1. Culinary Experience | AAIS


    from sue jan / Added

    35 Plays / / 0 Comments

    A collaboration between Yeong Sue Jan and Raluca Grada, as part of the Architectural Association's Interprofessional Studio. Performed and exhibited at Roca London Gallery, UK. The Culinary Experience began from the theme of Flow Fields, bringing to life the journey of water as dining guests were taken on a journey of three stages : Involve, revolve and evolve. A performative dining experience that explores aspects from the individual to the collective, the ephemeral to the lyrical, and the tantalizing to olfactory. Through not just consuming, but actively making and sharing, this gathering instigated new ideas about the dining as a performative experience. - Chefs Raluca Grada, Theo Lorenz, Yeong Sue Jan Music Andy Dean Performers David McAlmont, Mauricio Virgens Cinematography Young Eun Kim Video Editing Yeong Sue Jan

    + More details
    • Performative Design - Matrix


      from Lasse Korsgaard / Added

      725 Plays / / 0 Comments

      Research for the Human Harp project. Students: Daniel Mahal, Jane Kate Wong, Shu Yang Lin & Lasse Korsgaard. Faculty: Di Mainstone & David Gauthier.

      + More details
      • The Musician — the Human Harp project


        from Wouter Walmink / Added

        224 Plays / / 0 Comments

        Throughout our two weeks focused on Performative Design, we had the opportunity to be one of the first contributors to an international project called the Human Harp. We explored and rapidly prototyped from this concept many models tied to the body, utilizing pattern making, studied body movements, varied materials, and the constructing and deconstructing of the mechanical components securing the performer. For our final project we were tasked with the brief of taking on a more holistic approach and designing a body-centric musical instrument to be played by a professional musician as part of the Human Harp. The ideas of control, composition and simplicity were to remain key through our brainstorming and fabrication process. We began through sketching the multiple shapes that this apparatus could take on, considering the contours of the body, the movements of a musician (akin to one playing a harp), the alignment and placement of the strings along the instrument, the overall comfort, the scalability for different people and the ability to put the instrument on with ease.

        + More details
        • The Puppet


          from Ole Stobbe / Added

          153 Plays / / 0 Comments

          Concept Video for the course in Perfomative Design at Copenhagen Institute for Interaction Design.

          + More details
          • Performative Design - Finger Clips


            from Lasse Korsgaard / Added

            333 Plays / / 2 Comments

            + More details
            • Data Dance


              from Zubin Pastakia / Added

              589 Plays / / 0 Comments

              “Not the ghost in the machine, but the body in the medium is the central dilemma of modern communications...” - John Durham Peters The World In a possible near future, where quantifying of the self is taken to its logical extreme, every person has their own “supermetric”. This is an informatic that encompasses every possible data set related to one's life: financial, emotional, health, genetic makeup, carbon footprint, online influence ranking and so on are all included. Given the intertwining of vast amounts of both objective and what was once understood as subjective data within the supermetric, extreme and aggregated quantification has led—rather paradoxically—to near abstraction. Updated in real-time, the supermetric is a dynamic version of the self outside the self, a digibody. People have come to think of it as a metonym for one’s “total” state of being. Your metric is you. This quantified self exists independently from the physical self and yet everything from friends, to employees, to spouses, to politicians are chosen based on it. Increasingly, however, there is a desire to physically experience the data world; to reintroduce in the ambiguities and ontological weirdness of everyday meatspace. The Ritual A peculiar communication ritual that has gained popularity in fringe areas of the city is that of experiencing another's “true” state via a transfer of the metric. It is a ritual that requires trust and commitment by both the people taking part. As the two data sets interact, the metric, the self of the other, is received and rejected, it fits, it doesn't fit, it flows and gets caught, it indulges, aches, delights and refuses. This interplay is experienced by one of the participants on the body via a fluctuating electric current. In its essence, the ritual is thought to be a method for noise-free communication. -- The video was made for the Performative Design workshop at the Copenhagen Institute of Interaction Design '12. Official Selection for the 5th Annual Imagine Science Film Festival, New York. --

              + More details
              • Rachis exploraparum


                from Momo Miyazaki / Added

                354 Plays / / 0 Comments

                Rachis exploraparum is an exploration of the properties of paper and fiber against the human figure. The central spinal portion is an original paper tessellation that compresses and expands along with movements of the body. The adaptable structure was inspired by the feelings of anxiety, pressure and excitement in a tangible form. When covered with linen, the spine is given a skin in which it can fully express itself. Rachis exploraparum takes anxiety and excitement on an expedition through sleeping streets. Here, both feelings are manifested in an environment where they often coexist – the discovery of a new place. Special thanks to Kenneth Aleksander Robertsen (cinematography).

