1. UbiComp 2014: Chroma: A Wearable Augmented-Reality Solution for Color Blindness

    14:46

    from UbiCompISWC / Added

    61 Plays / / 0 Comments

    Authors: Enrico Tanuwidjaja, Derek Huynh, Kirsten Koa, Calvin Nguyen, Churen Shao, Patrick Torbett, Colleen Emmenegger, Nadir Weibel

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    • Classcraft

      07:07

      from devinyoung / Added

      3,230 Plays / / 1 Comment

      A role-playing game for teachers and students to play together that increases motivation, team work and classroom discipline, while respecting the educator’s normal way of teaching.

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      • EnterActiceWorld | THE LIVING TEMPLE

        01:05

        from Jew-Tube / Added

        23 Plays / / 0 Comments

        FOR THE FIRST TIME IN HISTORY YOU CAN NOW HAVE A MAGNIFICENT MUSEUM QUALITY MODEL OF THE ANCIENT JEWISH TEMPLE (“BEIT HAMIKDASH”) WITH A FANTASTIC AUGMENTED-REALITY TECHNOLOGY THAT WILL IMMERSE YOU INTO THE MODEL AND ALLOW YOU TO ACTUALLY VISUALIZE LIFE IN THE TEMPLE 2,000 YEARS AGO IN THE MOST REMARKABLE WAY

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        • Herr Kaschke - Planet of the Games S01E09 - Weiße Frauen & äffende Affen

          03:00

          from Herr Kaschke / Added

          Platine12 - Das Treffen der Anonymen Elektriker oder meinte ich Eklektricker? Mitten in der oberflächlich betrachteten nichts neues zeigenden Kölner Gamescom liegt die eigentliche Hauptplatine unterhalb des Ehrenfelder Bahnhofs. Von dort aus steuerten sich die einzelnen Ausstellungsmodule wie z.B. das CBE (www.clubbahnhofehrenfeld.de) dem mein Besuch galt wie von alleine an. Für mehr Informationen besucht bitte die Webseite oder Facebookseite der Ausstellung. Webseite zur Platine 12 http://www.platine-cologne.de/12/

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          • Towards a framework for the design of mixed reality immersive education spaces

            24:21

            from École des Arts Déco - Paris / Added

            49 Plays / / 0 Comments

            Jennifer B. ELLIOTT, University of Cincinnati, USA, Michael GARDNER, and Malek ALRASHIDIB, University of Essex, UK. Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the physical world around us. Some attempts have been made to characterize this mixed reality space along a virtuality continuum, with a particular focus on the interface between real and virtual worlds and the emergence of inter-reality applications where virtual reality systems are coupled with real-world objects. Some researchers have proposed frameworks that aim to understand the affordances of 3-dimensional (3D) virtual environments. However, there is little support for practitioners and designers in creating mixed-reality education spaces. This paper attempts to address this issue by using an Augmented Reality learning scenario as the initial basis for the creation of an initial design framework that aims to characterize the learning benefits (or affordances) of this technology. This is then used to identify the technical challenges which underpin mixed-reality learning spaces, and where possible, supporting pedagogical frameworks, which can be used to guide the design process. Finally we suggest the future steps necessary to move this work forward, from an initial outline framework, with the intention of developing a practical tool to help practitioners and researchers make informed choices in this emerging field. europe.immersiveeducation.org/events/ied-europe-summit-2012/

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            • Botanicus Interacticus at Siggraph 2012

              03:43

              from Studio NAND / Added

              5,220 Plays / / 3 Comments

              Exhibited at the Siggraph 2012 Botanicus Interacticus commu­nic­ates a new capa­citive sensing tech­no­logy called Touché invented by Ivan Poupyrev / Disney Research in collab­or­a­tion with Jonas Loh / Studio NAND, Philipp Schoessler and Munehiko Sato. By using a visual illu­sion achieved by placing a two-way mirror in front of the display, inter­active and gener­ative graphics augment living plants and dynam­ic­ally change in response to the user inter­ac­tion with a living plant. The custom soft­ware enables to set specific anchor points on splines matching the shape of the plant. The particles move from this spline creating an aurora like impres­sion. A range of real and arti­fi­cial plants such as bamboo, orchid, cactus and snake plant were explored, where each plant presented its unique inter­active and visual character. The exhibition was developed in collaboration with TheGreenEyl & Christian Riekoff – www.botanicus-interacticus.com www.disneyresearch.com www.nand.io www.thegreeneyl.com www.riekoff.com

