1. Sunn Circadian Lighting App


    from sunn Added 6 0 0

    Bring the sun indoors! The Sunn Circadian Lighting App (for iOS and Android) promotes everyday wellness and comfort by automatically tuning the color and brightness of your smart lights to be in sync with the sun. Improve your sleep at night and alertness during the day by keeping your body's "biological clock," or 24-hour cycle (circadian rhythm), in sync with the natural cycle of light we evolved for. The Sunn app adjusts for any location, time of year and time of day to provide the right dose of lighting at the right time. Download the free app today! for iOS (https://itunes.apple.com/us/app/sunn-for-philips-hue-and-lifx/id935320028) for Android (https://play.google.com/store/apps/details?id=labs.zunn.sunn&hl=en)

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    • Ascension - Modular Patch


      from Richard Devine Added 6,689 57 3

      Patch experiment using the Noise Engineering Variatic Erumption x 2, and Minigorille CV graphic modules x 2. Clock output from the Tiptop Circadian Rhythms into the CV Graphic input 1, left side (purple). Then another output from the TipTop CR taken to the right side (siliver) CV Graphic module. Output 4 from the Tiptop CR sent to the left side Variatic Erumption (ext gate to the hit jack input) which would send very slow burst of random gates. The CV Graphic CV output (PONG sequencer mode 2) A and B would output bouncing ball like CV voltages to the Variatic Erumption CV Pattern, and Time/Division input. This created some very organic scattered sequencing taking one output that was triggering a Snazzy Fx Ardcore running custom frac drums patch. The other output was running into a trigger input on the Mutable instruments clouds, which is causing the light granular scattering in between the beats. Another output from the V.E. running into the Noise Engineering Basimilus Iteritas, for the FM pluck like percussion sound. Next output from VE running into a 4ms RCD, random triggering spaced out burst to the clock input. From here, the output was taken (4)out to the MakeNoise Optomix set slightly open, which was running a ALM's new "Akemie's Castle" dual voltage controlled oscillator, running out the chord output (OSC A). From the Akemie's Castle the output is going into a Tiptop Z-DSP processed with the The Halls of Valhalla card running program 7 (Asgard). Mult output also taken to the Strymon Big Sky pedal running in "Chorale" mode mix completely wet for delicate melodic swells. Making the rich choral timbres. Another gate output from the Noise Engineering V.E. running into the Mutable Instruments (mystery) module. Output from here sent to the Qu-Bit RT-60 effect module, which is also being triggered (for effects program change) via by the 5 division output from the 4ms Rotating Clock Divider. Kick drum created using the MakeNoise telHarmonic module, running into a Optomix. Snare and hi-hat sounds courtesy of two Ladik D-333 Rom players. One running the Snares card, and another running hi-hats. Both outputs being summed into the Synthrotek DLY module. The delay input being modulated by a modcan QuadLFO output 1 slow S&H. First sequenced notes via the Mutable instruments Braids running the new "HARM" additive harmonics mode. The quantization was set to "Oinian". Second Braids for other harmony running the "OPSK" smooth sine like melody, VCA mode set to on, with short decay for pluck like quality. Signal for both braids are being sent to another Qu-Bit RT-60 running program number 1-Reverb. Quantization set to "Oinian". Bassline sound created with a Intellijel Shapeshifter output 1, then being run into intellijel uVCF filter in LPF input, then the signal goes out a Qu-Bit RT-60 in program 1 Reverb. Link to download the free track here: http://bit.ly/1LkddOy Link to the Noise Engineering Variatic Erumption: http://www.noiseengineering.us/variatic-erumption Link to the Minigorille CV Graphic Module here: http://www.minigorille.com/cv_graphic.html

