1. F L U X

    04:45

    from candas sisman / Added

    741K Plays / / 348 Comments

    by the courtesy of Plato Art Space (Plato College of higher education) ilhan koman hulda festival, a journey into art and science exhibition Ayvansaray Caddesi No:33 Balat - İstanbul 22 September - 31 october video and sound design by Candas Sisman commissioned by Plato Art Space (Plato collage of higher education) thanks to :İlhan Koman, Bager Akbay, Gorkem Sen, Burcu Beslioglu, Plato Art Space (Plato collage of higher education), Koman foundation, Deniz kader http://www.csismn.com/ http://www.PlatoSanat.com http://www.huldafestival.org http://www.koman.org/ A Short Animation Inspired by the Works of İlhan Koman Plato Art Space is proud to present Candaş Şişman’s video dedicated to famous sculptor İlhan Koman produced for the exhibition İlhan Koman: Hulda Festival, a Journey into Art and Science opening on the 22nd September, 2010. İlhan Koman’s unique design approach in his form studies also inspires contemporary art works. The video installation Flux by young artist Candaş Şişman can be defined as a digital animation which is inspired from the structural features of some of İlhan Koman’s works like Pi, 3D Moebius, Whirlpool and To Infinity... A red circle, which is colored in reference to the red radiators of Ogre, is traced in a morphological transformation which re-interprets the formal approach of Koman’s works. The continuous movement sometimes connotes the formal characteristics of Pi, 3D Moebius, Whirlpool and To Infinity..., as well as the original formal interpretations of the design principles of the works . In Flux, Koman’s design process in the making of the Pi series has been treated as the emerging of a sphere from a two-dimensional circle by the principle of increasing the surface; and that simple direction is re-interpreted in digital medium. Thanks to this, in the digital animation an entirely different form serial that does not resemble Pi yet remaining its design principle can be followed through the flow of a circle to the sphere. As a conscious attitude of the artist, this work is not designed in a direct visual analogy with Koman’s works. During the animation, none of the moments of the transforming form look like Pi or 3D Moebius, however the subjective reading of Koman’s approach can be observed. With the integration of the sounds of various materials – which Koman used in his sculptures – Flux turns into an impressive spatial experience. Flux, also exemplifies that Koman’s work can be re-interpreted by the analysis and manipulation of form in the digital medium.

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    • Blooms: Strobe-Animated Sculptures

      01:40

      from Pier 9 / Added

      Blooms designed by John Edmark. These 3-D printed sculptures, called blooms, are designed to animate when spun under a strobe light. The placement of the appendages is determined by the same method nature uses in pinecones and sunflowers. The rotation speed is synchronized to the strobe so that one flash occurs every time the sculpture turns 137.5º—the golden angle. If you count the number of spirals on any of these sculptures you will find that they are always Fibonacci numbers. For this video, rather than using a strobe, the camera was set to a very short shutter speed (1/4000 sec) in order to freeze the spinning sculpture. John Edmark is an inventor/designer/artist. He teaches design at Stanford University. Visit John's website here: http://JohnEdmark.com and Vimeo site: https://vimeo.com/johnedmark/videos To learn how blooms are made visit: http://www.instructables.com/id/Blooming-Zoetrope-Sculptures/ And more about the Pier 9 Artist in Residence program here: http://www.autodesk.com/air Cinematography and editing by Charlie Nordstrom Music - "Plateau" by Lee Rosevere - http://freemusicarchive.org/music/Lee_Rosevere/Farrago_Zabriskie/Lee_Rosevere_-_Farrago_Zabriskie_-_03_-_Plateau

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      • unnamed soundsculpture

        04:56

        from Daniel Franke / Added

        634K Plays / / 188 Comments

        Project by Daniel Franke & Cedric Kiefer produced by: www.onformative.com www.chopchop.cc Documentation: http://vimeo.com/38505448 Music: Machinefabriek "Kreukeltape" http://www.machinefabriek.nu/ Text: Sandra Moskova The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective. The body – constant and indefinite at the same time – “bursts” the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes. Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again. nominated for the for the MuVi Award: http://www.kurzfilmtage.de/en/competitions/muvi-award/selection.html see video in full quallity: www.daniel-franke.com/unnamed_soundsculpture.mov HQ Stills http://www.flickr.com/photos/37752604@N05/sets/72157629203600952/

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        • Fluid Sculpture

          03:31

          from Charlie Bucket / Added

          1.2M Plays / / 181 Comments

          The fluid dress video is here: http://vimeo.com/16871362 ------- This is a small prototype for a fluid dress that I showed at the 2009 Maker Faire in San Mateo. More information at www.casualprofanity.com MUSIC: 'Soaked Downtown' by The Amazing Rolo www.theamazingrolo.net buy the song here: http://itunes.apple.com/album/relatively-paradox-free/id424310172# www.theamazingrolo.net

