1. Maelstrom - The Thing That Should Not Be [Metallica Cover]

    06:28

    from B.J. Vandenburg - Drummer / Added

    Drumming in my first band, Maelstrom and playing at the Townsville High School Rock Awards sometime in 2000 at the former Dean Street Sound Shell. NOTE: Please disregard ANY and ALL Social Media Addresses/Links in this Video!!!

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    • Maelstrom - My Own Summer (Shove It) [Deftones Cover]

      04:02

      from B.J. Vandenburg - Drummer / Added

      Drumming in my first band, Maelstrom and playing at the Townsville High School Rock Awards sometime in 2000 at the former Dean Street Sound Shell. NOTE: Please disregard ANY and ALL Social Media Addresses/Links in this Video!!!

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      • Maelstrom - Master of Puppets [Metallica Cover]

        07:01

        from B.J. Vandenburg - Drummer / Added

        Drumming in my first band, Maelstrom and playing at the Townsville High School Rock Awards sometime in 2000 at the former Dean Street Sound Shell. NOTE: Please disregard ANY and ALL Social Media Addresses/Links in this Video!!!

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        • Maelstrom 1 p8 Encrage visage / Ink Portrait Demo2

          05:46

          from Denis Rodier / Added

          101 Plays / / 0 Comments

          A shorter version of the time lapse video of Denis Rodier inking Maelstrom 1 page 8 (available exclusively on rodierstudio.com). - Version plus courte de la vidéo en accéléré montrant Denis Rodier encrant Malestrom 1 page 8 (disponible en exclusivité sur rodierstudio.com). Art © Denis Rodier Musique © Rodier & Vanier - Specimen13

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          • Simulating parametric surface liquids

            00:19

            from Sergen Eren / Added

            221 Plays / / 0 Comments

            I've used the ILM's technique of creating a maelstrom in Pirates of the Caribbean (http://www.itsartmag.com/features/ilmmaels/) and decided to create it in Houdini 14. Created a custom gravity field and used the field in FLIP simulation. Second examples uses also a custom vortex field. Sorry for the sloppy animation on duck, it is using a rayed line object as path.

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            • Ignas Pocius VFX Showreel

              00:44

              from Ignas Pocius / Added

              46 Plays / / 0 Comments

              Egg cooking: Simulation done in realflow, rendered in Arnold, textured in Mari. This is very much work in progress and nowhere near finished. Its lacking oil in the pan and steam. It is cooking wrong and looks like wax solidifying more than something cooking. Also bubbling looks unrealistic. Sauce Bottle: Since the sauce bottle is super small I had to use custom SPH fluid simulation to battle the compressing fluid (FLIP could not handle it with its velocity projection even with a ton of sub frames). The sauce has to be very thick and sticky so its hard to get it out the bottle (had to push it out with some additional emitters and stuff). Rendered in Arnold. Maelstrom: Mostly Houdini custom VOP SOPs for everything. Whirlpool simulated separately from ocean and then merged into the ocean. The merge is not smooth yet (I am doing another sim to make it smooth). Shaders for rendered ocean are still a work in progress kind of deal. Matte painting: Textures done in photoshop and projected onto cards in Nuke. Should probably project on normal geometry at some point :) and add some 3d models like trees and houses to better sell it.

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              • Maelstrom Ocean shader with custom foam and bubbles

                00:03

                from Ignas Pocius / Added

                130 Plays / / 0 Comments

                This is a custom ocean shader with custom VOP SOP for foam and bubbles. I wrote this custom foam and bubbles shader to calculate foam based on curvature and velocity of the mesh but this particular mesh does not have velocity attached to it so the foam is blotchy and doesnt look right. Also the waves are too smooth so the curvature has to be lowered a lot and that adds to the blotchy-ness. There is a lot to do before this looks good

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                • Ignas Pocius WIP showreel 2014

                  00:38

                  from Ignas Pocius / Added

                  86 Plays / / 0 Comments

                  My work in progress showreel. Everything in this video is still being worked on. Ignas Pocius ignas.pocius@gmail.com ignaspocius.co.uk

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                  • Awesome Maelstrom of Apocalyptic Doom

                    00:31

                    from ZapScribbles / Added

                    4 Plays / / 0 Comments

                    AKA The View From The Office

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                    • Shine For Destruction - Mmmh !

                      04:36

                      from Laurent Mäusli / Added

                      7 Plays / / 0 Comments

                      Deuxième partie du projet Maëlstrom, projection pluridisciplinaire présenté le 29 octobre au Bourg de Lausanne. Musique : Mmmh ! Titre : Shine For Destruction Album : Whine, Hope & Destroy www.mmmh.ch

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