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      • Harmonic Symmetry


        from Richard Devine Added 22.1K 229 18

        Harmonic patch using the new MakeNoise tELHARMONIC is a Multi-Voice, Multi-Algorithm synthesizer, and 4ms Spectral Multiband Resonator. The master clock is the Tiptop Circadian Rhythms. Clock output running into the Modcan Touch Sequencer. Channel output one running into one intellijel Dixie (V1) for the bassline. Dixie output running into a Mutable instruments Ripples filter (LP4), triangle waveform. Second channel output sequencing quantized 8 note sequence to the telharmonic oscillator, creating the first lead sequence in the patch (major scale set). One Mult output taken and sent to the Strymon BigSky reverb pedal to create the delicate swarm pads that rise in and out at the builds. Amplitude control of the slow rises via the intellijel HexVCA, slow rate control from one Modcan Quad LFO. The other output is then taken and sent to the Qu-bit RT-60 reverb. Third output from the Modcan TS sending quantized CV to the MakeNoise STO oscillator variable SHAPE output then sent through lower section of the MakeNoise Optomix. The forth output from the Modcan TS is sending a 4 chord pattern (min9) to the intellijel shapeshifter module in chord mode. This output is then sent to another Qu-Bit RT-60 reverb algorithm. MakeNoise Mysteron plucking guitar like effect being triggered by a 4ms RCD, 5th trigger out. The Mysterson then is running out into a Strymon BlueSky pedal, reverb. Drum sequencing from TipTop CR, channel one kick drum going to the Nord Drum 2. Second channel number 2 triggering a custom snare drum made on the Nord Drum 2. Channel 6 from the CR triggering a low bass drum, in the key of "C". Clock output from CR into the 4ms SCM being rotated by a intellijel dixie sine wave output running at a slow rate shifting the 16th's hi hat pattern. Noise source for hi-hats are the SSF quantum rainbow 2, purple output running into the MakeNoise Optomix. The high end snare clap sound is by the Synthrotek's DS-M drum module, then being lightly processed by the Synthrotek DLY, slowly CV controlled by a Modcan Quad LFO in random mode creating more glitchy effects. This is then being sequenced by channel number 2 from the tiptop CR. The first lower left side 4ms Spectral Multi-band Resonator processing 72 custom DSP samples, which are being played by one addac wave player. The output is then being sent to a intellijel uVCF filter (hi pass), for the light subtle glitch textures. The second 4ms Spectral Multi-band Resonator, processing another set of 32 samples (noise washes/slow rises/falls) via channel number 4 from the CR tiptop. From here the output is being processed by a Mutable Instruments Clouds (granular mode), being controlled by the Pittsburgh Modular Game System running "Meteor Shower" mode in which the explosion based gates and random control voltages are then being sent to 3rd Dixie, controlling the CV rate time then from there its sent to the "Freeze" input on clouds, processing small bits of audio coming from the second addac waveplayer, The second output coming from the gamesystem is going into the "position" input on Clouds, which is doing some additional glitching to the signal.Main output from a intellijel Mutagen mixer then ran through the Eventide space pedal for extra spatial atmosphere. :-) For those wanting the track, its available here (Free Download) http://bit.ly/1hzMdxj http://www.makenoisemusic.com/telharmonic.html http://www.4mspedals.com/htnew/smr.php

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        • Datach'i - Monarchs


          from Joseph Fraioli Added 10.4K 121 10

          no computers or external hardware were used in this performance :) FREE download of this track here if you want it: http://bit.ly/Datachi_Monarchs www.facebook.com/datachiofficial www.datachi.com patch basics: sequencers used are the tiptop audio circadian rhythms (CR), z8000, modcan touch sequencer (TS), intellijel metropolis and 2x make noise pressure points with brains. CHORDS: make noise tELEHARMONIC sequenced by the CR and two pressure points. processed through the tiptop audio ZDSP reverb. LEAD MELODY: intellijel atlantis sequenced by the intellijel metropolis and processed through the qu-bit electronic RT60 reverb. KICK: blue lantern asteroid BDv4 sequenced by the CR. SNARE: noise engineering BI triggered by the CR and processed through the make noise erbe verb and synthesis technology e580 delay. HAT: SSF quantum rainbow MKII purple noise with maths expo envelope sequenced by the CR. SUB KICK: tiptop audio BD808 triggered by the CR. MID SECTION PERCUSSION: mutable instruments elements sequenced by the CR and Z8000. MID SECTION TO END HARMONY: modcan triple osc through the modcan multimode filter sequenced by the modcan TS and processed through mutable instruments clouds. my brother says: "Sounds like some kind of scale in the key of F minor. the chords are Bo dominant 7th first inversion followed by Dd major first inversion, Ab major then another Ab major an octave higher."

