1. Liquid Skies- Teaser 1

    01:36

    from Annis Naeem / Added

    260K Plays / / 220 Comments

    Email: annisnaeem@gmail.com Play on high volume. Directed by: Annis Naeem Written, Produced, Animated, Illustrated, Sound Design, Edited by: Annis Naeem http://www.annisnaeem.com Music credits: Two Fingers - Fool's Rhythm Written by Amon Tobin Published by Just Isn't Music (P) Ninja Tune 2010 Licensed courtesy of Ninja Tune Special thanks to the Actors: Denise Diaz & Mariana Prieto, for taking out their time during their own finals at school for this. Liquid Skies is the story of an astronaut hurtling across the universe--past suns you and I may never glimpse, yet fighting battles we may all face ourselves one day. This is my student short film at Art Center College of Design. It is my first big attempt at animating or doing something at this scale and finish. This is part of a broader story that I am working on, following an astronaut across the suns of many galaxies. I hope to share it with the world in the next year. More information on this is available on my website.

    + More details
    • Battleship Homemade

      00:58

      from carlos parmentier / Added

      6,443 Plays / / 69 Comments

      Just wanted to make similiar Battleship (IL&M) spot as fun, also a bit ideas from Thresher & The Breach. Ship Model is from turbosquid, Everything like animation, fluid, engine force... is made with houdini. rendered with mantra pbr. Fliptank 60x80m, 70million particles, 14-15 hrs sim. 1,2 TB. Spec: i74960x, 64gb ram.. enjoy :)

      + More details
      • Houdini FLIP Battleship RnD 02

        00:05

        from Graham Matthew Collier / Added

        6,211 Plays / / 57 Comments

        Got to say a big thanks to Igor Zanic - https://vimeo.com/igorzanic - who helped me improve this sim! Its sill only a WIP I still want to try and break up the foam layers more and improve integration of whitewater and Geometry. I also need to add extra spray element. Sim is still at half scale, I think I will go to 1:1 scale in next test! Flip - 40million particles Whitewater - 30million+ particles Houdini FLIP Solver settings RnD :- vimeo.com/68531266

        + More details
        • Houdini FLIP Battleship RnD

          00:22

          from Graham Matthew Collier / Added

          7,461 Plays / / 46 Comments

          First render test off Battleship FLIP Simulation. Flip 20million particles Particle Seperation 0.15 USS Battleship is at half scale and travelling about 25% faster than its top speed! (trying to keep sim times shorter!) Houdini FLIP Solver settings RnD :- https://vimeo.com/68531266

