1. Destiny Interview: What Bungie Was Hoping for During E3 2014


    from Protin Pictures / Added

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    Job: Production Company [Producing, Shooting, Editing, etc.] for TIME Magazine. Responsible for TIME's Video Coverage of E3 2014. Follow Us! https://www.facebook.com/Protin.Pictures https://twitter.com/ProtinPictures https://www.google.com/+ProtinPictures Description: What do you get when you cross Halo and an RPG? Destiny. Or at least that's what Bungie had hoped. For Bungie’s next big multi-platform game, Destiny, it’s stepping away from Master Chief and letting players build their character from the bottom up. Though, since launch, Bungie has been frantically working to fix all the issues found within the game. See what Pete Parsons, the COO of Bungie, had to say about the game during the 2014 E3 Expo. Score: 7.4/10 Big Thanks to Matt Peckham, Jared Newman, and Time Magazine!

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    • Is Activision a Disruptive Company?


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      Job: Production Company [Producing, Shooting, Editing, etc.] for TIME Magazine. Responsible for TIME's Video Coverage of E3 2014. Follow Us! https://www.facebook.com/Protin.Pictures https://twitter.com/ProtinPictures https://www.google.com/+ProtinPictures Description (By Matt Peckham): CEO Eric Hirshberg sat down with TIME at E3 to discuss how Activision has grown since he arrived four years ago and what's next on its gaming lineup. Activision CEO Eric Hirshberg is at ease in the spotlight, four years after leaving ad company Deutsch LA to fill then-resigning Activision CEO Mike Griffith’s shoes. Hirshberg’s arrival at one of the largest publishers in the gaming industry came on the heels of sudden departures and legal brouhaha between Activision and esteemed members of its rainmaking Infinity Ward Call of Duty development studio. Many at the time worried Call of Duty, absent two of its studio founders and dozens of others, was in deep franchise-threatening trouble. But since then, Activision—founded in 1979 by a bunch of ex-Atari programmers and responsible for some of the industry’s most recognized games—has grown by leaps and bounds, its stock price more than doubling since Hirshberg started. The Call of Duty series alone has become one of the top 10 game franchises with more than 120 million units sold worldwide, and the Skylanders toy-game series surpassed the $2 billion sales mark earlier this year, moving 175 million tiny plastic figurines (and seven games: three for iOS/Android, one for web and three going on a fourth this October for consoles) since launching just over two years ago. For more on Activision’s lineup, take a look at the video above. Big Thanks: To Matt Peckham, Jared Newman, and Time Magazine!

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      • Call of Duty causes havoc on XboxAchievements


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        Call of Duty Havoc, XboxAchievements, Activision, Sledgehammer Games, Advertising, Takeover

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        • SuperGenius Reel 2015


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          SuperGenius helps some of the best game developers in the industry make some of the best games in the world. This is a sampling of our work over the last year.

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          • Ray Woodbury Sizzle Reel


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            Here is some of the creative design work of Ray Woodbury.

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            • Call Of Duty: StrikeTeam - Cutscene - Gameplay - PitStop


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              An example of cutscene and in-game action from Call of Duty: Strike Team. Working with The Blast Furnace, PitStop were responsible for providing and implementing the music and sound design in the release of Strike Team. The video edit was done by PitStop Productions who worked on audio for the game.

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              • Skylanders Trap Team Let's Play #1


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                We kick off a new LP of my FAV game series! The team rushes off with Buzz to stop The Gulper from wrecking the Annual Soda Festival! Can the gang stop him before he FLATTENS Soda Springs? STARRING: Bow Gator (Snap Shot) Wildboy (Bush Whack) Clockworx (Gear Shift) All Rights RESERVED by their owners. COMMENTARY by ME. ===================================================== Want to see more? Here you go! >>>>http://goo.gl/rKqZuo

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                • Activision 3d Animated Logo


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                  Activision asked Fat Box video & animation in Orange County to create a logo that would open at the front of every video game they produced. We made this nearly 10 years ago and it still graces every title after we provided them with dozens of different versions to choose from. This was the final.

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                  • Destiny: The Dark Below


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                    Prologue and Director Simon Clowes design and direct the opening cinematic to The Dark Below – The first expansion DLC for Bungie’s Destiny which takes place beneath the surface of the moon. For their second outing with Bungie, the cinematic introduces Eris, a new Tower character delivering a sinister warning as the Hive summon a god, Crota who is set to destroy the Earth. www.simonclowes.tv www.prologue.com www.destinythegame.com Client: Bungie Design and Production Company: Prologue Director: Simon Clowes CG Supervisor: Lee John Nelson Producer: Armando Plata Executive Producer: Unjoo Byars Managing Director: Kimberly Cooper Production Manager: Paul Alexiou Animation Supervisor: Mitch Gonzalez Lighting Lead: Erick Schiele Compositing Supervisor: Nabil Schiantarelli Lead Modeler: Bryan Repka Lead TD: Michael Fisher Lighting: Joshua Kohlmeier and Patrick Vidal Compositing: Noll Linsangan FX: Charles Anderson, Kevin Cahill, Hnedel Maximore, Jason Mortimer, and Daniel Naulin Modeling: Edwin Chiu Rigging TDs: Peter Christensen & Andrez Aguayo Matte Painting: Daniel Thron, Zach Mandt, and Nadia Tzuo Concept Artist: Daniel Thron Texture Artist: Joseph Lacap Storyboard Artist: Daniel Thron Animatic Editor: Gabriel J. Diaz Colorist: Simon Clowes Pipeline TD’s: Roy Edwards & Vivek Reddy Systems: Brian Holmes & Dylan Harper

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                    • [24-Tage-im-Dezember] Skylanders Trap Team – 07/24


                      from Alexander Olma / Added

                      More information: iPhoneBlog.de | Alexander Olma

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