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          • A Circadian Rhythms composition features Valhalla Z-DSP Shimmer


            from Tiptop Audio Added 731 5 0

            Description of patch: Left case has two Circadian Rhythms in Syncbus mode, driving everything in that system, including all the drums and the hi voice. The hi voice is a one Z3000 goes into a Z2040 and then into the Feedback inputs on the Z-DSP. the Drums are mixed in the MIXZ and the output is going to the Z-DSP In 1 and 2, and also to the external mixer mono in. So basically the Z-DSP gets both the Hi pitch voice and the drums at its inputs. The Z-DSP uses a prototype of the new Shimmer card from Sean Costello at Valhalla DSP. This makes everything lush and full and is a beautiful new set of algorithms. On the right case two Z3000 are mixed and FM one each other, they go into the Z2040 which is controlled by a Z4000 Envelope, the audio from the Z2040 goes into the Z-DSP running the Dragonfly Delay program 2 for a nice big stereo image. The Z8000 in the left case provide pitch for all voices, the Circadian Rhythms in the right case provide sequencing for the voice in the right case. The Bass drum is made by mixing both the BD808 and BD909 together in an external mixer. Everything is recorded stereo in to a DAW using the amazing Apogee Symphony, no editing or any effects in the DAW.

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            • CR Hex Mutant Patch


