1. Hyper(reality) - Geffrye Museum

    04:09

    from Maxence Added 38.7K 190 9

    Embodying the concept theorized by hyperrealism theories, the helmet provides a digital experience, immersing the user in an alternative version of reality seen through the helmet. Instead of having a static point of view, the user becomes able to navigate through the 3D environment enabling new behaviours specific to the hyperreal world while still having to physically interact with the real environment. Thus it creates an odd interface between these two states. The suit is composed of an helmet with high definition video glasses, an arduino glove with force sensors controlling the 3D view and a harness for the kinect. Each user experience is recorded and analysed, portraiting user behaviours during the experience. Experiencing the device in a museum broadens the path to curation and allows the user to immerse himself into the collection. The Geffrye museum is then experienced as a whole, as the user is navigating from the large-scaled architecture of the rooms to the smallest pieces of art thanks to this virtual vision. Music credits : Petar Alargic - Ambitronika L1 www.petaralargic.com - www.facebook.com/petar.alargic Canon 5D Mk II + Canon EF 35mm f/1.4L USM - at the Geffrye Museum, E2 London. Custom code from Daniel Shiffman - Processing - http://processing.org/ http://www.maxenceparache.com/

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    • Hyper(reality) - Helmet making of

      02:27

      from Maxence Added 9,049 33 0

      Hyper(reality) helmet making of. 2 months and around 100 hours of work from the early drawings to the final object. Plastic vaccum formed from two molds of MDF, I made 3 copies of the helmet (yellow, dark blue, red) for future multiplayer scenarios. Shot with a dust-proof, bomb-proof GoPro HD Music credits : Petar Alargic - Ambitronika L1 www.petaralargic.com - www.facebook.com/petar.alargic

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      • Hyper(reality) - The Last Tuesday Society

        03:20

        from Maxence Added 9,590 53 4

        Embodying the concept theorized by hyperrealism theories, the helmet provides a digital experience, immersing the user in an alternative version of reality seen through the helmet. Instead of having a static point of view, the user becomes able to navigate through the 3D environment enabling new behaviours specific to the hyperreal world while still having to physically interact with the real environment. Thus it creates an odd interface between these two states. The suit is composed of an helmet with high definition video glasses, an arduino glove with force sensors controlling the 3D view and a harness for the kinect. Each user experience is recorded and analysed, portraiting user behaviours during the experience. Immersed into this dream-like virtual space, the user gradually discovers the collection of curiosities. Behaviours are being modified, the notion of scale is being distorted, all this pushing the boundaries of the physical space. Venitian masks, stuffed animals and old scultpures start floating in the air around the user creating a new sensorial experience. Music credits : Petar Alargic - Ambitronika L1 www.petaralargic.com - www.facebook.com/petar.alargic Canon 5D Mk II + Canon EF 35mm f/1.4L USM - at The Last Tuesday Society, London. Custom code from Daniel Shiffman - Processing - processing.org/​ http://www.maxenceparache.com/

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