1. Houdini 16 Quick Tip - Creating the Matrix Character Effect (two methods)


    from Particle Kabob Added 0 4 0

    Most packages have a way to create the matrix effect automatically. Here we will do it from scratch using two approaches: The traditional Copy...Stamp way and the new H16+ approach using point attributes,…

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    • OpenCL Wrangle COP: Image Manipulation on the GPU using OpenCL


      from animatrix Added 0 21 3

      This operator allows you to run an OpenCL kernel as part of your COP network. Depending on the GPU, some operators can be orders of magnitude faster than even VEX. In this case OpenCL is 192 times…

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      • Knitting in 3d - Building a UV Deformer


        from Entagma Added

        Manuel shows you how to make use of the UV space to project 2D knitting loops to 3D surfaces of an animated geometry. For more resources please visit http://www.entagma.com 00:00 Some theory 02:40…

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        • Plant grow, houdini H16


          from Kramon Added 143 6 0

          hi another 2-3 day fun, i camed with that simple concept about makeing growing that grows in realtime playback. based on "displace along normal" point VOP, i achived this in quite simple…

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          • ○ (CIRCLE)


            from EJ Added

            A tree-spirit performs a ritual spell, in order to heal...

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            • Houdini 16 Quicktip (Patreon Exclusive): Adding and Controlling Wind on Cloth Simulations in Houdini 16 (Flag Blowing in the Win


              from Marc Albrecht Added

              A quick tip on how to set up a "wind force" (actually use the built in function) on cloth simulations in Houdini 16 and adding / controlling some noise for a more natural look. We are also…

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              • Houdini FLIP River


                from Charles Morhain Added 29 0 0

                A river done 1 years ago on Houdini

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                • Revisiting Houdini Pyro


                  from Rob Stauffer Added 39 0 0

                  I haven't done much with pyro tools in a while. I decided to revisit.

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                  • Bread Explosion Render Tests


                    from Lorne Kwechansky Added 837 86 1

                    Houdini + RedShift put to work on a few different camera angles of an exploding bread simulation

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                    • Tutorial Sidefx Houdini Export VDB + Files (Italian version)


                      from art2upz | mat3vil Added 172 32 2

                      In questo tutorial mostro come poter esportare una simulazione in openVDB cache. download files http://www.art2upz.com/Download/test_VDB_Cache.hipnc Matteo -MatEvil- Migliorini www.art2upz.com

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