                + More details
                • Augmented Ears


                  from Helle Rohde / Added

                  736 Plays / / 0 Comments

                  Augmented Ears is a human enhancement concept that explores the idea of additional and augmented hearing senses. The increasing level of information that people living in modern cities experience every day has been the backdrop in our exploration of future human senses and perception. Augmented Ears is a far-flung future vision for a new kind of bodily way to experience the world. Augmented Ears blocks the eyesight but provide eight ears, which can filter and hear different frequencies of sound. It now becomes possible to filter all unwanted noise away and compose a personal sound landscape by picking one frequency or mixing two different frequencies. Augmented Ears is a working prototype built by hacking together an old horse-riding helmet with a set of cheap headphones. All ears have a magnet in their center that works as switch when an ear is placed on one of the ‘main ears’. Each of the eight small ears has resistors inside them, which are mapped to a certain frequency. Augmented Ears is designed and created by Yufan Wei Wang (China) and Helle Rohde Andersen (Denmark) during a 7 day course in Performative Design thaught by Amanda Parkes (MIT) and David Gauthier (CIID) at Copenhagen Institute of Interaction Design.

                  + More details
                  • Body as a Platform


                    from Helle Rohde / Added

                    5,331 Plays / / 1 Comment

                    Body as a Platform is a short film about a weeks course on Performative Design taught by Amanda Parkes (MIT) and David Gauthier (CIID) at Copenhagen Institute of Interaction Design. Performative Design was a creative hands-on workshop focusing on the body as a context of design within projected and far-flung future scenarios. The brief was to develop and investigate how human enhancement might evolve to fit a future scenario. To read more about the workshop and see the final outcomes, please visit http://ciid.dk/education/portfolio/idp11/courses/ The video is shot and edited by Helle Rohde Andersen. Thanks to Amanda Parkes and David Gauthier.

                    + More details
                    • Book announcement and panel discussion


                      from ORTLOS / Added

                      59 Plays / / 0 Comments

                      Book announcement and panel discussion “The Emergence of Networked Design and Thinking” Thursday 3 March 2011, 7.00pm | Austrian Cultural Forum London Invited experts, such as Neil Spiller, Marjan Colletti, and Georg Flachbart have reflected on issues of ‘virtuality’, ecology of performative design and open innovation. The discussion has been moderated by Ivan Redi and Andrea Redi. The new upcoming book by ORTLOS entitled Architecture of the Networks – The Emergence of Networked Design and Thinking is focused on virtual prototype, virtual enterprise, and virtual environment. This unique publication, the result of a continuing unusual creative collaboration between ORTLOS and graphic design legend David Carson, presents theories and projects, dating from 2005 to 2010. The successor band to the successful first publication, considers the context in which networks are a significant environment for architectural design. It is meant as a manual that shows how to use can be implemented by specially developed tools in interdisciplinary teams of architecture networks. Accompanying the book is an Apple iPad application, which includes all content and information graphics and assist the book interactive. This specially developed application by ORTLOS and NIRI is an intelligent tool, which not only enables the reading of e-books, but also helps understanding those. No matter how complex nonfiction book or scientific text may be, iThink will visualize the author’s way of thinking and make the relationship model of presented knowledge easy to grasp and navigate. With additional features and Internet services iThink is offering the exciting way to explore the most complex issues of today at a glance. Ortlos also presented their work in an exhibition entitled "Performative Networked Design". Financial support by Kultur Steiermark, Kultur Steiermark International und Stadt Graz Kultur More info: http://www.ortlos.com/space_engineering/news/simposium-book-announcement/

                      + More details

                      What are Tags?


                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."