1. MengerTrip Fractal Presentation ( http://mgz.me/menger-trip )


    from Marco Gomez Added 6 0 0

    A Menger Fractal based WebGL Demo created using ThreeJS, Vertex Shaders and Fragment Shaders. Check it live rendered at http://mgz.me/menger-trip

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    • Siam


      from eps Added

      Small remix on 'Visitors' by Godfrey Reggio Based on experiments with realtime face tracking Soundtrack: Mechatok

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      • Iridescence


        from Andrew Johnson Added 7 0 0

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        • Iridescence


          from Andrew Johnson Added 4 0 0

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          • Fab X VR Walkthrough


            from Aleksei Tsikhanchuk Added 8 1 0

            A showcase of VR environment created in Unreal Engine 4.

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            • Live coded visuals @ Formrommet / KHiO


              from Thor Merlin Lervik Added 5 0 0

              Concert where I live coded OpenGL shaders, projected onto a 1.8m tall figure that I built.The music was composed for the figure and the singers got instructions for what they should sing through their…

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              • Inside the Body part 1


                from Giorgio Luciano Added 73 3 0

                First part of a tutorial on how to use Arnold lights to recreate the inside of the body. Second part will be dedicated to the shading and rendering

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                • Jack Sainsbury - Showreel Jan 2018


                  from Jack Sainsbury Added 23 2 0

                  Here is my latest technical art showreel, currently finishing my 3rd year at the NCCA.

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                  • ShaderLab Presentation


                    from Marco Gomez Added 226 1 0

                    ShaderLab is a friendly online GLSL Shader live-editor based on Codemirror that targets for rapid development and flexibility concerning a variety of inputs to be used as shaders uniforms, allowing…

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                    • Shader experiment - Tri-planar texturing screen-space effect


                      from Harry Alisavakis Added 0 0 0

                      Application of tri-planar texturing as a screen-space image effect. Made in Unity3D.

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