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          • MÖBIUS

            01:21

            from ENESS / Added

            535K Plays / / 72 Comments

            MÖBIUS - Federation Square A collaborative stop motion sculpture Twenty-one large triangles animated by Melbourne, throughout Federation Square. MÖBIUS is a sculpture that can be configured into many cyclical patterns and behave as though it is eating itself, whilst sinking into the ground. The result is an optical illusion and a time-lapse of people interacting with the sculpture and moving through Melbourne's landmark location throughout the day. MÖBIUS was animated over two weeks Friday, Saturday & Sunday between the 6th - 20th of May 2011. Visit ENESS for more: www.eness.com

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            • Oil in Water

              01:11

              from Shawn Knol / Added

              227K Plays / / 222 Comments

              Just messing around one day, with my Canon Rebel XT DSLR. Oil being poured into a cup of water. Music by Bonobo // Recurring edit 4/24 6:30am: WOW! I'm glad everyone is liking this so much! I really didn't even put any thought into the timing or editing of this. i just went through the sequences i had, in order, and tossed some music over it. The frames are pretty much un-edited. I think I changed the white balance, and added some sharpness, and that was all. I wish I had an actual video camera, that could capture some of the things I see, when photographing my subjects. IMO the time-lapse looks neat, but does not do it justice. A lot of people are asking how I did this. It's pretty simple. I just put the camera on its' lowest jpeg setting, placed the camera into continuous mode, and locked the shutter down with my wired remote. The oil is being dumped into a tall cylindrical glass, with about a cup of water in it. The whole thing is lit from behind by a diffused clamp light.

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              • Little Shining Man

                03:11

                from Jimandtonic / Added

                437K Plays / / 85 Comments

                "Three Cubes Colliding" Ivan Morison and Heather Peak (www.morison.info), in collaboration with Sash Reading (http://www.sashreading.tumblr.com) and Queen and Crawford (http://www.queenandcrawford.com) Commissioned by Dandara Ltd for the Chart Room, Castle Quay. Filmed on a 5dmk2 @ 1080p25 & 7D 720p50 Time Lapse @ 0:57 Dynamic Perception Rail Lens Info: Canon EF 70-200mm f/2.8L Canon EF 85mm f1.2L Canon EF 50mm f/1.2 L Canon EF 50mm f/1.8 Canon TS-E 24mm f/3.5L Tilt Shift Music: Vacuum Garden by Squarepusher http://itunes.apple.com/us/album/hello-everything/id185980342 Photography by Matt Porteous http://www.mattporteousblog.com/#2490047/Three-Cubes-Colliding http://www.facebook.com/mattporteousphotography http://www.jimandtonic.co.uk http://www.facebook.com/Jimandtonic Made at The Observatory (http://www.beobserved.com) Now featured in a Honda Advert: http://www.youtube.com/watch?v=uiZS-MiIpac

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                • Digital Grotesque . Printing Architecture

                  02:33

                  from Digital Grotesque / Added

                  Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms. Please visit www.digital-grotesque.com for a further description. Architects: Michael Hansmeyer Benjamin Dillenburger Partners and Sponsors: • Chair for CAAD, Prof. Hovestadt, ETH Zurich • Department of Architecture, ETH Zurich • voxeljet AG • FRAC Centre • Strobel Quarzsand GmbH • Pro Helvetia Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection. Fabrication Team: Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito Video & Photo: Demetris Shammas, Achilleas Xydis Music: "Flicker" by Origamibiro (http://www.origamibiro.com)

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                  • Soo Sunny Park: Unwoven Light

                    06:16

                    from Walley Films / Added

                    183K Plays / / 74 Comments

                    Soo Sunny Park’s installation Unwoven Light animates Rice Gallery’s expansive space, transforming it into a shimmering world of light, shadow, and brilliant color. Suspended from the walls and ceiling, thirty-seven individually sculpted units are arranged as a graceful, twisting flow of abstract form. On view April 11 - August 30, 2013. Original score by Mark Walley. Visit http://www.RiceGallery.org. Learn more about the artist at http://www.SooSunnyPark.com. Learn more about the filmmakers at http://www.WalleyFilms.com.

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                    • Patterned by Nature

                      04:19

                      from Sosolimited / Added

                      271K Plays / / 63 Comments

                      Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences (http://naturalsciences.org) for the newly built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time. 10 feet wide and 90 feet in length, this sculptural ribbon winds through the five story atrium of the museum and is made of 3600 tiles of LCD glass. It runs on roughly 75 watts, less power than a laptop computer. Animations are created by independently varying the transparency of each piece of glass. The content cycles through twenty programs, ranging from clouds to rain drops to colonies of bacteria to flocking birds to geese to cuttlefish skin to pulsating black holes. The animations were created through a combination of algorithmic software modeling of natural phenomena and compositing of actual footage. An eight channel soundtrack accompanies the animations on the ribbon, giving visitors clues to the identity of the pixelated movements. In addition, two screens show high resolution imagery and text revealing the content on the ribbon at any moment. Patterned by Nature was created by Plebian Design - http://plebiandesign.com Hypersonic Design & Engineering - http://hypersoniced.com Patten Studio - http://www.pattenstudio.com and Sosolimited - http://sosolimited.com

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