1. Nature tests and texture preview

    00:35

    from MindForge-Visuals / Added

    108 Plays / / 0 Comments

    working on some different projects right now, here is a preview of some content till i get my main projects ready to render and the MindForge QUICK-RIG at version 1.1 - fist 2 scenes are tests for dynamic on grass and the tree movement (tree created with dpit effex), didnt put much love in it, cause of a DOF problem with the leaves (cinema 4d cant calculate alpha mattes for blur) so im looking for the quickest workaround with a multilayer depth pass rendering out some object IDs - next are some previews of my HD TEXTURE PACK im working on, all textures have a minimum resolution of 1024x1024 up to 4096x4096 including textures for bump, highlights, reflections and displacement (maybe normal maps too). most of them are real textures from photos. - the last 2 scenes are from a displacement ocean shader im trying, automaticly generating foam around objects using the ambient occlusion shader. planed for final version is additional foam by falloff and terrain-mask, and a vertex map to paint by hand. ok thats for now, hope you like it, feel free to ask and comment. ge

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    • light bulb shatter (thrausi test)

      00:33

      from MindForge-Visuals / Added

      91 Plays / / 0 Comments

      test project of a thrausi shattered lightbulb. free plugin from: http://nitro4d.com

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      • dry walls

        00:25

        from MindForge-Visuals / Added

        76 Plays / / 1 Comment

        some test of breaking drywalls, from a teplate im working on that gives you some free scaleable presets of walls, doors etc.

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        • DPIT Effex tests (liquids)

          01:11

          from MindForge-Visuals / Added

          599 Plays / / 2 Comments

          Some tests with DPIT Effex, a plugin for water and gas simulations inside Cinema 4D (http://www.dpit2.de/v2/index.php). test1: collision test2: viscosity test3: splash test4: density test5: foam test6: transform (mesh to liquid) test7: framerate baking, transform (liquid to mesh) test8: filling wine glass (colision proxy & mesh cut) test9: breaking wine galss (final test) working on some fire and smoke simulation tests, coming soon ;)

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