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              • Crystall Coffin - the Virtual China Pavilion

                00:27

                from lily&honglei / Added

                by Lily & Honglei, John Craig Freeman The augmentation is inspired by the crystal coffin displayed in Mausoleum of Mao Zedong on Tiananmen Square since 1977, a year after Mao’s death. In the twenty first century, while China has been transforming itself into a modern society in many ways and gaining more influences economically and politically around the globe, Mao’s crystal coffin, the immortal-looking shell, remains exist as a symbol of authoritarian ruling system. During spring 2011, a crackdown on dissent – including detaining many intellectuals and members of religious group – followed by distinct signs of revival of Maoist policies, has left people baffled about the future direction of China. We therefore use Crystal Coffin of Mao as main body of the virtual China Pavilion, which is topped with a tower and roof with ancient Chinese looking, as regulated by Ministry of Construction of China: architectural ‘designs must reflect traditional Chinese building styles.

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                • Max Rheiner - Erich

                  01:48

                  from silvanji / Added

                  210 Plays / / 0 Comments

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                  • reflow

                    01:20

                    from xymatic / Added

                    119 Plays / / 0 Comments

                    reflow is a new way to play with your iDevice and the world! Using the realtime camera image, the game abstracts your environment into a black and white level. Let virtual fluids flow on everything that meets your camera's eye. Use whatever you like - friends, objects, pets, strangers - to solve the given challenges in the most unique way. http://xymatic.com/reflow check out reflow on the appstore: http://itunes.apple.com/us/app/reflow/id444083164?mt=8&ls=1

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                    • ThingSearch

                      04:37

                      from Tim de Gruisbourne / Added

                      936 Plays / / 1 Comment

                      GERMAN ThingSearch ist das Konzept einer Augmented-Reality-Anwendung von Tim de Gruisbourne, Arik Hohmeyer & Ove Numrich, das im Rahmen des Kurses Mixed Reality an der HTW-Berlin unter der Leitung von Prof. Andreas Ingerl im Wintersemester 2010/11 entwickelt wurde. Die Idee dieses Semesterprojekts versucht, mögliche Mixed-Reality-Anwendungen in Verbindung mit dem Web 4.0 -dem Internet der Dinge - zu setzen. Mit dem Web 4.0 wird als eine Entwicklung prognostiziert, die die Kommunikation nicht nur zwischen Menschen und Computern, sondern auch Gegenständen ermöglicht. Es ist die Vorstellung einer gegenstandsvernetzten Welt, in der alle nur denkbaren Gegenstände Informationen senden und/oder empfangen können. Seit längerem schon ist eine technische Entwicklung in diese Richtungzu beobachten und es scheint realistisch, dass das Web 4.0 eines Tages - und dies ist in absehbarer Zeit - allgegenwärtig sein wird. Ebenso zukunftsweisend erscheint das Feld der Mixed Reality. Auch hier erfahren wir im täglichen Leben immer mehr Kontakte. So erschien es sinnvoll, spannend und interessant, diese beiden Welten miteinander in Verbindung zu bringen. Wie jede neue Technologie und Veränderung bergen sowohl das Web 4.0 als auch die Mixed Reality Probleme und Risiken, die frühzeitig erkannt und gelöst werden sollten, um sinnvolle und sichere Anwendungen konzipieren zu können. Unter diesen Voraussetzungen war es uns sehr wichtig, mögliche Anwendungsszenarien auf Basis der technologischen Verbindungen beider Modelle unter Berücksichtigung von Sinnhaftigkeit und Sicherheit zu entwickeln. Herausgekommen ist die Gegenstandssuchmaschine ThingSearch. In diesem Film werden zwei mögliche Einsatzszenarien für ThingSearch vorgestellt. ENGLISH The conceptual platform for Thing Search is for an augmented reality application which interfaces mixed reality with the web of things. It's a search engine for real things; it could find your lost phone in the fridge, support you finding the right book at the library while gathering information about other semantically linked books and accesing them. Thing Search is a scalable search engine which puts the user in control of what should be found and what remains hidden. From your home to the wider worlds Thing Search has a mirriad of applications.

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