1. Character TD Reel

    00:41

    from Krista Albert / Added

    4 Plays / / 0 Comments

    I'm a student at the School of Visual Arts studying computer art and my focus is in character technical director work. My work includes hair grooming and simulation, character modeling, texturing, and rigging.

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    • MCG - stackMesh

      03:29

      from Ishak Suryo L / Added

      2,994 Plays / / 10 Comments

      Another fun with MCG....its a simple function, stackMesh will add another mesh on top of current mesh by keep watching the height from bounding box. it can be use for anything but for this example you can see the idea for mix and match the building just buy stacking one onto another. as result we can create model in non destructive way. also the great thing in max modifier is it so simple to arrange the order . maxtool download link : http://www.scriptspot.com/files/mcg_stackmesh_0.rar

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      • Shah Niket TD DemoReel.wmv

        01:51

        from Niket Shah / Added

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        • Jack (Kenny) Evans Lighting Reel 2015

          02:54

          from Jack Evans / Added

          8 Plays / / 0 Comments

          My latest lighting show reel. Last updated May 1, 2015.

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          • Mahmoud Hesham - Technical Director/Pipeline TD Demoreel '15

            03:07

            from Mahmoud Hisham / Added

            249 Plays / / 2 Comments

            this is just a showcase for the latest things I was working on .. there's many other tools and plugins I couldn't publish because of studio's security wise.

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            • [DOC] The SIC Life of Tom Zanetti - Episode 3: Belgium

              37:40

              from Blackthorne.TV / Added

              Title: The SIC Life of Tom Zanetti - Episode 3: Belgium Music: Ko Kane - Rockin' With The Best; Denney - Frequency (Original Mix); David Zowie - House Every Weekend; Maya Jane Coles - What They Say Location: Tank Nightclub, Sheffield; Suede Nightclub, Manchester; Gent, Belgium Public Appearances: Tom Zanetti, Kane Towny, Ben Marsh, Matti Baller, Jake Rees

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              • Simple Harmonic Motion - C++ Maya API custom node

                02:19

                from Fabio / Added

                123 Plays / / 0 Comments

                I had some fun converting this : http://en.wikipedia.org/wiki/Harmonic_oscillator into a custom node written in C++ using Maya API.

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                • Hyper Skinning System - Auto Skinning : New Features & as_SmoothNearest

                  04:06

                  from Subbu Addanki / Added

                  2,275 Plays / / 13 Comments

                  You don't have to sweat bullets about Skinning anymore. Yep, I am serious! Skin anything from Props, toddlers to Beasts with my Flagship product "Advanced Hyper Skinning System". Now it is available for everyone. For details, contact at 'subbu.add@gmail.com' Coming soon .. on creativeCrash : as_EasySmooth -> Advanced version of as_SmoothNearest.. Now it is available with "Advanced Hyper Skinning System" only.. Download link for as_SmoothNearest is provided here: http://www.creativecrash.com/maya/script/as_smoothnearest-a-magic-in-hyper-skinning-system Chapters In This Edition: =================== 00:05 - Key Features of Advanced Hyper Skinning System (AHSS) 00:09 - Updates of AHSS_v2.0 00:14 - as_SmoothNearest (A Magic In AHSS) 01:15 - Individual Skinned Joints (Supported By AHSS) 01:42 - Hyper Skinning on Horse 02:28 - Hyper Smooth In Action 03:21 - Export and Import Disc Attributes (For Huge Library Of Rigs) The critical part in any auto skinning is Division Of Regions according to Joints. Hyper Skinning can divide the skinning regions easily and Its weighting system is unique in its nature.. Even hyper skinning has joint level control with attributes 'blendMethod' and 'blendValue'. It's hyper smooth and as_SmoothNearest options are unbeatable. After Hyper Skinning, only maya skinCluster remains. No need of additional deformers. Hyper Skinning uses Maya's default 'Smooth Bind' option. After hyper skinning rig is as light as earlier with updated skinning. And its unique algorithm, preserves volume at different regions like elbows and shoulders..

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                  • MCG_Attach

                    00:53

                    from Ishak Suryo L / Added

                    1,511 Plays / / 5 Comments

                    simple max creation graph (MCG) for attaching another mesh. adding option to align and offset in local space. This way we can create new object component from another object but still retain the relationship. its also great companion with any cloner tool. you can download maxtool here : https://www.dropbox.com/s/zaefxzravf8l966/MCG_Attach.maxtool?dl=0

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                    • Aftermovie Paas TD

                      03:20

                      from MachiFilms / Added

                      394 Plays / / 0 Comments

                      Aftermovie Paas-TD 2015 Georganiseerd door Chirojongens Herselt Shot and edited by MachiFilms https://www.facebook.com/MachiFilms A thank you to Lucas Lütfiev and Captain Shutter for additional footage/support https://www.facebook.com/lucas.lutfiev & https://www.facebook.com/captainshutterphoto

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