37.2K Plays / 637 Likes / 26 Comments
Visuals for the west-end dance show BLAZE. http://www.msavisuals.com/blaze http://www.blazetheshow.com The Times - "The aptly named Mega Super Awesome Visuals Company eventually makes selective use of every available surface as a screen upon which to project a dazzling variety of digital graphics, from animated landscapes and pulsating lights to oozing liquid and raging flames." The Guardian - "Es Devlin's clever set, constructed from piles of boxes, cupboards, TV screens and doors, gives the dancers plenty of levels to move on, and, better still, functions as a three-dimensional screen on which the lighting and video team can project their most astonishing effects. A B-boy trio performing against images of melting snow acquire a rare luminous purity; Lizzie Gough (also a finalist from So You Think You Can Dance) becomes a fiercely demonic figure, conjuring a kaleidoscopic storm of flashing light." Financial Times - "Here is the most blissfully energetic, sassy, to- hell-with-everything-except-street-dance show. And it is superbly designed by Es Devlin ... Devlin has, tremendously, placed the action against a wall of grey, office-equipment- suppliers’ drawers and the occasional ice-box and a single bath. These serve as background, exits, launching pads for dance. There is stunning lighting by Patrick Woodroffe and Adam Bassett, and amazing video projections." Too Much Flavour - "the projection effects were sensational at extending the effect of the routines. Although the back wall of the theatre was an odd construction made up of what appeared to be stacks of drawers when lit fully, come time for those projections and the wall burst to life with action. Memo Akten and Robin McNicholas did an amazing job at putting it to use. One of its best uses was a solo from Lizzie Gough controlling a projected ball of light with her choreography making it a visual treat to watch." The Arts Desk - "This is a show blazing with talent and young exuberance, and it will rejuvenate you faster than a Red Bull. " Ballet.co.uk - "van Laast has the showman’s touch and ‘Blaze’ is brilliantly designed by Es Devlin with a backdrop of cases, trunks, storage boxes and even a fridge, apparently piled on top of each other from floor to ceiling and cleverly concealing platforms, a trampoline, and the potential for pools of light and access points. It also provided texture for the brilliant video design by the appropriately-named Mega Super Awesome Visuals Company – there’s no point in hiding your light under a bushel when you’re this good!"+ More details
1,986 Plays / 90 Likes / 18 Comments
Particles move hot fire at the base towards center. Helpers move and collide creating fuel particles that spawn, ignite and erupt. Wind and deflector create chaos by shifting from assigned noise controllers. PFlow embers driven by sim's velocity channel. Wavelet sim used ~4 GB RAM per sim frame. Breakdown at 1:58 Goal was to create a long and hot (Conan style) blaze which felt both theatrical and surreal. 2800 frames. total sim cache: 226 GB. default grid: 233x117x152 @ 0.64 space (WT 2x default). Music: 'Ironclad' (Album version) by Clint Mansell - Sahara - Original Motion Picture Score, © 2005 Label: Rykodisc All rights reserved to the original copyright holders.+ More details
11.6K Plays / 77 Likes / 12 Comments
Blaze and Inferno are animation plugins for Cinema 4D, enabling artists to quickly and easily bake down complex animation for a multitude of purposes such as export to another 3D software (FBX and Alembic compatible*) or to convert dynamic animation into editable animation. Blaze is a front-end tool that handles baking dynamic objects, MoGraph objects, deformable objects and prepares objects for export. Inferno is a more complex and raw animation tool that allows you to transfer animation data from MoGraph objects and dynamic objects onto other objects with similar hierarchies. Inferno makes real-time editing and manipulation of individual MoGraph clones possible. Blaze and Inferno are a powerful mix. GET IT NOW! at http://splicer.tv/product/blaze-inferno-plugin/+ More details
3,201 Plays / 94 Likes / 6 Comments
Excerpts from the projection visualizations for Blaze from point of view of the 'average' audience position. Also check out excerpts from the live show (projected on the set with dancers) at http://vimeo.com/12789616 More info on the project at http://msavisuals.com/blaze_the_streetdance_show Note: this is *not* the projector content, it is a simulation of what the audience sees. We used two very short throw (i.e. high lens distortion) projectors covering different parts of the set. The show went on tour of many venues, with different projector positions at each venue - often arriving at a venue in the morning, setting up and playing that evening, and loading out the same night - with no time for laborious content adaption / calibration. So all 3D mapping, calibration and geometry adjustments were done in realtime (even adjustable during live playback if need be). Each projector was fed dynamically rendered perspectives to be mapped extremely precisely onto the set using the realtime 3D mapping capabilities of the Mega Super Awesome Interactive Media Server Engine.+ More details
This is my 8th major work in a year. It encompasses every facet of my existence. Pretend the video is my body. It's a metaphor for my entire life. All blood. All organs. My brain. My heart. Entrails. In one 42 minute video. I've released a thousand albums since I was 12. There are bits and pieces of all my bands in this. RTis stufffrom all my videos ohllIt's an escuse to soak up my reeality, My reality... wHEN OEIOE=. just everything. someone will discover it as time capsukle anm it will representm y generajkn, this is it, actuallyt. the end of the end of the beginning of ther ednd. life's too short. THIS IS FOR FUTURE GENERATIONS. basically, i wanted to make a no budget experimental film that emcompassed my entire reality. no one wanted to work with me naturally. i could only pay them in jellyfish eggs, afterall. so i just scraped together various pieces of my life, like my real life meeting with bill gates, music i made when i wasbetween the ages of 12 and 16. then i met a girl in real life and dated her, easily the love of my life! oh my so the film becomes a love story. then it became an absurd version of various fights we'd had and whatever. this was all real. we'd fight in real life. a few days latrtttttttttttttwe always make up though, because we were in love, and that's really whatl ife is all about,. friends. i had a screening april 30th for my movies. i spent $150 or something. it was worth it. it was a hilariious. time so the last part of the movie is a documentary. enjopy this one. even though no one liked it. though everyone did as well.+ More details
186 Plays / 2 Likes / 5 Comments
A video that a friend and me were asked to make for a local project advertising a youth club First piece of music is a composition by Stuart Kernaghan Second piece is "Meant to Live" by "Switchfoot" I would like to thank BNL Productions for the loan of camera and lighting equipment for the shooting of this video. This is the SD version of the video, due to reasons beyond my control the video was half high definition and half standard, so i stuck with the full thing in standard for the vimeo upload+ More details
416 Plays / 0 Likes / 4 Comments
We took first place in the BkBeats DJ Contest! This is a live recording of the club while we were playing. And props go out to the girl in the center of the club @ (20:33) you made our day!! Can I get a WeeHeee!! (25:35) Enjoy! I know we did!+ More details
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