1. slosh1

    00:44

    from ochre Added 13 0 0

    simulated using ochre (github.com/bcace/ochre)

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    • Planning for Unknown Futures and Constant Urban Change

      02:00

      from softgrid_limited Added 95 0 0

      INTRODUCTION This video was showcased at Rethinking Cities: Framing the Future the 6th Urban Research and Knowledge Symposium (URKS6), held in Barcelona, Spain from October 8-10, 2012. The goal of the URKS6 was to inform policy choices that can help policymakers manage potential economic efficiency, environmental sustainability, and social equity tradeoffs associated with urbanization. The Symposium was organized by The World Bank, in partnership with the City of Barcelona. Our approach showcases new conceptual approaches and complex systems based digital tools developed by Softgrid Limited and post-graduate students at the University of Nottingham. The aim of the research is to provide possibilities for multi-scalar spatial planning, addressing the need to incorporate constant change, self-organisation and emergent behaviours within the morphology of mixed formal and informal urban topographies, especially in the context of the developing world. Full text on: http://blog.soft-grid.net/ Student Credits: Eric Cheung, Jonathan Pick, James Rixon, Matthew Sandhu, Benjamin Minton, Aurelia Lee, Adrian Tsang, Lenard Wong, Noriko Matsuda

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      • Smartdots is an agent based traffic simulation program developed for an urban design competition entry using processing

        03:02

        from aurelvr Added 77 0 0

        Smartdots is an agent based traffic simulation program developed by aurelVR for an urban design competition entry using "processing". Pedestrian, bike and car based mobility is rendered as agents with different velocities. Agents are set in motion by a mouse drag and will follow a straight path until they hit another agent. While cruising they cast a shadow of their anticipated trajectory depending on their speed. Collision detection will warn the agents and change the color of the shadow (from green to yellow and red). The simple right-hand side priority rule governs the behavior of the agents. Different scenarios - or ballets - can be tested with the agents.

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        • Swarmmy Chair

          00:14

          from P&A LAB Added 163 1 0

          Swarmmy Chairs are based on Processing with Plethora and Toxiclibs library. The concept is quite simple and easy. The structure lines was built first, and let the swarm behavior floating in to the area. Because of the attraction forces from the line, the agent will move around the attraction lines. Base on the path of the swarm, the mesh emerges. more info: pandalabccc.blogspot.com/2012/03/swarmmy-chair.html

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          • Swarmmy Chair_LINES

            00:22

            from P&A LAB Added 334 1 0

            Swarmmy Chairs are based on Processing with Plethora and Toxiclibs library. The concept is quite simple and easy. The structure lines was built first, and let the swarm behavior floating in to the area. Because of the attraction forces from the line, the agent will move around the attraction lines. Base on the path of the swarm, the mesh emerges. more info: http://pandalabccc.blogspot.com/2012/03/swarmmy-chair.html

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            • Swarmmy_Chair

              00:08

              from P&A LAB Added 206 1 0

              Swarmmy Chairs are based on Processing with Plethora and Toxiclibs library. The concept is quite simple and easy. The structure lines was built first, and let the swarm behavior floating in to the area. Because of the attraction forces from the line, the agent will move around the attraction lines. Base on the path of the swarm, the mesh emerges. more info: http://pandalabccc.blogspot.com/2012/03/swarmmy-chair.html

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              • Swarmmy_Mesh

                00:08

                from P&A LAB Added 299 2 0

                Swarmmy Mesh is based on Processing with it's libraries, Plethora and Toxiclibs. Basically use the circles as the attraction line to influence the swarm behavior. Base on the trace of the swarm particles, the mesh came out from those traces and merging together like a natural growing system http://pandalabccc.blogspot.com/2012/03/hyperbodyswarmmyworkshopresultprocessin.html

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                • Hybrid Agent-based Simulation of Central London with improved visualisation

                  05:05

                  from Ed Manley Added 270 0 0

                  urbanmovements.posterous.com

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                  • Lamella Flock

                    08:06

                    from CITA Added 2,509 36 2

                    Four movies of a self-organizing structural system built in Processing. From a research project by Martin Tamke and Jacob Riiber @ CITA

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