1. Mataerial Introduction

    02:57

    from Mataerial / Added

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    MATAERIAL is the result of the collaborative research between Petr Novikov, Saša Jokić from the Institute for Advanced Architecture of Catalonia (IAAC) and Joris Laarman Studio. IAAC tutors representing Open Thesis Fabrication Program provided their advice and professional expertise. During the course of the research we developed a brand new digital fabrication method and a working prototype that can open a door to a number of practical applications. The method that we call Anti·gravity Object Modeling has a Patent-Pending status. www.mataerial.com Soundtrack: Mémoire - La Mer http://soundcloud.com/memoiremusic

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    • Digital Grotesque . Printing Architecture

      02:33

      from Digital Grotesque / Added

      Digital Grotesque is the first fully immersive, solid, human-scale, enclosed structure that is entirely 3D printed out of sand. This structure, measuring 16 square meters, is materialized with details at the threshold of human perception. Every aspect of this architecture is composed by custom-designed algorithms. Please visit www.digital-grotesque.com for a further description. Architects: Michael Hansmeyer Benjamin Dillenburger Partners and Sponsors: • Chair for CAAD, Prof. Hovestadt, ETH Zurich • Department of Architecture, ETH Zurich • voxeljet AG • FRAC Centre • Strobel Quarzsand GmbH • Pro Helvetia Research for the Digital Grotesque project was carried out at the Chair for CAAD at the Swiss Federal Institute of Technology (ETH) in Zurich. All components were printed by voxeljet AG. The first part of Digital Grotesque is a commission by FRAC Centre for its permanent collection. Fabrication Team: Maria Smigielska, Miro Eichelberger, Yuko Ishizu, Jeanne Wellinger, Tihomir Janjusevic, Nicolás Miranda Turu, Evi Xexaki, Akihiko Tanigaito Video & Photo: Demetris Shammas, Achilleas Xydis Music: "Flicker" by Origamibiro (http://www.origamibiro.com)

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      • Stone Spray Project

        04:06

        from Stone Spray / Added

        310K Plays / / 14 Comments

        A research project Stone Spray done by Anna Kulik, Inder Shergill and Petr Novikov under the supervision of Marta Male-Alemany, Jordi Portell and Miquel Lloveras in the Institute for Advanced Architecture of Catalonia in the year 2012. The goal of the project was to research the field of additive manufacturing in architecture and to propose a new eco-friendly, efficient and interesting system to print architecture in 3d. As a result a robot and series of samples were created. Also a book describing the project was published. The group would like to additionally thank Santiago Martin, Guillem Comprodon and Luis Fraguada for their help in this project. Music: Nicolas Jaar - Wouh More information can be found on the website of the project: stonespray.com

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        • Digital Grotesque - 日本語 (Japanese)

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          from Digital Grotesque / Added

          Video about the Digital Grotesque project - 3D printing sandstone - at the Materializing exhibition at Tokyo University of the Arts (Geidai). The model shown is a 1:3 prototype of a fully-enclosed room that is entirely 3D printed and is currently under construction. See http://digital-grotesque.com for updates and further project images See http://materialzing.org for information on the materializing exhibition in Tokyo.

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          • Growing a Hyphae Lamp

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            from Nervous System / Added

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            The Hyphae Lamp is a new series of algorithmically generated lighting designs by Nervous System. Each lamp is individually grown through a process based on leaf vein formation. No two lamps are alike. Each lamp casts a unique pattern of branching shadows on the wall and ceiling, creating an ethereal and organic atmosphere. The lamps are 3D-printed to order in nylon and illuminated with eco-friendly LED lights. The first 10 lamps in the series will be available for purchase on July 11th. more information at http://n-e-r-v-o-u-s.com/blog/?p=1701 animation by Nervous System music by Scion Eidolon

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            • OctoCup | 3D Printed

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              from belforn - bernat cuni / Added

              10.6K Plays / / 2 Comments

              Espresso coffee cup with eight handles, Modeled in Rhino3D, 3D-Printed in Glazed Ceramics. Part of the "One Coffee Cup a Day Project" More info about the project: http://cunicode.com/one-coffee-cup-a-day/

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              • Ion Core Zinter 3D Printer TV Commercial - The ZinterBOT - www.zinter.com

                01:00

                from Ion Core Ltd / Added

                7,204 Plays / / 3 Comments

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                • Feetz - SizeMe Custom Shoes

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                  from Feetz / Added

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                  Feetz is reinventing the footwear industry with our SizeMe technology which provides you custom shoes that fit you perfectly and custom style options for you to design the shoe you want. We convert photos of your feet into 3D models of your feet, apply biomechanical algorithms for comfort, and then 3D print your shoes with our custom materials that are durable, breathable, and flexible. Find out more at www.feetz.co Video by Andrew Byrum Productions www.andrewbyrum.com

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                  • OAK & DUST

                    02:26

                    from Adrian Gögl / Added

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                    The customer can select these new spectacles during a consulting interview and they are fitted to his head as bespoke eyewear. The milled nose brigde made of cork is made to measure with a 3D-scan of the customers nose. The cork ensures that the glasses aren't sliding down the nose.

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                    • Fabricating Articulated Characters from Skinned Meshes

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                      from Moritz Baecher / Added

                      3,487 Plays / / 0 Comments

                      Check out http://baecher.info/fab_char_sig12.html for more details. Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint's minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers. Authors: M. Bächer, B. Bickel, D. L. James, H. Pfister

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