3,391 Plays / 49 Likes / 2 Comments
MIAMI, FL – Ivan Toth Depeña’s light-based installation “Reflect” was permanently installed in the Stephen Clark Government Center Lobby in Miami on November 18, 2011. Commissioned by the Miami-Dade Art in Public Places initiative, the work illuminates the dynamism of the lobby space and encourages a sense of discovery in the visitors. This dynamic art work is designed by the artist with the idea of welcoming visitors and employees to Government Center in a fun and interactive way,” said Michael Spring, Director of the Department of Cultural Affairs. “It will energize the lobby and symbolize the County’s commitment to be informative and responsive to our citizens.” As a main stop in Miami’s MetroRail system, the space serves as a hub for commuters; incorporating the notion of daily circulation into his piece, Depeña uses sensors and light to focus on the communal nature and circulatory qualities of the lobby. The project engages the building’s visitors and references the idea of community through various means of reflection, group interactivity and high-tech playfulness. For more information please visit: ivandepena.com Commissioned by: Miami-Dade Art in Public Places: Additional Project Support: Lighting Consultant and Programming Support: Focus Lighting With generous support by: Color Kinetics Music: Duster+ More details
3,185 Plays / 52 Likes / 2 Comments
A work by Wit Pimkanchanapong & duckunit Studio This work now exhibiting at Bangkok Art & Cultural Centre till 31 of May 2009 (we are currently discussing on extending the show till the first week of July) Commission by Office of Contemporary Art & Culture, Ministry of Culture, Thailand, part of 'Bangkok banana' Art festival.+ More details
3,062 Plays / 39 Likes / 2 Comments
NUVE (Natural Ubiquitous Virtual Environment) is an artistic project, developed by Joao Martinho Moura (http://www.jmartinho.net), that aims to explore the artistic possibilities offered by the digital dance performances in the interaction between the individual and his virtual double. In NUVE we conceptualized, developed and implemented a digital artifact, resulting in a fluid digital performance based on the theme of the analog body versus the digital virtual body. The digital artifact is intended to create a virtual character, a virtual persona, or a virtual performer, which will interact with the real performer, aiming to explore new fields in the area of digital art. The motivation for this project is to create a scenic spectacle driven by an interactive and generative digital artifact, designed to reveal the emergence of virtual characters, auto discovered and experienced in moments of artistic creation, exploring artificial extensions of what makes us human. More information at http://nuve.jmartinho.net Twitter: http://twitter.com/jmartinho http://www.facebook.com/jmartinho.net Digital Art work under João Martinho Moura's thesis at the Master in Technology and Digital Arts, University of Minho, under the orientation of the supervisors: Né Barros, Adérito Marcos, Pedro Branco+ More details
2,778 Plays / 25 Likes / 1 Comment
Duali Suguru GOTO Suguru Goto (Artistic Direction, Concept, Music, Programming, BodySuit Development) Shu Okuno (BodySuit II Performance, Choreography, Dance) Chiharu Otake (BodySuit I Performance, Dance) Special Thanks to TranSonic Festival, Center for Art and Technology, TNUA © Suguru Goto, 2013 http://suguru.goto.free.fr+ More details
2,758 Plays / 54 Likes / 2 Comments
More info at www.MicroInfinito.com What we perceive in the natural world is a just a fraction of what exists out there. we see only what is within our scale In this process you lose the majority of the information This artwork intends to simulate a space with no scale or reference points evoking outer space. a place with infinite distances within and what we see is interior space a place with infinite distances The main characters are a group of microorganisms mold that appears instantaneously pilgrims that conquer this earth born from spores permanent travelers in the air we breath life will grow in any place that allows the necessary conditions to exist. Panspermia ........................................................................................................................................................................................................ mas información en www.MicroInfinito.com Lo que percibimos del mundo natural es solo una fracción de lo que existe ahí afuera, vemos solo lo que esta de acuerdo a nuestra escala En este proceso se pierde la mayor parte de la información La obra propone simular un espacio sin escala sin puntos de referencia evocar al espacio exterior. un lugar de distancias infinitas lo que vemos es un espacio interior un lugar de distancias infinitas. Los protagonistas son un grupo de microorganismos moho que aparece de manera espontánea colonias que poblan esta tierra Nacidos de las esporas son viajeros permanentes del aire que respiramos La vida crecerá sobre cualquier lugar que le proporcione las cualidades necesarias para existir. Panspermia. ---------------------------------------------------------------------------------------------------------------------------------------------------------+ More details
Cathode ray tube televisions, metal leaf electroscopes, static electricity, custom electronics and computer program. The artist gratefully acknowledges the support from the Conseil des arts et des lettres du Québec, The Edith Russ Haus for Medienkunst and Hexagram Concordia.+ More details
2,516 Plays / 10 Likes / 1 Comment
A blend of experimental design and classical aesthetics. Cutting Edge with traditional beauty.Transhuman Collective+Hanif Kureshi with Ritu Kumar. As invited new media artists,THC expresses it's own interpretation of a typically Indian lexicon of design,crafts & Textiles through Video Mapping Art installation.+ More details
"Virtual fracking" is an art/science project - I am using chemicals used in hydraulic fracking to destroy photographs of sedimentary rock. What we are seeing is time-lapse macro-photography of slide film being chemically destroyed by a range of materials used in hydraulic fracking: hydrochloric acid, acetic acid, and sodium hydroxide. Hydrochloric acid, for example, is used to dissolve minerals and create fissures in rock; sodium hydroxide, a highly caustic alkali substance, is used to adjust the pH levels of fracking fluid. What's amazing is that the hydrochloric acid "fracks" the film in exactly the same way that it fracks rock: it seeks the paths of least resistance in the film, which are the lighter areas of the image where less silver is deposited, and these areas naturally align with the fissures in the rock as depicted. The images are of sandstone and shale rock from various sites in Australia. The soundtrack has been developed from the sonification of Australian seismic data, plus contact-mic recordings. This project has been developed by Grayson Cooke (http://www.graysoncooke.com) with the support of the School of Arts and Social Sciences and the School of Environment, Science and Engineering at Southern Cross University.+ More details
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