              from Richard Devine Added 10.3K 69 10

              Patch experiment using the Tiptop Circadian Rhythm in group looping mode. I first went in and programed 8 different patterns for each of the 8 groups. Each one was setup at 4 x 16 sequence. So for this patch I had 64 patterns playing top to bottom. I improvised different mutes on the fly, and used the fill function on various channels to repeat pulses/gates at different times. The master tempo was set to 154 then dropped and shifted down to 120 towards the end of the video. First output from CR channel one was the kick drum from the Hex Inverter Mutant Drum. With CV controls to the "Decay, and Pitch" control via the Modcan Quad LFO running in slow stepped random output with the master setting in "Red" Quad. This caused the slight opening in the kick drum decay. Second output from the CR sent to a intellijel hub multiplier. From there it was sent to the Hex Inverter Mutant Clap. The second LFO from the Modcan Quad LFO controlled the "REV EC CV" input and the "Pitch CV" control was altered by the LFO-3 output from the Modcan. I also mixed in some external noise from the SSF Quantum Rainbow "Blue" output and mixed in to give more hiss/like texture. Third output from the CR was running into the Hex Inverter Mutant Hi-hats, Open side. The first LFO output from the Modcan Quad LFO controlling the "Decay CV" control. This output was then taken through a E580 Resampling Mini Delay for tight Karplus delay feedback effect. The 4 output from CR was sent to the trigger input on a Noise Engineering "Basimilus Iteritas" module. The "Pitch" and "Harm CV" controls slightly altered by the zigzag and triangle outputs from a slow rate Dixie in LFO mode. The fifth output from the CR was sent to the "Trig" input on the Hex Inverter Mutant HiHats "Clsd" side. The Filter switch was set to on, and the Fade switch set down. Output 6 from CR was sent to the Tiptop RS808 module. The output was then sent to a Audio Damage "ADM05" Aeverb module. With the decay control by another Intellijel Dixie running in LFO mode (Sine output). Channel 7 from CR was sent to an intellijel Muti. This clock was sent to three different places. First multi output to the bottom "excite" input on the MakeNoise Mysteron. Second Multi output was sent to the Synthesis Technology E102 Quad Temporal Shifter "Clock" input. The 3rd Mult output was sent to a 4ms RCD. Output 8 was sent to a Mutable Instruments "Braids" running in "META" mode, triggered input with envelope setting set to "PIK". From the 4ms RCD I took the divide by 1 output and sent it to the 4ms Quad Clock Distributor. From here the 4 QCD outputs went to other modules. First output was sent to the CV control 3 of the intellijel HexVCA. There was a Modcan FMVDO oscillator running out the 90 degree output. CV control over random pitch from the channel 1 output from the E102 non quantize SH mode. The Ratio and Wave CV controls being controlled by a third intellijel Dixie in slow LFO mode (sine output). The output was then taken to the left side Mutable Instruments Clouds Module (Green) Freeze LED. Running custom firmware, in granular cut mode. From the 7th division output was the Intellijel Shapeshifter doing random spurts of static noise, with custom preset. The output from here was sent to the right side Mutable Instruments Clouds Module (RED) Freeze LED. Running custom "Trash Bitz" firmware never released. Processing extreme granular pitch delay sounds from the Shapeshifter. The second output from the 4ms QCD sent to the 2nd Braids oscillator running in "META" mode but limited FM range to cymbal percussion sounds. This output was sent to the QuBit RT-60 which was being effect changed by 3rd output from the 4ms QCD. Changing the effect every 4 counts for randomized reverb throws and delays. 4th output from the QCD sent to the Mungo p0 percussion module, running with a macro machines storage strip being gate triggered by 5th divided out from the 4ms RCD. Bassline created using a MakeNoise Brains and Pressure Points. 3 notes selected and clocked at 8 division output from the 4ms RCD. MakeNoise STO oscillator Sub out into Mutable Ripples filter 4-pole. The drones and pads came from the QuBit Nebulae running 4 minute modular recorded drone piece created with two Modcan FMVDO's running through the Tiptop Z-DSP Halls of Valhalla card, then imported back for slow rate play back. For the half time slow down that starts at 2:26 I took all the percussion sound inputs from the intellijel Mutagen mixer and ran them into a Eventide Pitch Pedal, which was running the H910/H949 program, which added the weird slushy delay effect at this part. I set the mix at zero no effect at first then slowly with my left hand (not in camera view because the pedal was underneath my camera tripod) mixed in the effect from 2:30 on to the end where the BPM slows to 120. Tiptop Audio: http://www.tiptopaudio.com/cr.php Hex Inverter Mutant Drums: http://shop.hexinverter.net/category.php?id_category=20

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              • Waveguiding


                from Joseph Fraioli Added 13.6K 119 22

                no computers or external hardware were used in this performance :) patch basics: kick: tiptop audio circadian rhythms (CR) channel 1, blue lantern asteroid BDv4 (CR is in 1x64 step mode) snare: CR channel 2, cylonix cyclebox v2 with expo maths envelope into intellijel hex vca. hi hat: CR channel 3. noise engineering basilicas iterus. karplus strong style bass: make noise mysteron triggered by the intellijel metropolis which is synced the to the CR clock out. output is then multed into a vca channel and opened by the sound machines light plane then fed into the make noise erbe verb. the light plane has two recorded gates that open the vca to the erbe verb... plucked melody: mutable instruments braids PLUK being sequenced by channel 4 of the CR and pitch sequenced by the tiptop z8000 through the intellijel uscale then processed through the tiptop z-dsp. modulation to braids parameters coming from the modcan quad lfo. bass chords: sound source is the cyclonic shapeshifter in chord mode (5ths) and overdrive at 99 on the BiPuls waveform. this is then fed into the cwejman MMF-1 in low pass and manually adjusted throughout. additionally there is amplitude modulation by way of modcan quad LFO into a VCA. this sound is being sequenced by the divide output of the metropolis into two pressure points. chord harmony: this is the intellijel rubicon through the serge resonant eq and modcan dual phaser and qu-bit RT60. this sound is also being sequenced by the divide output of the metropolis into two pressure points. though this time a separate row to create the harmonies. amplitude modulation here is also coming form the modcan quad lfo into a vca. end sub kick: CR channel 8 triggering the tiptop BD808. end claps: CR channel 6 trigging the hex inverter mutant clap through the flame fx6.

