1. The Dancer


    from Shelby Hope Added 23 0 0

    This film was created for Maurizia Boscagli's Women and Literature course at the University of California, Santa Barbara. A collaboration between myself and Michelle Herd, the idea for this film came from an interest in the intersections of memory/trauma, use of the body as voice, and depictions of the non-slender female body. This film aims to address these complex intersections in a narrative about a female dancer (played by Herd) who tells her story of trauma through the body, while touching on issues of body image and romance.

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    • Voter Fraud in the 3rd District of Santa Barbara County


      from Inspired Emotion Media House Added 64 1 0

      Hall of Fame UCSB coach Al Ferrer has important message for the students. Be aware of voter fraud. Don't let these people take your identity.

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      • 2012 Regionals


        from Hockey Fan Added 34 0 0

        Watch as the UCSB Gauchos systematically dismantle the competition from the Western Region including Cal Poly SLO, UNLV, Long Beach State and Arizona State Univeristy.

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        • NCRHL 2012 National Prelim vs Bethel U


          from Hockey Fan Added 33 0 0

          Watch as the Gauchos soundly defeat the Bethel University Wildcats 6 - 2 with 4 goals and 2 assists from travis Noe.

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          • Negotiating a Job Offer Part III


            from UCSBGradPost Added 7 0 0

            Karen Myers, UCSB professor of communication, offers tips and advice for negotiating a job offer.

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            • Harmonious: Architectural Structure and BioBeauty


              from soCinematic Added 106 1 0

              Harmonious (Objectification: Architectural Structure and BioBeauty) Yuan-Yi Fan | www.yuanyifan.com F.Myles Sciotto | www.soCinematic.com Harmonious is a project conceived around the nature of translating signals and their inherent nature of existing in 2d into a world of 3d. This process of adding a spatial dimension as extension will undergo a process of both temporal and spatial analysis. The topic of mapping is of significant interest to us and how this process can be utilized for more rigorous and specific understanding of the source data. Going beyond the initial notion of visualization and sonification to one of more physical dimension, we call it objectification. The process of turning the data into a physical object able to be understood by ex- isting in space and stimulating the tactile and haptic nature of existence. We believe objectifying will help in expanding beyond in creating new and novel ways to experience the data, just as experience is what created the data in the first place. Harmonious is a synergy of signal and harmonics, of architecture and proportion. Building worlds in the analysis of our visceral resonance.

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              • UCSB International Student Experinces: Ruiqi Ye, China


                from DUELS UCSB Added 223 0 0

                Student Ruiqi Ye shares her experiences as an international student from China at UC Santa Barbara.

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                • UCSB International Student Experiences: Jacky Wang, Taiwan


                  from DUELS UCSB Added 162 0 0

                  Student Jacky Wang from Taiwan shares his experiences as an international student at UC Santa Barbara.

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                  • UCSB International Student Experiences: Adithep Narula, Thailand


                    from DUELS UCSB Added 86 0 0

                    Student Adithep Narula shares his experiences as an international student at UC Santa Barbara.

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                    • Demiland: The Board Game


                      from Demi Anter Added 58 0 0

                      YEAR: 2011 DIMENSIONS: 3’ x 6’ Canvas Digital Print; 3” x 4.5” Digitally Printed Cards (102 total); 2.5” x 3.5” Digitally Printed Cards (142 total); 7” x 1” Figurines (7 total) MEDIUM: Canvas, cardstock, laminate, clay, ceramic dishes, glass stones DESCRIPTION: This was created in response to the “Future” prompt in “Personal Narrative,” wherein we were asked to create work about the future as if we were already there. I designed my own game, Demiland, using Photoshop and InDesign. The game was printed by Spoonflower onto canvas material. The cards (categories: “Pick A Man,” “Curveball,” “Desire,” “Opportunity,” “Advantage”) were printed by Wilson Printing. I made double-sided game pieces using pictures of myself, laminate, and Sculpey clay. Groups of five played the game over the course of three evenings, during which I acted as the “Demigod,” adjusting rules as needed and judging the players’ performance on “Opportunity” cards (e.g. “TASK: Describe Demi’s future children”). I also filmed these “performances” and my final monologue, which unfolded each night after game-play finished and was partially improvised. In the monologue I discuss my need to plan things and how coming to UCSB has made me realize that some of the best parts of my life have been those I could not have planned (e.g. doing spoken word). The most fulfilling part of this performance/sculpture was seeing the differences in game-play each night based on what each individual player brought to the table—their abilities and willingness to share, etc. I will be reenacting this performance in the undergrad show this year.

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