1. Horned Barabarian "Ork" Character Concept


    from Flagship Added 6 0 0

    Here's a turn-around of an ork character I came up with a couple years ago and finally decided to texture and animate the thing. This was created with ZBrush, Cinema 4D, Substance Painter, and…

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    • Character Design & Modeling - Final Project Turntable


      from Kristen Rae Sambo Added 18 0 0

      My final project turntable for my character design and modeling class.

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      • Radioactive 2 - Galaxy Indoor Edition [Teaser]


        from Ronaldo Moises Added 4 0 0

        Direção: Ronaldo Moises (QUINZE) e João Victor Gonçalves (JOTAV) Facebook: facebook.com/quinzeprod Flickr: flickr.com/ronaldomoises Tumblr: ronaldomoises.tumblr.com Youtube:…

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        • E-Ladies @ ORK Music Sessions [Teaser]


          from Ronaldo Moises Added 31 0 0

          Direção: Ronaldo Moises | QUINZE Imagens: Ronaldo Moises (QUINZE) e João Victor Gonçalves (JOTAV) Trilha: Cat Dealers - Your Body Facebook: facebook.com/quinzeprod Flickr:…

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          • ORK Music


            from Empire Studio BR Added 88 1 3

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            • Shadowrun - Alles hat seinen Preis | Trailer


              from Ambience Film Added 65 0 0

              Based on the Tabletop RPG Shadowrun. Help us to create the full movie! For more information, join us on Facebook: https://www.facebook.com/ShadowrunMovie Gear Used: - Sony PMW-F55 - Sony…

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              • Ork Territory


                from D.K. Added 78 1 0

                Expedition to the territoy of orks... ... I could feel their presence! ;-) Hope you like it! Sound: "Forgotten Marches" von Kai Engel (http://www.kai-engel.com/)

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                • Warhammer 40k: Carnage Trailer Animatic


                  from Godzilya Added 171 2 0

                  An animatic I have made for the trailer. Here is the final version: https://vimeo.com/118667753

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                  • Orkie Dorkie Character Study


                    from Corrupt Frame, Inc. Added

                    Just another down and dirty practice piece. Sculpted in around two to three hours. Several more spent making morph targets, rigging, lighting, rendering etc.

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