1. Toyota NA Headquarters Unveiling

    01:21

    from Allan Teer Added 3 0 0

    Courtesy of Corgan Media Lab/Toyota. Was brought in with another artist (Lee Johnson, jtwo.com) to develop the FX (cottonwood, dust, etc.) for the unveiling of the NA campus of Toyota. All, straight up PFlow. My two main shots are at :20 and :57.

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    • A little math.

      00:32

      from afpavlov Added 726 31 1

      Любая волна, это всего лишь набор циклических функций, сдвинутых во времени. В простейшем случае, волна это функция элементарного кругового движения. Any wave this is just a cyclical function shifted in time. In the simplest case, wave is an elementary circular motion.

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      • Greg Glezakos Generalist Reel 2015

        02:20

        from Gregory Glezakos Added 1,935 53 9

        This is my updated demo reel... Did everything, except compositing of the kids shot at 1:56 min which was made by Antony Nikolaou. Also, the train shot at 0:11 sec, the "Bic" shot at 0:42 sec, the Spider-man / Iron-Man shots at 2:00 min and the fruits/tea shot at 2:04 min were composed by Harold Herbert. The rest is me, working with clients... Duration: 2 minutes 20 seconds Music: Nightwish "Weak Fantasy" instrumental+orchestral remix Consider downloading the full version for better quality, because Vimeo compressed the heck out of it...

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        • FX TDT : Mod9 - Snow & Rain System WIP 1

          00:24

          from Rob Fiduccia Added 820 69 8

          Dynamic snow and rain TD tool and asset for artists to quickly setup effects in a small or large scene. Done 06/2015. [ Vimeo compression not friendly on pixel Krakatoa renders; as user cannot control final compression ratio. ]

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          • FX TDT : Mod4 - Desert Dust WIP 1

            00:53

            from Rob Fiduccia Added 570 60 11

            Texture and PFlow smoke emission. First few used a texture map and the last few used PF. Done 05/2015.

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            • Ambush Rough Cut

              00:42

              from Moritz Mecking Added 21 3 0

              First of all, all shots in this are still WIP. So please don´t be too harsh with me. My main goal with this was, to train myself to stay focussed on one project, until completion. I noticed, that I tended to work as fast as possible but wasn´t really satisfied with the results afterwards. I had a rough idea of shots I wanted to do, and since I love SciFi it obviously had to be SciFi. After working on the cockpit scene I noticed that the scene wouldn´t work that well without a context. So I decided to make a really short and storywise very predictable clip about a small space ambush. I hope you guys like it. There´s still hell lot of work to do but I really enjoy it! Would love to hear what you guys have to say about this! And if you have ideas about this and how it could look cooler or work better, please tell me. I love the creative spirit here and would be thankful if you guys can share your experience! Since it is in a very early stage, I can still change a lot of things! So if you think the cut is crap or have tips on the composition of the shots, compositing, colors or modelling, whatever it is, I´m thankful for every feedback! All work is done by me except for some of the storyboards (which I was too lazy to animate) and the blurred GUI in the foreground of the cockpit scene. Sadly I couldnt find the artist to give him credit for this dope designs. Sorry for the wall of text, and tell me what y´all think :D

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              • ONE Watch Company Particle Flow Liquid preview

                00:04

                from Miguel Madaíl de Freitas Added 220 4 4

                Preview of the liquid simulation in particle flow. I had interaction between the falling liquid with the base liquid, but in the end we decided not to use that.

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                • PFlow WaterSplash

                  01:09:57

                  from Brian C. Morris Added 16 0 0

                  NOTE: when setting up motion blur at the beginning of the video (about 5:14), I forget to mention that Ray Trace should also be enabled in the Render Setup --> Rendering Algorithms. I do mention this toward the end (about 1:01:01) and it is the default setting, but if you have problems check this setting.

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                  • Lipton Ice Tea 45ml

                    00:05

                    from Miguel Madaíl de Freitas Added 138 11 0

                    3D animated ad for Lipton Ice Tea. I was responsible for: Modeling; Animation; Particle Fx; Shading; Lighting; Rendering; Post-Production. Director: Guilherme Afonso Producer: Xana Alves Concept Artist: Friedrich Detering 3D Artist: Miguel Madaíl de Freitas Motion Designer: Carlos Marques Sound Design and mix: Ergonoise Voice: Mariana Amaral Voice Recording: Som de Lisboa

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                    • Sparks System

                      00:11

                      from VFX arabia Added 617 26 0

                      FXTDT course Module 7 Program: 3ds max, PF www.vfxarabia.co www.facebook.com/VFXAra Regards Alaa Alnahlawi

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