1. Digup Timeline Trailer


    from Cellules / Added

    1,498 Plays / / 4 Comments

    A project by http://Digup.tv — http://Cellules.tv A film by Emmanuel Dumont Find other interviews & portraits of digital designers on http://www.digup.tv/en —with Cedric Kiefer Zach Lieberman Julian Adenauer Stuart Wood Béatrice Lartigue & Cyril Diagne Michael Haas Benedikt Groß Carlo Ratti —Works Rain Room by Random International / film by gramafilm Unnamed Soundsculpture by Onformative, Daniel Franke HubCab - By Benedikt Gross & Sensable City Lab Nikefuel Station by Onformative Momentum (behind the scene) by Schnellebuntebilder Nimbes by Joanie Lemercier Fragment of RGB by Onformative Pathfinder by Princemio —Music Enough of our machines - johnny ripper remix Some place i keep dreaming about - johnny ripper remix You See Nothing Say Nothing by Schemawound Cylinder Two by Chris Zabriskie Champagne by M__ Unstoppable - johnny ripper remix Land of Brom - Live by Amt23 Special Thanks to http://www.kikk.be/ Digup is produced by Cellules, a transmedia & web design studio find us on http://cellules.tv

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    • Aerial Bold: Kickstart the Planetary Search for Letterforms!


      from Joey Lee / Added

      494 Plays / / 0 Comments

      Aerial Bold is the first map and typeface of the earth. The project is literally about "reading" the earth for letterforms, or alphabet shapes, "written" into the topology of buildings, roads, rivers, trees, and lakes. To do this, we will traverse the entire planet's worth of satellite imagery and develop the tools and methods necessary to map these features hiding in plain sight. Find out more on Kickstarter: bit.ly/aerialbold

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      • Luftschloss - Trailer


        from Filmfabrik Schwaben / Added

        50 Plays / / 0 Comments

        Die Postproduktion für unseren Film "Luftschloss" ist abgeschlossen und der Film geht nun in den Festivalwettbewerb. Mit Silas Eggebrecht, Raúl Semmler, Paul Frielinghaus, Frank Voß und Christine Wilhelmi haben wir die perfekte Besetzung für den Film gefunden. Mit viel Liebe, Spaß und Engagement konnten wir im Mai und Juni 2013 die Story filmisch umsetzen.  Vielen, vielen Dank an alle, die uns geholfen und unterstützt haben.  Stolz dürfen wir verkünden, dass Luftschloss auf dem National Film Festival for Talented Youth (NFFTY) in Seattle den Publikumspreis in der Rubrik Cinematic Journey gewonnen hat. Weitere Infos hier: http://www.filmfabrik-schwaben.de/15-luftschloss/

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        • 360° Video


          from Philipp Schmitt / Added

          357 Plays / / 0 Comments

          360° is an augmented reality weather app. It compares the temperature at your current location to the weather in cities around the world solely using color. Cities are displayed not on a single screen, but around the user in their respective geographical direction. To navigate between cities, one has to move and turn around. A city can only be seen when the phone is pointed towards its direction. This way, 360° becomes an augmented reality visualization. Full documentation available here: http://philippschmitt.com/projects/360-weather

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          • 360° Weather


            from Philipp Schmitt / Added

            61 Plays / / 0 Comments

            360° is an augmented reality weather app. It compares the temperature at your current location to the weather in cities around the world solely using color. Cities are displayed not on a single screen, but around the user in their respective geographical direction. To navigate between cities, one has to move and turn around. A city can only be seen when the phone is pointed towards its direction. This way, 360° becomes an augmented reality visualization. Full documentation available here: http://philippschmitt.com/projects/360-weather

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            • Avena+ Test Bed - Agricultural Printing and Altered Landscapes by Benedikt Groß


