheld light source which creates paintings with lots of arcs and random patterns. While some artists can achieve recognizable shapes and figures in their paintings, they usually lack proper proportions and appear more abstract due to the lack of real-time visual feedback while painting. Unlike traditional painting, the lines the artist makes does not persist in the physical space and is only visible using a camera. Recently, arrays of computer controlled LEDs placed on a rigid rod have allowed for highly precise paintings, but only on a single plane. As in a manufacturing environment, an industrial robot replaces the fluid, less precise movements of a human with highly accurate and controlled motions of a machine. The automated motions of the industrial robot solves the problem of lack of visual feedback to the artist while painting in light, by allowing him or her to create the painting virtually within the software used to instruct the robot as well as the light attached to it. More Details At: http://www.jeffcrossman.com/industriallightpainting/ http://www.kevynmc.com/ilp/ How it Works Industrial Light Painting creates full color three-dimensional point clouds in real space using an ABB manufactured IRB 6640 industrial robot. The point clouds are captured and stored using a Processing script and a Microsoft Kinect camera. The stored depth and RGB color values for each point are then fed into Grasshopper and HAL, which are plugins to Rhino, a 3-D modeler. Within Rhino, toolpath commands are created for the industrial robot which instruct the arm how to move to each location in the point cloud. Custom written instructions are also added to make use of the robots built-in low-power digital and analog lines which run to the end of the arm. This allows for precise control of a BlinkM smart LED which is mounted at the end of the arm along with a Teensy microcontroller. Using DSLR cameras set to capture long exposures, the commanded robot movements along with precise control over the LED recreate the colored point clouds of approximately 5,000 points, within about a 25 minute period. About the Creators Jeff Crossman is a master’s student at Carnegie Mellon University studying human-computer interaction. He is a software engineer turned designer who is interested in moving computing out of the confines of a screen and into the physical world. www.jeffcrossman.com Kevyn McPhail is a undergraduate student at Carnegie Mellon University studying architecture. He concentrates heavily on fabrication, crafting objects in a variety of mediums pushing the limits of the latest CNC machines, laser cutters, 3D printers, and industrial robots. www.kevynmc.com Special Thanks To Golan Levin for concept development support, equipment, and software. Carnegie Mellon Digital Fabrication Lab for proving access to its industrial robots. Carnegie Mellon Art Fabrication Studio for microcontroller and other electronic components. ThingM for providing BlinkM ultra bright LEDs Additionally the creators would like to thank the following people for their help and support during the making of this project: Mike Jeffers, Tony Zhang, Clara Lee, Feyisope Quadri, Chris Ball, Samuel Sanders, Lauren Krupsaw

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                • The NeoLucida Project

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                  What happens when two art professors resurrect an obsolete drawing tool from the 19th century? Follow us on twitter http://twitter.com/neolucida and Facebook http://facebook.com/neolucida for upcoming pre-ordering information. New production runs are under way for Mid-2014 delivery. http://neolucida.com A project by Pablo Garcia & Golan Levin Manufactured in partnership with Big Idea Design Supported by 11,406 backers on Kickstarter

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                  • The NeoLucida Project

                    03:02

                    from Pablo Garcia / Added

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                    What happens when two art professors resurrect an obsolete drawing tool from the 19th century? Follow us on twitter http://twitter.com/neolucida and Facebook http://facebook.com/neolucida for upcoming pre-ordering information. New production runs are under way for Mid-2014 delivery. http://neolucida.com A project by Pablo Garcia & Golan Levin Manufactured in partnership with Big Idea Design Supported by 11,406 backers on Kickstarter

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                    • World's Hotel God Tool

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                      from Jeff Crossman / Added

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                      Data visualization of 500,000 hotels throughout the world plotted on a map using openFrameworks. The points are plotted on a modified version of a MPM Fluid library (https://github.com/jeffcrossman/ofxMPMFluid), which allows you to play out all your evil destructive fantasies in the relative safety of a computer program you found online. Source code: https://github.com/jeffcrossman/WorldHotelGodTool

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