1. Spaceship Interface


    from Ismael Burgos / Added

    7 Plays / / 0 Comments

    Vídeo del funcionamiento del ejemplo Spaceship Interface del libro básico de Arduino programado en ANSI C. Se puede seguir todo el procedimiento en: https://arduinoyansic.blogspot.com.es

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    • Start Treks | Making of


      from WARP / kroko / Added

      812 Plays / / 0 Comments

      The mad week of making Start Treks happen... a peaceful rendition Made possible by Mārtiņš Sleja, Jānis Kundziņš, Māra Kampernova, Valts, Jānis Strazdiņš, Toms Alsbergs, Kaspars Kursišs, Artūrs Pavlovs, Oskars, Benzīns, Kristaps Alsbergs, Mārtiņš Mielavs, guys from Monsterparks, Tru Fix Kru, Piens... Thanks all the friends for support, it's impossible to list all of you. And thanks Staro Rīga for trusting our idea.

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      • Start Treks


        from WARP / kroko / Added

        1,650 Plays / / 1 Comment

        A short retrospect of START TREKS interactive platform during festival Staro Rīga 2012. Making of: http://vimeo.com/54579136 Thanks everyone for the ride! Created by: Mind Work Ramps, WARP, kroko Video: ONE. TWO CINEMATOGRAPHY (Kaspars Kursišs), fixie camera by Toms Alsbergs Music: Ears - Bus Trip Riders: Toms Alsbergs, Kristaps Alsbergs, Mārtiņš Sleja, Valts, Mārtiņš Mielavs, @Emimik a.o. Riders on rollers, longboard and guys from @Divritenis also dared to try Special thanks to: Piens Velo / Piens http://piens.nu/velo/ for letting us to borrow their minidrome, hot drinks & support Tru Fix Kru http://www.facebook.com/trufixkru You

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        • ELVI/DUNIAN β.02


          from WARP / kroko / Added

          1,337 Plays / / 3 Comments

          ELVI/DUNIAN is a collaboration between Riga music producers Elvi and Dunian. This is footage from their performance in Riga, Artelis theatre space - a warm-up show for the Canadian band Junior Boys in September. Doing stage design and visuals, a peek into work in very early progress, this was our 2nd meeting ever. No pre rendered video, texture, raster, whatsoever was used in creating this. All things real-time-audio-and-physical-space-reactive and parametric - if there's no movement in music or in the physical room, then there's no movement in the visuals. Audio analysis and space scanning using Kinect + control done using MIDI instruments and tablet data piped through OSCulator. Projection surface is based on tessellation. An irregular variation of {3,6} which opens up possibilities to play with the characteristics of {4,4}. The structure itself was created pseudorandomly. Mathematic rules, output from a specially written generation app and a random choice from a by-passer. The reference to the real world structure in the application is passed as coordinates. This approach in future opens up possibility to play w/ dynamic projection surface. Just switched from mockup and paper+knife to structure seen in video and saw+drill. It is structurally self-supporting shell, made of wood and PVH. On the visual content side - had time to code basic characteristics for the form. However apparently that didn't stop us from doing a small test show. Well this piece can never be ready anyways, it's all about the process. Some snaps http://www.flickr.com/photos/krokorr/sets/72157631557400777/ Check out ELVI/DUNIAN on Facebook: http://facebook.com/elvislashdunian Soundcloud: http://soundcloud.com/elvislashdunian Produced by ONE. TWO CINEMATOGRAPHY Camera & Editing by Kaspars Kursišs Vimeo: vimeo.com/onetwocinematography

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          • Training: C Programmeren (ANSI C)


            from ict trainingen / Added

            6 Plays / / 0 Comments

            Training / cursus: http://www.icttrainingen.nl/Programmeertalen/C-Programmeren-ANSI-C.html Geavanceerde online e-learning training en cursus. Bestellen en direct online starten. Jouw kennis helemaal up to date voor de beste prijs. Geen files, reistijden en trainingen die niet doorgaan. Maar leren waar en wanneer het jou uitkomt. Zie ook alle andere trainingen mbt programmeren en programmeertalen: http://www.icttrainingen.nl/Softwareontwikkeling-training-en-cursus.html Volg de training / cursus C Programmeren (ANSI C) via ons innovatieve online leerconcept "Social Learning": http://www.icttrainingen.nl/social-learning.html Icttrainingen.nl - Online ICT trainingen en kennisdeling voor de ICT professional. http://www.icttrainingen.nl

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            • PhygitalBrunch | Realtime pathfinding | Dijkstra's / A*


              from WARP / kroko / Added

              214 Plays / / 0 Comments

              realtime pathfinding using A* search algorithm. wrote class for openFrameworks. ofxAStar. the A* map is generated on run based on canvas width and density parameter passed into constructor. here - gridHorizCount: 70, gridVertCount: 40 for 720p canvas. class constructor also takes argument for path to be calculated either in 4 or 8 "cardinal" directions. right now i'm satisfied how it performs on my 5-year old macbook. the example shown is bloated w/ functions that won't be used in the final project. intension is to use only path between last two circles that enter the scene. the path (line) drawn is point by point. when finaly i'll reach aestethics - increasing map density for path smoothing is a big performance hit, therefore will also trick it in the view layer, presumably using every n-th point of the path as well as point cloud + blur. boc - aquarius

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              • PhygitalBrunch | Realtime tangency


                from WARP / kroko / Added

                260 Plays / / 0 Comments

                trigonometry refresher, cartesian rotations and stuff... wrote a class ofxCircleTangency for calculating mathematically correct points of tangency between inf/n-set of circles. openFrameworks. boc - rue the whirl

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                • Videotutorial 17 Curso de programacion de microcontroladores PIC en lenguaje c


                  from Johan Calderon / Added

                  3,608 Plays / / 3 Comments

                  Videotutorial 17 Curso de programacion de microcontroladores PIC en lenguaje c

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                  • A Flame


                    from Sameer Kakade / Added

                    29 Plays / / 0 Comments

                    Created using OpenGL & AnsiC. There is keyboard input to increase or decrease the intensity of the flame.

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                    • A Water Fountain


                      from Sameer Kakade / Added

                      38 Plays / / 0 Comments

                      Using OpenGL & AnsiC.

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