              from Dezeen / Added

              See more architecture and design movies at dezeen.com/movies Royal College of Art graduate Benedikt Groß has digitally "printed" a field with a pattern of oats and wild flowers. He began by investigating how digital technology is transforming farming. "You could say in the last 50 years everything was about mechanisation to increase scale and efficiency, but the next thing in farming is digitalisation and precision farming, where everything is going to be mapped right down to the single plant," Benedikt Groß told Dezeen. He explained that precision farming is already being used to apply exactly the right amounts of fertiliser or pesticides to specific parts of a field rather than simply coating large areas. "Farming becomes more like a digital process or a printing process with these kind of technologies on board," he added. "Maybe a farmer in a few years is a person in front of a dashboard and is literally programming the landscape." To investigate how precision farming technologies might affect the look of that landscape, the designer decided to tackle problems associated with modern monoculture farming by controlling the mix of plants in a field and sowing them in the most efficient pattern. "If you have more diversity then you have to use less pesticides and have less problems with vermin," he explained. To test the process on a field in Germany, the outline of the area was first mapped using a tractor and GPS tracking. Groß then used custom software to determine the most effective layout, dividing the field into patches so 85% of the area would be covered by crops for biomass and 15% of the field would be reserved for a mix of five different flowers. "The algorithm divides the field into the right ratio of plants and then tries to create small partitions," he said. "The size and shape of that smaller partition tries to mimic traditional fields, when you had less of the problems associated with monoculture." The seeds were then sown according to this pattern using specially-adapted farming equipment, mounted to a tractor and pulled back and forth across the field like the head of a printer. Groß assembled the machinery by repurposing equipment from farming research and development companies, adding his own software to control where the seed was dropped. "About 95 per cent of the equipment is R&D or right from the shelf of two agricultural companies, so the equipment is not that far in the future," the designer said. "More or less everything was there and I just had to experiment in terms of joining the technologies together by writing some software." For the test run shown in the movie, the tractor had to pass over the field twice - once for the oats and once for the flowers - but Groß says the process could easily be completed with one pass if a hopper were mounted at either end of the tractor. "It's definitely possible [to do it in one pass] because with modern tractors, normally you have one machine in front and one at the rear so you are able to do two things in one step," he said. "But the machine was 50,000 euros so it was not too easy to persuade them to get a second one for the trial." Although the technology is expensive at present - meaning only farmers with a lot of land can implement it - Groß is confident that the cost of equipment will come down as precision farming become more widespread. "In five or ten years the equipment I was adapting will be used every day." His system also ties into a shift in arable farming from food production to energy production. "With plants grown for biomass you can have more diversity more easily," he said. "If you have a field for wheat it's really important that the wheat is really pure because in the end it's going to be bread, but with energy production it doesn't matter because everything goes in the same bin in a biomass factory." In addition, European Union subsidies promoting diversity in planting to combat monoculture issues could enable farmers to earn extra money by implementing his design. "With the flower mix I'm using, you can get subsidies - a few hundred euros per hectare I think," he said. "It's really plausible that a farmer could get subsidies on top of an energy production deal." Following the first crop last month, he's now looking to work with scientists to quantify the impact that his planting system has on the environment and farming practice. He started the project while studying on the Design Interactions course at London's Royal College of Art.

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              • Generative Gestaltung @ decoded‘10


                from decoded conference / Added

                3,843 Plays / / 7 Comments

                Die Vorbereitungen für die decoded‘11 im Herbst sind bereits im Gange... Als kleinen Appetitanreger veröffentlichten wir jeden Monat einen Live-Mitschnitt der letztjährigen Talks. Die nächste decoded conference wird am Samstag, 15. Oktober 2011 in der Freiheizhalle München stattfinden. Harmut Bohnacker & Benedikt Groß "Generative Gestaltung" www.generative-gestaltung.de Mehr Infos zur Conference for Code & Design gibt es unter: www.decoded-conference.com Die decoded bietet interessierten Sponsoren sich mit in den diesjährigen Event zu intergrieren. Anfragen für die decoded‘11 bitte an sponsoring@decoded-conference.com

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                • Generative Systeme


                  from Benedikt Groß / Added

                  680 Plays / / 1 Comment

                  A page flipping walk through "Generative Systeme" (2007, Diploma of Julia Laub and Benedikt Groß). Generative Systeme was the basis for the book Generative Gestaltung (published in 2009). http://www.looksgood.de/log/2007/07/13/diploma-generative-systeme http://www.generative-gestaltung.de

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                  • Generative Gestaltung


                    from onformative / Added

                    48.6K Plays / / 13 Comments

                    The book »Generative Gestaltung« deals with the creation of images by using codes. An image is no more created manually but through a visual idea which is translated into a set of rules and then implemented in a programming language in the form of source code. The consequence is that such a program can not only create a single image but also completely re-design visual worlds by changing the parameters. Generative Gestaltung Designing, Programming, Visualizing with processing Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni (Hrsg.) Texts in German 472 pages with over 1000 coloured illustrations published by Verlag Hermann Schmidt Mainz ISBN 978-3-87439-759-9

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                    • hartmut bohnacker & benedikt groß: generative gestaltung


                      from kd-lounge konstanz / Added

                      596 Plays / / 0 Comments

                      mehr im archiv: www.kd-lounge.de – thema – generative gestaltung unterscheidet sich grundlegenden von der klassischen herangehensweise. im generativen entwurfsprozess wird eine visuelle idee nicht von hand umgesetzt, sondern in ein regelwerk übersetzt und programmiert. daraus ergeben sich für den gestalter ganz neue und ungeahnte möglichkeiten. in ihrem vortrag diskutieren die referenten den prozess und die möglichkeiten generativer gestaltung und geben einen einblick in das gleichnamige buch, das zu diesem thema im hermann schmidt verlag erschienen ist. – – referenten – hartmut bohnacker studierte kommunikationsgestaltung an der hfg schwäbisch gmünd. seit dem studiumsabschluss 2002 arbeitet er als freier gestalter in stuttgart mit den schwerpunkten konzeption, gestaltung, interface- und interaktionsentwicklung. – benedikt groß studierte ebenfalls kommunikationsgestaltung an der hfg schwäbisch gmünd. sein diplom machte er 2007 zusammen mit julia laub über generative systeme. seit ende 2009 ist er mitarbeiter bei intuity media lab in stuttgart. – das buch „generative gestaltung“ wurde 2009 im verlag hermann schmidt mainz veröffentlicht. die autoren sind: hartmut bohnacker, benedikt groß, julia laub und claudius lazzeroni. –

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