1. Musica (2007)

    00:49

    from greyworld Added 10.3K 15 0

    As visitors approach the square they encounter a series of thirty columns, positioned within the protective boundary and scattered through the pedestrianized square. At first glance each column would appear to be an ordinary bollard, ubiquitous in public spaces. However, these objects have been injected with a magic serum that has transformed them into elegant music boxes. As people pass through out the space, the columns respond directly to their motion and spin gently, playing unique fragments of sound. A matrix of lights, embedded into the columns scores the music with a series of luminous notes. Together the columns form an urban choir, or orchestra, each with their individual voices that would come together to create a harmonious musical performance, capturing people's presence in the space. The installation creates a series of digital melodies that weave together to create a unique composition, held in the air for a brief moment. Please visit http://greyworld.org for more about our work

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    • subConch installation

      02:57

      from Mats J. Sivertsen Added

      Demonstration of the subConch filmed at Atelier Nord, Kunstnernes Hus, Oslo in January 2013. The subConch is an interactive art installation where users can control sound just by using the power of their mind. The piece uses an advanced Brain Control Interface to allow the audience cognitive control over lights and sound. Read more at www.subconch.net

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      • Terres arbitraires - Marseille 2011

        01:37

        from Terres Arbitraires Added 9,979 6 0

        Terres arbitraires est une installation vidéo qui place le spectateur au centre d’un dispositif visuel et sonore le confrontant à des portraits vidéo ralentis et muets de jeunes habitants des quartiers populaires. Le dispositif de l’installation est constitué d’un ensemble de moniteurs de différents formats et de différentes tailles (4/3 et 16/9, de 15 à 50 pouces), d’images vidéoprojetées et d’un système octophonique de diffusion sonore. L’ensemble des images et des sons suit une partition semi aléatoire exécutée par un ensemble d’ordinateurs en réseau.

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        • Computers Watching Movies (The Matrix)

          02:30

          from benjamin grosser Added 9,922 50 0

          Benjamin Grosser Computers Watching Movies (The Matrix) 2013 computationally-produced HD video with stereo audio Computers Watching Movies shows what a computational system sees when it watches the same films that we do. The work illustrates this vision as a series of temporal sketches, where the sketching process is presented in synchronized time with the audio from the original clip. Viewers are provoked to ask how computer vision differs from their own human vision, and what that difference reveals about our culturally-developed ways of looking. Why do we watch what we watch when we watch it? Will a system without our sense of narrative or historical patterns of vision watch the same things? Computers Watching Movies was computationally produced using software written by the artist. This software uses computer vision algorithms and artificial intelligence routines to give the system some degree of agency, allowing it to decide what it watches and what it does not. Six well-known clips from popular films are used in the work, enabling many viewers to draw upon their own visual memory of a scene when they watch it. The scenes are from the following movies: 2001: A Space Odyssey, American Beauty, Inception, Taxi Driver, The Matrix, and Annie Hall. http://bengrosser.com/projects/computers-watching-movies/

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          • Computers Watching Movies (2001: A Space Odyssey)

            01:52

            from benjamin grosser Added 9,322 47 0

            Benjamin Grosser Computers Watching Movies (2001: A Space Odyssey) 2013 computationally-produced HD video with stereo audio Computers Watching Movies shows what a computational system sees when it watches the same films that we do. The work illustrates this vision as a series of temporal sketches, where the sketching process is presented in synchronized time with the audio from the original clip. Viewers are provoked to ask how computer vision differs from their own human vision, and what that difference reveals about our culturally-developed ways of looking. Why do we watch what we watch when we watch it? Will a system without our sense of narrative or historical patterns of vision watch the same things? Computers Watching Movies was computationally produced using software written by the artist. This software uses computer vision algorithms and artificial intelligence routines to give the system some degree of agency, allowing it to decide what it watches and what it does not. Six well-known clips from popular films are used in the work, enabling many viewers to draw upon their own visual memory of a scene when they watch it. The scenes are from the following movies: 2001: A Space Odyssey, American Beauty, Inception, Taxi Driver, The Matrix, and Annie Hall. http://bengrosser.com/projects/computers-watching-movies/

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            • 99 Problems [WASTED], GTAV intervention, Georgie Roxby Smith, 2014

              04:45

              from Georgie Roxby Smith Added 8,398 44 0

              99 Problems [WASTED], GTAVintervention, 04:45 (continuous loop) 2014 is the third installation in a series by artist Georgie Roxby Smith exploring violence and gender in video games - full text shortly. Please note this video is shown here in low quality as a sample only. www.georgieroxbysmith.com

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              • giant styrobot

                01:05

                from michael a. salter Added 8,134 16 4

                installed at the San Jose Museum of Art, Robots:Evolution of a Cultural Icon, up thru 10/08. my 22 foot tall giant robot constructed from polystyrene packing materials (styrofoam). http://www.michaelasalter.com animation built by Felipe Buitrago

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                • 30 by Summer Bat (ff009)

                  04:40

                  from Forever Fortress Added 7,162 36 0

                  directed by Summer Bat filmed by Lisa Cummings edited by Mark Mitkins Forever Fortress, 2014 (ff009)

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                  • The Clockwork Forest (2011)

                    00:50

                    from greyworld Added 6,653 9 0

                    A key being turned in the forest. Audio is recorded live. The forest is often the mysterious location of secret stories, of distant sounds from hidden camp fires, of secret meetings and unexplained sounds. In The Clockwork Forest, we have created the first chapter of an untold fairy tale. Just turn the key and the mechanical soundtrack will accompany your journey in to the forest. Commissioned by the National Forestry Commission, this permanent installation opened on the 7th October, 2011 in Grizedale, England.

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                    • Kinetica Art Fair 2011

                      05:41

                      from Kinetica Museum Added 6,581 52 5

                      A taste of the work on show at Kinetica Art Fair 2011. February 2011, Ambika P3, Marylebone, London (faster streaming version)

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