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                • Circadian Rhythms


                  from Tiptop Audio Added 5,895 10 1

                  http://www.tiptopaudio.com http://www.angleproject.net Video shot & edited by: Angle Soundtrack written and produced by: Angle Thanks to: Samuel Scapigliati, Tenax (Florence) The Circadian Rhythms is moving modular synthesizer technology another step forward by gluing all the pieces of a system together. Each module or voice can now be programmed to play straight from an intelligent, eight-channel, 512-step master trigger sequencer made for composers looking to make music on the modular. Building on the sequencing concept of step programing multi-channel patterns of musical phrases can be repeated, looped, chained, muted and manipulated on the fly in real-time, and most importantly, all of this is done through a simple, clearly labeled interface. Using an array of multicolor illuminated buttons and innovative grid views provides a highly functional live performance sequencer with a beautiful glowing appearance of the programmed music that will look amazing on stage for both performer and crowd. As a master controller, the heart of the modular synthesizer, Circadian Rhythms generates high precision clock and reset signals for all the other sequencers and devices in the system to align with and can also act as a high precision bridge for DAW synchronization.

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                  • Circadian Rhythms


                    from Joseph Fraioli Added 20.4K 166 17

                    a patch focused around the tiptop audio circadian rhythms (CR) as the heart of the system that provides the main clock source and triggers for events. the programming was done on all 8 channels of the CR in 2x32 mode. fills are set to 16th note. mutes, fills and additional programming are performed on the fly. no computers or external hardware were used in this performance :) patch basics: CR ch 1: main kick sound source is the blue lantern BDv4 going through the modcan frequency shifter. CR ch 2: snare sound source is the make noise mysteryon who’s pitch is being modulated by the mod can quad lfo who’s synced to the CR main clock output. the output was split into a separate VCA who’s being opened by the sound machines light plane and sent to the mungo d0 with macro machines storage strip. the storage strip is being sequenced by the CR main clock output. CR ch 3: closed hat sound source here is the SSF quantum rainbow blue noise. CR ch 4: open hat sound source is the SSF quantum rainbow white noise though the intellijel µfold and then a bit of delay from the synth tech e580. CR ch 5: glass percussion as well as delayed bass and end melodic thing glass percussion sound source is the noise engineering BI. pitch modulation from the tiptop z8000. delayed bass is an intellijel dixie square run through the cwejman res-4 and.end melodic thing is the harvestman piston honda MKII. CR ch 6: chord bursts this is the intellijel/cylonix shapeshifter in sequence mode then run thorough the qu-bit electronic RT60 reverb. CR ch 7: tonal accents sound source is braids in meta mode. also being sequenced by the CR and pith modulated by the tiptop z8000. CR ch 8: sub kick sound source is the tiptop audio BD808. acidy bass: trigger source for the acidy bass is the intellijel metropolis that is synced to the CR via the clock output. sound source is the intellijel rubicon thats being FMed by a DIXIE sine, then put through the cwejman MMF1 in low pass. tonal drones: trigger source here is the divided output of the intellijel metropolis into two make noise pressure points that have been micro tonally tuned. the sound sources here are synth tech e350 and make noise DPO that share a common mutable instruments peaks ADSR. the sounds are then processed through the serge resonant equalizer and tiptop audio zdsp with halls of valhalla reverb card. hi plucked melody in mid section: this is the qu bit nebulae playing back a sample of mutable instruments braids in PLUK mode playing a melody sequenced on metropolis then fed to the mungo d0. the nebulae is then processed through flame FX6 reverb.

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