1. unnamed soundsculpture

    04:56

    from Daniel Franke / Added

    634K Plays / / 188 Comments

    Project by Daniel Franke & Cedric Kiefer produced by: www.onformative.com www.chopchop.cc Documentation: http://vimeo.com/38505448 Music: Machinefabriek "Kreukeltape" http://www.machinefabriek.nu/ Text: Sandra Moskova The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective. The body – constant and indefinite at the same time – “bursts” the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes. Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again. nominated for the for the MuVi Award: http://www.kurzfilmtage.de/en/competitions/muvi-award/selection.html see video in full quallity: www.daniel-franke.com/unnamed_soundsculpture.mov HQ Stills http://www.flickr.com/photos/37752604@N05/sets/72157629203600952/

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    • unnamed soundsculpture

      04:56

      from onformative / Added

      96.5K Plays / / 45 Comments

      Project by Daniel Franke & Cedric Kiefer project documentation : http://www.onformative.com/work/unnamed-soundsculpture/ produced by: www.onformative.com www.chopchop.cc Documentation: http://vimeo.com/38850289 Dancer: Laura Keil The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinefabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective. The body – constant and indefinite at the same time – “bursts” the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes. Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again. nominated for the for the MuVi Award: kurzfilmtage.de/en/competitions/muvi-award/selection.html

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      • unnamed soundsculpture (docu)

        03:08

        from Daniel Franke / Added

        64.3K Plays / / 33 Comments

        Project by Daniel Franke & Cedric Kiefer produced by: www.onformative.com www.chopchop.cc music: The Naked and Famous - "The Sun" http://www.thenakedandfamous.com/ The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective. The body – constant and indefinite at the same time – “bursts” the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes. Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again. nominated for the for the MuVi Award: kurzfilmtage.de/en/competitions/muvi-award/selection.html see video in full quallity: daniel-franke.com/unnamed_soundsculpture.mov

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        • unnamed soundsculpture - documentation

          03:08

          from onformative / Added

          22.1K Plays / / 20 Comments

          Project by Daniel Franke & Cedric Kiefer project documentation : http://www.onformative.com/work/unnamed-soundsculpture/ produced by: www.onformative.com www.chopchop.cc The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective. The body – constant and indefinite at the same time – “bursts” the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension. Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is “painting”, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes. Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the “alternative worlds” we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22 000 points, thus seems so real that it comes to life again. nominated for the for the MuVi Award: kurzfilmtage.de/en/competitions/muvi-award/selection.html music: The Naked and Famous - "The Sun" thenakedandfamous.com/

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          • unnamed Trailer for IMPULSTANZ

            00:20

            from Daniel Franke / Added

            15.3K Plays / / 8 Comments

            For this years ImPulzTanz Festival - a major contemporary dance festival held in Vienna, Austria since 1982 - we have been asked to showcase our "unnamed soundsculpture" project as well as to recreate it as a short trailer for the festival. http://www.impulstanz.com/ Video by Daniel Franke + Cedric Kiefer www.chopchop.cc www.onformative.com Dancer: Laura Keil sound by Jose Antonio Garcia Soler http://www.facebook.com/kidsimius see the original work: https://vimeo.com/38840688

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            • Generative Design - CampusParty2012

              44:23

              from onformative / Added

              13.6K Plays / / 2 Comments

              Generative Design Talk that we gave at the CampusParty 2012 in Berlin. This is a visually enhanced version of the talk available at youtube.com/watch?v=7vITr__QOc4 which is also blocked in Germany. Sorry for the still bad audio quality. ------ Generative design methods have found their way into the everyday life of designers and now represent a serious design discipline. The programming language Processing allows users to create new imagery and interaction concepts. Whether using it for print, web, film or interactive installations, creative coding is used not only for artistic experimentation but also commercially for brand communication, corporate designs, data visualization and intuitive interfaces. The lecture "Generative Design" given by Cedric Kiefer, part of onformative a design studio specialized in generative design, picks up where experimental efforts end and the applied usage of generative design begin. Using practical examples, he explains how generative design methods can be used effectively and efficiently and how they can change the design process. He also gives a short insight to the "Generative Design" book, which will be published in English in October. ------ You find more information about CampusParty at : http://www.campus-party.eu/ or visit their youtube channel for more interesting talks : youtube.com/user/campusparty

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              • Adobe CS6 Ampersand

                00:30

                from onformative / Added

                11K Plays / / 5 Comments

                For the launch of the new Adobe CS6 onformative was invited to create an abstract interpretation of the Adobe Ampersand. Watch the making of here: http://vimeo.com/54769134 and more information at: http://www.onformative.com/work/adobe-ampersand

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                • Adobe Artists - onformative

                  05:47

                  from onformative / Added

                  8,986 Plays / / 7 Comments

                  As part of the Adobe Artists for the new CS6 an Adobe film team visited us in our Berlin office. During their three days stay they followed us around the town and documented our way of working... More documentaries about the other Adobe Artists at : http://tv.adobe.com/show/adobe-cs6-artist-series/ --- http://www.onformative.com

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                  • Adobe CS6 Ampersand - making of

                    00:43

                    from onformative / Added

                    6,536 Plays / / 5 Comments

                    For the launch of the new Adobe CS6 onformative was invited to create an abstract interpretation of the Adobe Ampersand. Watch the final animation here: http://vimeo.com/54769008 and more information at: http://www.onformative.com/work/adobe-ampersand various design drafts by: Andreas Fischer, Christopher Warnow ,Stefan Wagner, Cedric Kiefer

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                    • ImPulsTanz Trailer 2012 - unnamed soundsculpture revised

                      00:18

                      from onformative / Added

                      3,203 Plays / / 2 Comments

                      For this years ImPulzTanz Festival - a major contemporary dance festival held in Vienna, Austria since 1982 - we have been asked to showcase our "unnamed soundsculpture" project as well as to recreate it as a short trailer for the festival. Video by Daniel Franke + Cedric Kiefer http://www.chopchop.cc http://www.onformative.com Dancer: Laura Keil sound by Jose Antonio Garcia Soler facebook.com/kidsimius see the original work and documentation: http://www.onformative.com/work/unnamed-soundsculpture/

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