After 15 years of working to improve education by supporting and enabling the ideas and efforts of passionate innovators, instead of looking back, NewSchools Venture Fund is looking 15 years further down the road. We believe that looking toward the future is key to preparing for it. We also believe that the best way to understand the future is to listen to those creating it. Hear from NewSchools entrepreneurs about the challenges facing education, the solutions they are creating and the visions of the future informing and driving their work forward. We also took the time to listen to KIPP King senior, and soon-to-be Harvard Freshman, Laetitia Tiani Vessah, who spoke to the on-the-ground realities facing today and tomorrow's students. Thank you to Norman Atkins of Relay GSE, Sam Chaudhary of ClassDojo, Sooinn Lee of Locomotive Labs, Emily Sawtell of Hapara, Jason Singer of Gobstopper, Laetitia Tiani Vessah of KIPP King Collegiate Highschool and Eric Westendorf of LearnZillion for sharing their visions and work with us, and thank you to all of our entrepreneurs working towards a better state of education for today and tomorrow.+ More details
As the emphasis of the edtech startup scene shifts from digital distribution platforms to content, a new wave of entrepreneurial teams is beginning to disrupt traditional publishers' hold on the education marketplace. One emerging area of interest for designers, educators, researchers and funders is the potential power of games to help students learn in new ways. At the same time, important questions remain about how to develop high quality learning games in the face of complex design and distribution challenges. Our proposed panel brings together three companies building cutting edge learning games for an interactive discussion moderated by co.lab, a newly launched learning games accelerator by NewSchools Venture Fund and Zynga.org. Together, we would explore the importance of user feedback, methods of overcoming barriers to reaching students in and out of school, and the promise of games as a tool for motivating students of all ages and abilities. Questions How can we reach a future where children’s experiences of digital games are enriched with opportunities for academic and social development? How can entrepreneurs better use metrics and analytics to create engaging learning games? What are best practices for integrating feedback from students, parents and educators? How can edtech companies leverage design and distribution strategies that help their products reach more students, in and out of school? How can they balance the need for teaching and learning efficacy with the need to sustain and grow their own businesses?+ More details
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