1. Creative Destruction


    from Jacob Capener / Added

    216 Plays / / 0 Comments

    The story of destructive forces being used within the creative process. When we're stuck in a rut we may feel like the solution or idea may never come to us, but destroying what we know is the most powerful way of breaking out of reality. | More at https://www.behance.net/jcapener

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    • 233 Miles Crowdfunder - Design Exhibition and Series of Talks


      from Jonny Aldrich / Added

      171 Plays / / 0 Comments

      Help us reach our Crowdfunder target! http://www.crowdfunder.co.uk/233-miles In return you could receive various rewards including prints, posters and postcards from our past Design Society exhibitions, a copy of the latest design magazines Computer Arts or Eye and even a signed letterpress print by Alan Kitching himself. 233 Miles is a design exhibition held in London and a series of FREE talks from prolific designers such as: Alan Kitching - The Godfather of Letterpress (www.thetypographyworkshop.com) Adrian Shaughnessy - Design writer and founder of Unit Editions (www.uniteditions.com) Michael Johnson - Founder of Johnson Banks (www.johnsonbanks.co.uk) More speakers and details soon... The event will be held in Pearlfisher's Gallery space in London (50 Brook Green, W6 7BJ) from Monday 6th July to Friday 10th July, with talks running throughout the week over the lunch period. Don't forget #233Miles to spread the word! For more information and to help share our event: Visit Us: www.233miles.co.uk Tweet Us www.twitter.com/233miles Follow Us: www.instagram.com/233miles Like Us: www.facebook.com/233miles

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      • G / O ! - Victoria Road, E17


        from We Like STATIC / Added

        In February of this year we spent 2 days completely transforming a two-storey end wall in E17, London. To help us document this venture, incidentally our biggest mural to date, we called in our friend and long-time collaborator Fintan Kearney who has, once again, put together a superb synopsis showing how this was achieved with some clever little tweaks and visual treats weaved in from start to finish. The track has been specially composed and used with the permission of Alisdair Cairns and we think it's been worth the wait to have something of this quality to share with you. Thanks again to Fintan for going the extra mile and for pulling in Alisdair whose track really makes this video as unique and coherent as we hoped it would be!

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        • Area52 Teaser


          from CJ Chun / Added

          83 Plays / / 0 Comments

          My amazing helpers and I have been working for this so long, so hard we all pushed together till here. This is Area 52!

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          • Area 52


            from CJ Chun / Added

            1,447 Plays / / 4 Comments

            Description Area 52 is a SVA BFA Computer Arts senior thesis project. It is the story of war between humans and monsters that were created from nuclear radioactivity on judgment day. The Book of Revelations 12:9 says 'The great dragon was cast out, that old serpent, called Devil, and Satan, which deceiveth the whole world: He was cast out into the earth, and his angels were cast out with him.' Humans run away and hide themselves, but monsters overrun most of the continents and humans start to build a new weapon that can protect them from monsters. They build their own angel to fight against devils. Technical Description Area 52 is a CG based realistic short story animation. I started with a variety of concept art for robot modeling and took references of transformations from movie 'Transformers'. Monsters from Pacific Rim were used as references for anatomy and movements. I made soldiers, robot, monsters and the environment modelings with Autodesk Maya 2015, and UVed with UV Layout. I rigged also in Autodesk Maya and used custom scripts because of the high polygon modelings. While animating, I first started lighting by using lots of volumetric lights and small point light to show big scale area. Lastly, I composited with Nuke for z-depths and color correction. Stock images of smoke and breaking rock debris were added and the dusts was made with particle in After Effects and Nuk. The sound design was made with Protools. Credits Director: Chan Jun Chun Writer: Chan Jun Chun Sound Design: Chan Jun Chun Music / Score: Aaron Sapp, William Werwath, VideoHelper Lead Animator: Chan Jun Chun Additional Animation: Jong Woo Choi Lead Compositor: Chan Jun Chun Rigging: Junhwan Kwon Modeling: Chan Jun Chun Lighting: Jian Minjung Lim Additional Lighting: Chan Jun Chun Texturing: Chan Jun Chun Voice Actor for ANIMATION: Nico Del Giudice, Grace Kim Color Correcting: Chan Jun Chun Additional Color Correcting: Jaedoo Lee, Dongkyu Lee Software Used: Autodesk Maya, Autodesk Mudbox, Pixologic zbrush, UV Layout, Nuke, Adobe After Effects, Adobe Photoshop, Protools

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            • Ryan Rakes 2015 Demo Reel


              from Ryan Rakes / Added

              75 Plays / / 0 Comments

              As of 3.4.15

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              • Are you feeling sick?


                from Zea Lindström / Added

                12 Plays / / 0 Comments

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                • Computer Arts Magazine 'Design Matters' ident


                  from Rose Pilkington / Added

                  310 Plays / / 0 Comments

                  Sound by: Claire Martial

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                  • Computer Arts BigRods Video_Ipad version


                    from miguel rodrigues / Added

                    492 Plays / / 2 Comments

                    A self promotional video I did for Computer Arts Magazine, this is the Ipad version. I used Cinema 4D and After Effects, Sound Design by Antonio Porem Pires

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                    • Computer Arts Collection, #6 - THE FiNAL RESULT #MADE2CREATE


                      from FACTORY311 / Added

                      54 Plays / / 0 Comments

                      The culmination of the creative team’s hard work over weeks of planning and a day under the lights – FACTORY311’s finished commercial for the F311 fashion brand.

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