1. Murat Kılıç/ Demoreel 2015

    01:46

    from MuratKilic / Added

    188 Plays / / 0 Comments

    Some of Projects which i worked for last year, details are under the video hope your enjoy!

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    • Drones

      00:10

      from Rawalanche / Added

      16 Plays / / 0 Comments

      A quick afternoon project. Rendered in Corona

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      • ofGLProgrammableRenderer // ofLines

        00:03

        from Kyrillos_L / Added

        21 Plays / / 0 Comments

        Weird result when rendering a class of lines with the OpenFrameworks Programmable Renderer.

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        • terrain demo

          01:01

          from giantengine / Added

          0 Plays / / 0 Comments

          giantengine.wordpress.com

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          • Depth of Field with Maxwell Render

            00:14

            from Next Limit Technologies / Added

            Video courtesy of Carlos Sifuentes H - c17vfx.wordpress.com

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            • Mister Ketchup Time!

              00:14

              from Make 'em Say + Pitchr / Added

              606 Plays / / 0 Comments

              Here at the Make 'em Say studio we usually work on commercial projects. But now and then.... well you just need to make something that's fun and different from everything else! We really want to work more on character animation and short stories, so we tried to make a quick video around a ketchup bottle that's coughing so hard all his ketchup shoots out. During the process it grew into some sort of a spoof kids commercial. We designed and produced this short in a little under two days and learned a lot about rigging, UV mapping and particles, so we're all happy with the result! Are your curious about our other animations? Check out our website! www.makeemsay.com

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              • Volumetric Renderer

                00:05

                from David Bui / Added

                18 Plays / / 0 Comments

                Pyroclastic and cumulus clouds rendered using a volumetric renderer I coded in C++. The program uses Perlin noise to generate the clouds and conducts light marches from the voxel buffer to calculate the shading.

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                • BLOOD / PAINT

                  00:08

                  from borisquezadaa / Added

                  68 Plays / / 0 Comments

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                  • CON-FUSION 01 - Making a coffeebean in Blackmagic's Fusion 7.5 VOD

                    35:32

                    from ViTO / Added

                    45 Plays / / 0 Comments

                    Hey guys, what a day! I am excited to present u my first Fusion tutorial from the Con-Fusion Tutorial series. For the latest news on upcoming tutorials follow me on Facebook In this simple one I will show u how to work in Fusions 3D-based compositing environment, creating this tasty looking coffee bean. What we’ll learn We will focus on the 3 layered Material creation, but also dive into : - Normal maps creation - Material layering using the Boolean3 tool - Usage of HDRI map and Spherical map node for realtime reflections - making use of the Texture2D and TextureTransform nodes to us texture tiling - Setting up the OpenGL Renderer - Simple lightwrapping using the Bitmap masks nodes - Creating instanced nodes - Introduction to Alpha Divide and Alpha Multiply - Introduction to the Boolean Tool - Creation of a Ambient Occlusion pass using the SSAO node We’ll face a few technical problems, like the so called #QNAN fail pixels which I will show how to fix them. And of course we’ll be doing the finishing touches as well. How does that sound? If u want to learn Fusion head straight to Blackmagicdesign.com and download the free version with basically no limitations. https://www.blackmagicdesign.com/products/fusion Also, I will provide u all the data u need here :) https://drive.google.com/file/d/0B8YAu88iueDJQkg1VHI1SFFvUWc/view?usp=sharing So what u waiting for? Let’s start comping! :)

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                    • Monte Carlo Path Tracer

                      00:26

                      from Linus Fredriksson / Added

                      This path tracer is based on a basic path tracer that i wrote together with another student as a assignment for an course while working on my Master degree around two years ago. Then a few months ago i decided to improve on it to make it both faster and easier to use. The path tracer can render scenes stored as .obj files exported from in my case Blender. Currently it is not able to use materials exported to .mtl and instead uses my own material file format. Using this format i can render materials that are diffuse, reflective, refractive and mixes of the three. It also supports the use of textures. The path tracer also uses a KD-Tree to greatly improve the rendering time for complex scenes. The movie is rendered using a scene containing 2330 polygons, the individual frames were 1280 x 720 pixels in size. There were 64 sample rays per pixel with a maximum of four bounces. One shadow ray were also used for each of the intersection points. (In the video the scene gets a bit to bright after a while, if i find the time i will render it again using better settings for the light, but since rendering takes quite some time that will be a later project) (Something went wrong when uploading the video and the HD version looks strange, i will upload it again when i have time)

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