1. Science Channel - Question Everything

    01:00

    from Wolf & Crow / Added

    976 Plays / / 0 Comments

    CLIENT: Discovery Networks CREATIVE: Dan Bragg, Matt Laster PRODUCER: Darci Dunnigan PRODUCTION CO: Wolf & Crow DIRECTOR: Adam Swaab MANAGING DIRECTOR: Kevin Shapiro PRODUCER: Matt Olson DP: Bridger Nielson EDITORIAL: Wolf & Crow EDITOR: Sean McAllen POST- PRODUCTION:Wolf & Crow MANAGING DIRECTOR: Kevin Shapiro PRODUCER: Matt Olson CREATIVE DIRECTOR: Adam Swaab VFX ARTISTS: Michael Rigley, Rueben Corona, Matt Berenty, Joseph Zaki, Chad Howitt, Sven Dreesbach, Troy Barsness, Joe Grossmann, Mitch Gonzalez, Joel Fletcher, Henry Foster, DJ Kim, Marco Amador, Richard Daniels, Wade Ryer LEAD FLAME: Brandon Sanders

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    • learn. Houdini Jumpstart Vol.4: Intro To Particles

      06:50

      from helloluxx.com / Added

      1,683 Plays / / 2 Comments

      Explore a variety of particle setups in Houdini, starting from a simple system and building up to more intricate setups, with Adam Swaab. Available now at helloluxx: http://helloluxx.com/product/learn-houdini-jumpstart-vol-4-intro-particles/

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      • learn. Houdini Jumpstart Vol.3: Rigid Body Dynamics

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        from helloluxx.com / Added

        1,252 Plays / / 1 Comment

        In Volume 3 of Adam Swaab's jumpstart series for helloluxx, we get our first taste of dynamics in Houdini. We will create a simple bowling alley simulation, so that we can examine mixing dynamic objects with keyframed and art directed simulation pieces. We'll discuss how to get your objects into and out of the DOPS dynamic network, and how to influence their properties through SOPS. - See more at http://www.helloluxx.com/product/learn-houdini-jumpstart-vol-3-intro-rigid-body-dynamics/

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        • learn. Houdini Jumpstart Vol.2: Copy/Stamping

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          from helloluxx.com / Added

          2,878 Plays / / 0 Comments

          In Volume 2 of Adam Swaab's jumpstart series for helloluxx, we look further into the copy sop and how to use it correctly to add variation and randomness to copied objects. - See more at: http://www.helloluxx.com/product/learn-houdini-jumpstart-v2-copystamping/

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          • Houdini Jumpstart Vol.1 - Procedural Modelling with Adam Swaab

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            from helloluxx.com / Added

            3,806 Plays / / 1 Comment

            This is a short introduction to Volume 1 in a jumpstart series of videos for SideFX’s Houdini. Unsure or perhaps intimidated about how to learn Houdini? Industry veteran, Adam Swaab, will take you through his learning process, step by step, using project-based techniques to get you up to speed with this program. Rather than exhaustively discussing every window, panel, menu item and button, Adam embraces a “learn what you NEED to know” approach. For more information on this training please visit http://luxx.tv/houdini1

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            • TRON: Legacy - "Solar Sailer" Process Trontage

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              from MN8 / Jake Sargeant / Added

              12.5K Plays / / 10 Comments

              As Flynn and Sam take a ride on the Solar Sailer with Quorra, we pause from the action to witness what our small but agile TRON GFX team was tasked to create from scratch - a series of beautiful organic layered surfaces that ultimately reveal Quorra's isometric code structure down to her core DNA. With our work cut out for us, Gmunk and I dived into research mode and found visuals that inspired us with new ideas based on existing natural phenomenon such as voronoi cell patterns, isometric surfaces, and the amazing nature drawings of Ernst Haeckel to just name a few. As numerous other graphics sequences needed our attention, it proved challenging to make headway on the Solar Sailer sequence which we knew needed as much of our attention as possible. After numerous presentations and discussions with director Joseph Kosinski, we solidified a conceptual graphic underpinning behind the various layers of Quorra's organic code composition as Flynn eventually targets her damaged code and extracts it allowing her arm to regenerate itself. As a longtime user of Cinema 4D as a 3D program, I knew it would be invaluable tool for this sequence to prototype concepts, designs and animations that sparked further ideas in the animation and technical savvy hands of David Lewandowski (aka dlew) who led the animation charge on the entire hexsphere set of shots using C4D's mograph tools, xpresso, Vray, and 3d stereo output. The entire Solar Sailer sequence was too daunting in the timeframe for just one key animator due to the additional set of DNA shots, so we recruited an impressive amount of C4D and Houdini talent in the form of Adam Swaab who absolutely nailed the DNA shots and provided a great range of passes for DD's compositors in Nuke. Another key section of the Solar Sailer gfx sequence came from an app that Gmunk and I art directed and was custom coded in Open Frameworks by code artist Josh Nimoy. The app known simply as Contour Heart gave us a fantastic range of organic forms and customizable slider control to generate a truly unique looking surface under the hexsphere layers. Joseph Chan helped round out the Solar Sailer graphics team bringing Quorra's disc data glow to life with delicate animated graphics. It took the combined best talents of the core gfx team to deliver what ended up as the final graphics sequence in the film. We hope it will stand the test of time and serve as an important reference point in the ever increasing amount of holographic screen interfaces created for films both past, present and future. TRON: Legacy - Solar Sailer GFX Credit List: Director: Joseph Kosinski VFX Facility: Digital Domain VFX Executive Producer: Lisa Beroud VFX Supervisor: Eric Barba Lead Animated Graphics Artists: Bradley G Munkowitz, Jake Sargeant, David Lewandowski Graphics Animators: David Lewandowski, Adam Swaab, Joseph Chan Graphics Lead Compositors: Stefano Trivelli, Jan Cilliers, Salima Needham Graphics Code Artist: Josh Nimoy Graphics Code Artist Support: Andy King Graphics Technical Support: Jonathan Gerber, Doug Wilkenson

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              • Adam Swaab - Reel

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                from Adam Swaab / Added

                30.8K Plays / / 61 Comments

                This is a collection of some of my work over the last couple years. Please see my website for my contribution to each project.

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                • Adam Swaab - Demo Reel: Winter 2010

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                  from Adam Swaab / Added

                  5,109 Plays / / 12 Comments

                  A montage of work done at various studios in Los Angeles. My role in these shots ranges from design/art direction to animation to cg supervision/direction. Please see my website (adamswaab.com) for a full breakdown of my contribution to each shot.

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