          + More details
          • Nicholas Damico Show Reel 2012

            03:44

            from nicholas damico / Added

            5,706 Plays / / 35 Comments

            Shot 1: Digital Domain: Tron 2 test - Simulation, shading, and lighting of clouds and lightning. Shot 2: Luma Picturers: Thor -Simulation, shading, and animation of fire and sparks. Shot 3: Luma Picturers: Thor -Simulation, shading, and animation of dust elements. Shot 4: Scanline : Journey 2- R&D tree simulation system, simulation, shading, and lighting of trees. Shot 5: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry. Shot 6: Scanline : Journey 2- Simulation, lighting, and shading of glass debris and replacement geometry. Shot 7: Luma Picturers: Thor -Simulation, shading, and animation of dust and debris elements. Shot 8: Uncharted: 2012 - Cutting and simulation of building, donut, and smoke elements. Shot 9: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles. Shot 10: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements. Shot 11: Scanline : Journey 2- R&D tree simulation system, simulation and lighting of stereoscopic rain and mist. Shot 12: Digital Domain: Chevy Malibu - Shading, lighting and some modeling of set extensions. Particle simulation,shading, and lighting. Shot 13: Digital Domain: Tron 2 test - R&D, animation, shading, lighting, etc for bike transformation plus volume lights and clouds. Shot 14: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles. Shot 15: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 16: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 17: Luma Picturers: Thor -Simulation, shading, and animation of fire and beam and smoke elements. Shot 18: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects. Shot 19: Uncharted: 2012 - All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids. Shot 20: Uncharted: 2012 - All fragmentation, particle animation, fluid and smoke effects, icluding lighting of fluids. Shot 21: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 22: Luma Picturers: Thor -Simulation, shading, and animation of beam and smoke elements. Shot 23: Luma Picturers: Fright Night -Simulation, shading, and animation of fluid and particle effects. Shot 24: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees including tree simulation. Shot 25: Luma Picturers: Thor -Simulation, shading, animation of beam and smoke elements. Shot 26: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 27: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 28: Scanline : Battleship - Simulation and shading of fireball, fire, and smoke elements. All rigid body simulationand fragmentation. Shot 29: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 30: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 31: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 32: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 33: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 34: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees. Balcony and cloth simulations. Shot 35: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 36: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees. Balcony and dust simulations. Shot 37: Uncharted: 2012 - All particles and cloth animation of fragmentation of tires, plus smoke FX and modeling of tire components Shot 38: Scanline : Battleship - Cutting and simulation of all rigid bodies and particles, including previs animation. Shot 39: Scanline : Battleship - Rings and fluid simultions for thrusters. Shot 40: Red Magnet: Spiderman Comm - Everything including; tracking, modeling, texturing, shading, lighting, animation, and compositing. Shot 41: Uncharted: 2012 - Particles and debris in foreground including some fluid simulations. Shot 42: Encore: House MD - Modeling, animation, rigging, texturing, and technical direction of baby, umbilical, and placenta Shot 43: Scanline : Battleship - Rings and fluid simultions for moon volumetrics. Shot 44: Scanline: Super8 - Simulation of rigid body car impact and debris including any necessary modeling modification. Shot 45: Scanline: Super8 - Simulation of all debris including any necessary modeling modification to debris. Shot 46: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees, including balcony and smoke simulations. Shot 47: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting. Shot 48: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees, including balcony, smoke, and cloth simulations. Shot 49: Digital Domain: Tron 2 test - Simulation, shading, and lighting of clouds and particles. Shot 50: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter. Shot 51: Digital Domain: Chevy Malibu - Shading, lighting and some modeling of set extensions. Particle simulation, shading, and lighting. Shot 52: Luma Picturers: Thor -Simulation, shading, and animation of beam, fire, and smoke. Shot 53: Scanline : Hereafter - Lighting and shading of scene. Modeling of set dressings and trees., including balcony, smoke, spark, and cloth simulations. Shot 54: Uncharted: 2012 - Smoke and particle simulations localized to the parking garage area. Shot 55: Uncharted: 2012 - Fragmentation and simulation of rigid bodies as well and fluid simulation of donut and impact building. Shot 56: Prime Focus : Avatar - Rigging of vehicles including some animation of helicopters . Shading and lighting of human piloted mechs. Shot 57: Digital Domain: Chevy Malibu - Shading, lighting, and some modeling of set extensions and foliage cover. Particle simulation, shading, and lighting of rain element. Shot 58: Digital Domain: Chevy Malibu - Shading and lighting of sprayer machine. Particle simulation, shading, and lighting of water and mist elements. Shot 59: Scanline : Journey 2- Stereoscopic rain and mist simulation and lighting including fluid sims off the helicopter.

            + More details
            • Houdini Fluids Showcase

              02:10

              from Arihant Gupta / Added

              12.1K Plays / / 30 Comments

              I have been meaning to put this together since last couple of months. Hope you guys like it. =)

              + More details
              • Mogami Houdini FLIP Solver settings RnD

                02:28

                from Vladimir Abramov / Added

                1,540 Plays / / 29 Comments

                This is tones of simulations I did to understand parameters of flip-fluids in Houdini. Hope it will be useful for FX artists. Time Description: 0:00 Smoothing 0:18 Oversampling 0:35 Ocean waves velocity 0:54 Timescale 1:12 Ship engines(2) velocity 1:30 Ship engines(4) velocity 1:48 All ship engines velocity 2:07 Nose sim (Front cam) 2:15 Nose sim (Side cam)

                + More details
                • Houdini FLIP Solver settings RnD

                  01:30

                  from Graham Matthew Collier / Added

                  5,181 Plays / / 27 Comments

                  A comparison between different Houdini FLIP settings and a Battleship(only hull collision, no props)! The grid is 50 by 40 meters. Particle seperation is 0.2 about 600k particles It took 5minutes to sim 300frames on i7. The first test is a comparison between different water depths. all other sims have a depth of 2 meters.

                  + More details
                  • HTOA Battleship test

                    00:10

                    from carlos parmentier / Added

                    3,562 Plays / / 21 Comments

                    Just testing htoA "Arnold" for houdini, using old main ocean and the ship from https://vimeo.com/81426318 NOTE: i can´t share htoa´s infos, im under htoA nda. enjoy

                    + More details
                    • Naiad RnD: Battleship Final

                      00:11

                      from Mirco.Paolini / Added

                      1,665 Plays / / 20 Comments

                      Hello, here's the final rendered results of this RnD. Thanks for following my WIP. Hope you'll like this. Mirco My tasks: Fluid Simulation, Rendering,Compositing.

                      + More details

                      What are Tags?

                      Tags

                      Tags are keywords that describe videos. For example, a video of your Hawaiian vacation might be tagged with "Hawaii," "beach," "surfing," and "sunburn."