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This was my third animation project during my Animation Production course in London. The requirements for this project was simply a "free for all". We were allowed to use any medium, any technique, any subject. The only rule was to have at least about a minute of animation. I wanted to take this opportunity to finally learn 3D Animation. Luckily a fellow student was into 3D Studio Max and was able to get me started. Using the online help tutorials within Max, I was able to learn 3D Studio Max in about a month. Production was quite difficult. Due to the fact that I was still learning 3D Studio Max as I went along, I was consistantly fighting the software in order to get it to do what I wanted. A LOT of time went into simply playing around with all the features and trying to find out if and when they could be useful during production. My PC at the time wasn't exactly the fastest one around, so in the end I had to reduce the shading to its bare essentials in order to optimize rendering time. In retrospect it probably wouldn't have made a difference if I had rendered it with full shading detail, considering how bad it all looks anyways. In the end I had to severely shorten my animation just to be done in time. I simply spent too much time on learning and testing. The Process: First I modelled the main characters head, since I found head modelling the most challenging. After that, the body, the holsters and the guns. The cops are just copies of the main characters body with some added bits. Mainly a helmet, body armor and some shoulder pads. The cars outside where just rough blocks and intentionally kept as dark as possible in order to hide their ugliness. Once the character models were finished, I proceeded to build the sets, keeping everything as simple as possible. Very basic geometry and a lot of Copy & Paste. Once the modelling was done, I did only some very basic texturing using procedural textures and using basic shaders for the rest. Next up was the skinning. The skinning and rigging was a nightmare. Luckily my friend helped, but it was still a constant fight while animating. Finally, there was the rendering. There was only about 2 and a half days left of the deadline, when I was finished animating everything in its current form. Once I started rendering, I noticed that I had to turn everything WAY down, in order to get done on time. The rendering took about a day or so. Finally the image sequence was loaded into premiere, where I added sound effects, transitions and some titles. The Idea: A bank robbery takes place. We se the main character bypassing the bank security, through use of a hacked ID card. Unfortunately during the opening of the safe, the ID card fails to completely bypass the security system and the silent alarm is triggered. Soon the police have arrived at the scene. The main character prepares to take on the police with his two guns.+ More details
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For my senior project I created an animation inspired by Lewis Carroll’s, Alice in Wonderland. In the story, Alice dreams of falling into a hole and to a magical land where she meets several mysterious and complex characters, instantly making friends with them. The emotions of the girl are intricate; starting with scary and going through surprise, curiousness, and eventually ending with sadness. She gets an unreal adventure in the wonderland, but why once she leaves does everything seem to be real to her? This project reflects my personal perspective of being a student in a foreign land and learning how to live in a dream-like world.+ More details
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This episode of 1201 Beyond celebrates the Yuletide holiday with an assortment of wild, strange, scary, and fun films, music videos, and more carrying on with the X-Mas theme! Produced by Josh Hadley and Nicholas J. Michalak Created by Josh Hadley Edited by Nicholas J. Michalak Narrated by Cat Thompson A 12:01 Beyond / RavensFilm Productions (SM) Co-Production www.1201beyond.com www.ravensfilm.com+ More details
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Ieskats programmā "Blender" sadarbībā ar 2ANNAS un HYPNOSIS studiju. Šajā lekcijā apskatām sīkāk interfeisu un modelēšanas funkcijas. --- Blender 3D workshop in collaboration with 2ANNAS. In this lecture we are learning the basic functionality of user interface and modeling.+ More details
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In this session we learn how to create animations to really bring your interactive book alive. We also learn about constraints and why they are important. We continue building on the book we started building in session 2. This is the third of eight webinars in this series. Recorded December 31st, 2011.+ More details
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