1. Fluid from spheres 2

    00:04

    from Steve Santer / Added

    22 Plays / / 0 Comments

    R&D with X-particles and C4D. Fluid simulation

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    • Fluid Simulations Tests From C4D and X-Particles

      00:04

      from Steve Santer / Added

      23 Plays / / 0 Comments

      Testing some fluid simulations with X-Particles. Still early days on this piece of R&D. Really enjoying the particles system. Can't wait to use it for more projects!

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      • Purple Jungle

        00:07

        from Joel Dubin / Added

        Started out as a simple XParticles test.

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        • glid-rocked

          00:13

          from grANT inouye / Added

          another Beeple inspired piece. I really like the glowy neon look and wish I could get a better looking render out of C4D's standard or physical renderer. I think octane would really shine with this kind of stuff but I need to get it and learn it first. network modifier for the particle and trail paths. Music credit: https://www.freesound.org/people/FoolBoyMedia/sounds/250143/

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          • vortexify

            00:05

            from grANT inouye / Added

            trails and skinner from X-particles 3. Inspired from something I saw Beeple do. That guy is unbelievable.

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            • Earth Day - X-Particles

              00:43

              from Farhad Sepahbodi / Added

              375 Plays / / 4 Comments

              X-Particles 2.5 - Pure and Simple. Don't Forget: Earth Day Is Everyday Thank You Portishead - Glory Box

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              • It's not all Black and White

                01:36

                from B K / Added

                209 Plays / / 8 Comments

                'It's not all Black and White' - a paean to the grey space in-between our certainties. In terms of the genetic data that we spring from, there is an almost imperceptible difference between 'black' and 'white' people. Then of course, we have all those in-between shades of brown, olive, and so-on... When you stop to think about it, it is kind of amazing that we choose to differentiate ourselves based on such a (literally) superficial, trivial, trait. But we do, and there you have it - one of the scourges of our existence, the never-ending, futile, fruitless, senseless and hopeless conflict between races. This little piece, 'It's not all Black and White' is just a simple meditation on the grey spaces that we really inhabit. Grey is the true color of our existence, not in terms of drab, dour or sad, but in terms of uncertainty, ambiguity, and subtlety. As I get older, I see fewer hard edge lines, just gradients, blends, and smears of mixed colors and tones. I don't see things in black and white very much at all. 'It's not all Black and White' is another excerpt from my up-coming installation work, '26 Suicides'. 26 Suicides is a 27 chapter, non-narrative new media installation art work. It is the personal and intimate testimony of my synesthetic life. The 26 Suicides installation uses surround sound and multichannel video to deliver an enveloping, synesthetic experience. The videos here on Vimeo are excerpts. They are single channel video with stereo audio, offering a taste of the installation. Watch them if you are not afraid of dangerous modern art. http://vimeopro.com/user15810786/26-suicides https://soundcloud.com/bkk-5 https://bkbk.bandcamp.com Sound and visuals by BK. All rights reserved, all rights waived.

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                • fluids test - x-particles 3

                  00:13

                  from grANT inouye / Added

                  Just a quick test I tired to do with the new x-particles 3 FLIP solver. I have no idea what I am doing but I tried with the new FLIP solver and didn't use previous version's SPH system. Don't know why it's jumping around and glitching like that, I think I cached all the particles and skinner before distributing to team render but I suspect it has to do with the farm rendering. That FLIP solver though -- it is one robust system, the emitter was still relatively happily spitting out a ton of particles where xp2.5 would have been slowed to a crawl with the same set up.

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                  • Oily xParticle Web

                    00:08

                    from Joel Dubin / Added

                    What? Why? Have no idea. :) Used the xpFollowSurface and xpSplineMesher to generate the black tubes. Major Looks abuse.

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                    • trailbraisin

                      00:15

                      from grANT inouye / Added

                      X-particles 3 trails. Anyone know how to get shiney, reflective hair? I couldn't get it to render the way I wanted to without actually creating geometry on the trails and that would have took forever to render.

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