1. #CarbonFeed - The Weight of Digital Behavior


    from Harmonic Laboratory Added 338 1 0

    The project #CarbonFeed directly challenges the popular notion that virtuality is disconnected from reality.  Through sonifying Twitter feeds and correlating individual tweets with a physical data visualization in public spaces, artists Jon Bellona and John Park invite viewers to hear and see the environmental cost of online behavior and its supportive physical infrastructure. "CarbonFeed works by taking in realtime tweets from Twitter users around the world. Based on a customizable set of hashtags, the work listens for specific tweets. The content of these incoming tweets generates a realtime sonic composition. An installation-based visual counterpart of compressed air being pumped through tubes of water further provides a physical manifestation of each tweet." "Like all forms of social media, tweets generate carbon. Based on the preliminary work of Twitter UX designer David Bellona, it is estimated that a single tweet produces 0.02 grams of CO2e. Though this is an infinitesimal amount of carbon, when multiplied by 200 Billion tweets per year, the carbon adds up. Today, 1.3% of all the world's electricity is solely being used to power data centers to support our online computing."     (Don't know if there is enough time to make the correlation from tweets to data centers) "To see a running counter of the carbon footprint of digital behavior, learn more about this project or even listen to a song based on your personal twitter feed, please visit carbonfeed.org"

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    • Casting


      from Jon Bellona Added 5,279 20 0

      CASTING is a real-time composition for a single performer using the Microsoft Kinect and Kyma. The piece embodies both the programmatic and the magical use of the term. By giving form to gesture that conjures sound and visual elements, a body's movement becomes intertwined with the visceral. The performer's body 'casts' and controls sound, enabling the viewer to perceive sound as transfigured by motion. In this way, music becomes defined by the human mold of the performer and listener. The piece utilizes simpleKinect software that I developed for open-source release. To learn more more, please visit: http://jpbellona.com/kinect Note: The three bits of overdriven distortion that you may encounter in this performance are completely my fault. I have since turned down the oscillator volume of the instrument.

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      • Zero Crossing by Harmonic Laboratory


        from Harmonic Laboratory Added 515 4 0

        Zero Crossing is a new work that explores different facets of the self through dance, electronic music and projection mapped experimental animation. Premiered at the 2012 (sub)Urban Projections arts festival in Eugene, OR, Zero Crossing represents a new style of work for Harmonic Laboratory. Animation by John Park Music by Jon Bellona Choreography by Brad Garner

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        • Human Chimes - Tech Rehearsal


          from Jon Bellona Added 48 1 0

          Testing out my interactive installation, Human Chimes, atop the Hult Center parking lot in Eugene, OR. The premiere is next week! Human Chimes is an interactive public installation for the Kinect, Processing, and Kyma. Participating users become "chimes" whose sounds interact with all other participating users inside the space. The chime sounds and sound patterns evolve continuously as users move throughout the space. The users can view theirs and others movements via a Processing sketch that is projected onto the front wall.

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          • Sound Pong


            from Jon Bellona Added 244 3 0

            Eight channel composition for Max/MSP, 4 Wiimotes, and 4 pairs of Rec Specs. By Jon Bellona and Jeremy Schropp. Recording of Feb. 27th, 2011 performance. Performers: Jeremy Schropp, Jon Bellona, Nathan Asman, and Simon Hutchinson

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            • Homemade Multitouch Synth


              from Jon Bellona Added 60 1 0

              Testing out a multitouch surface created by John Park, who used an acrylic plastic sheet and four IR lasers. I am reading the IR light through a PS3 camera, which is fed into CCV (Community Core Vision). From there, I send OSC messages to OSCulator, which is turn routed to Max/MSP. There is a constant tempo runnning in the background across a 'matrixctrl' object which is used to toggle the playback of sound files. The physical surface needs some work, as noise exists at two of the corners which does not create an even sensor field and limits the space on the screen used for the interface. Overall, I'm impressed by CCV's calibration feature and integration of OSC into its protocol list.

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              • [Coded] In Passing


                from Jon Bellona Added 170 0 0

                Art and Music Dept. collaborative concert. This is our piece, "[Coded] In Passing," which is for flute, trumpet, and light & video projection. I mapped the light and video planes using Max/MSP/Jitter. The light colors are being controlled by a USB Game controller, and the top video I am controlling using ASCII key commands. It is unfortunate you can only view a short segment of the top video projection upon the concert hall's diffusers, but alas, we were at the discretion of Media Services taping the show. The video edits, however, are my own. Credits: James Bean - Composition Jon Bellona - Light & Video Projection Mappings Mark Knippel - Trumpet Emily McPherson - Flute Katherine Spinella - Video, Production Michael Stephen - Video, Screens, Production Download the concert program: http://deecerecords.com/downloads/20101201_MUS510.pdf

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                • George Crumb: Vox Balaenae (Whale Song)


                  from Jon Bellona Added 182 0 0

                  3D projection I created for Emily McPherson's Master's recital. She performed George Crumb's "Vox Balaenae (Whale Song)." I implemented HC Gilje's Video projection tools for Max/MSP/Jitter, using a single projector and twelve video planes.

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                  • "To Them That's Gone" Trailer


                    from Film for the Fallen Added 5,639 5 0

                    Official Trailer for the feature documentary about Run for the Fallen.

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                    • Day 8: After a Week


                      from Film for the Fallen Added 234 0 0

                      Jon and the Team reflect on the first week of Run for the Fallen.

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