1. Demoreel 2016

    01:28

    from blue obsidian Added 10 0 0

    Demo of my previous works. FX, Pipeline and programming, mostly for the productions Mune and Le petit prince.

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    • Giuseppe Balacco Demo Reel

      02:05

      from Giuseppe Balacco Added 94 4 0

      My personal Demo reel. For reel breakdown and resume go to: https://dl.dropboxusercontent.com/u/21408196/VFX/Giuseppe%20Balacco%20Resume.zip

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      • IBLBaker maya workflow example

        03:35

        from mdavidson Added 1,664 21 0

        This is a quick example run through of baking out a set of maps with the IBLBaker and setting up an asset using the provided example shaders in Maya. The repository for this tool can be found at: http://www.derkreature.com/iblbaker The…

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        • Turbulence FD Object Fill Smoke FX

          00:10

          from Alex Added 1,133 10 8

          Experimental work with Turbulence FD

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          • Projects Reel 2014, Yogesh Dhuri

            02:15

            from yogeshdhuri Added 74 0 0

            A sneak peak @ my FX work on some cg as well as live projects. Stormy clouds VFX breakdown: https://vimeo.com/127995894 Please visit my website to see more of my work: http://yogeshsdhuri.wix.com/vfxyogi

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            • Follow the Light

              00:55

              from Solo Studio Works Added 352 0 0

              This animation was created solely as a sample showing our CG animation capabilities. It is also an exercise in communicating a look and feel that would attract a target audience to a vehicle such…

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              • realtime car rendering

                00:41

                from Sebastian Otto Added 51 0 0

                a more suitable usecase for my ibl hdr shader. achieved with inhouse vr engine VRfx. depth of field to blur the image background. (code by from http://devlog-martinsh.blogspot.de/) model from evermotion.

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                • realtime IBL implementation in VRfx

                  00:45

                  from Sebastian Otto Added 58 0 0

                  new image based lighting shader with hdr irridiance/specular cubemap. depth of field post processing. different material tests including glas. ati cubemapgen for precalculating cubemaps.

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                  • 2013 FORD FUSION - INTERIOR DETAILS

                    00:30

                    from Solo Studio Works Added 219 0 0

                    This animation was created as a sample showing our CG animation capabilities. It is also an exercise in communicating a look and feel that would attract a target audience to a vehicle such as the…

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                    • SDL 08 Joystick Update

                      21:23

                      from Nate Nesler Added 24 0 0

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