1. UE4 Arch Viz Demo WIP - Interior & Exterior

    01:19

    from Thomas Walker Added 7 1 0

    Work in progress scene in UE4.

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    • Cosmo Gameplay (UE4)

      00:27

      from Joshua Greenaway Added 7 0 0

      Here's some in engine (Unreal Engine 4) gameplay of my Cosmo character.

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      • 3drt architectural visualisation by 84rt-design (version Alpha 1)

        03:57

        from 84RT Added 13 0 0

        visite virtuelle en temps réel, avec lumiere et couleur intéractive utilisant le moteur d'epic games , Unreal engine 4 compatible avec ocilus rift, htc vive. projet en cours ... 3d Real Time architecture virtual tour, with interactive light and colors . using Epic Games Unreal Engine 4 Work In Progress ...... runing on laptop ! and soon android app. made by 84rt-design www.mynameis84rtdesign.fr Thanks to: http://www.stello.fr/ and DreamCorp. painter Ferhi Fady www.fferhi.com

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        • screencast for fbx blend shape pipeline

          04:17

          from kirill klochkov Added 15 1 0

          My test for FBX (blend shape) game pipeline from Maya to Motionbuilder/Ikinema web animate/Akeytsu (beta ) and finaly import to UE4 for render test (is not working fine, but its in progress) sound by - Pinking - Martin Gore - MG (2015)

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          • Landscape #4

            01:08

            from Bruno Quintela Added 8 0 0

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            • Landscape #3

              01:00

              from Bruno Quintela Added 3 0 0

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              • Landscape #2

                00:58

                from Bruno Quintela Added 4 0 0

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                • Landscape #1

                  01:00

                  from Bruno Quintela Added 8 0 0

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                  • COSMO Turntable

                    00:22

                    from Joshua Greenaway Added 2 0 0

                    Here's a look at my character COSMO.

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                    • UE4 - Post Process (Color Grading)

                      00:42

                      from Raúl Sánchez Calderón Added 78 0 0

                      For this project, I wanted to practice Post Process, more specifically Color Grading. My goals were to get a similar result with this picture. It's from a scene of the movie The Hobbit in Rivendell: http://www.projectorreviews.com/wp-content/blog/uploads/2013/10/vpl-vw600es_hobbit-rivendell.jpg Level Design and meshes by Unreal Engine 4.

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