1. Tropical trees, as simulated in a computer by the new dynamic vegetation model LPJmL-FIT

    00:33

    from PIK_RD1 / Added

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    Members of the ECOSTAB research group at PIK have recently advanced vegetation modelling to simulate flexible individual plant traits and age structure for tropical trees. Beforehand, only pre-defined plant parameters were used to simulate vegetation dynamics of broadly defined, so-called plant functional types which represent average conditions at the biome level. With the improved model the link between functional diversity and vegetation productivity or biomass can be investigated. This movie shows the growth and competition of tropical trees within one forest patch as simulated by the new vegetation model LPJmL-FIT (Sakschewski et al., GCB 2015), where each tree has a different specific leaf area (marked by range of green coloured tree crown), sensitivity to drought, leaf longevity, or wood density (marked by range of brown coloured tree stems). Trees die, e.g. if they are too old or their combination of plant traits is not well adapted to the environment. Reference: B. Sakschewski, W. von Bloh, A. Boit, A. Rammig, J. Kattge, L. Poorter, J. Peñuelas and K. Thonicke Leaf and stem economics spectra drive diversity of functional plant traits in a dynamic global vegetation model Global Change Biology 2015, DOI: 10.1111/gcb.12870

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    • Holographic Quantum Mystism

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      from Markie Lost / Added

      This is my 2nd edited combo video version 2, it contains pictures self created and some not, with two videos "God's Last Secret" by Eric J Pepin, "The Cosmic prospective" and "The Matrix is Real" by Christopher Copon. All information provided covers the same subject theory known as Holographic Universe, in the combination of Spiritual science with quantum science, previously taught to be separate/different, to now the dawn of a new age where both are one in the same, to be they always have been. - - - - - Someone asked: "How could we be photons? How could all of our consciousness thoughts, feelings etc; be in a little particle of light?" This is just a wild theory of mine: Since the cells in our bodies communicate through bio-photons, which are tiny particles of light that single units of electric-magnetic field. This same style of communication is how people communicate known as "Morphic Resonance". Like the Coral and the hundreds of thousands identical individual "polyps", there must be a way to identify a single "polyp". In the realm of technology and microchips is done through a unique ID usually a serial number, etc. So to a counter opposite organically the cells or more to the point the DNA would be the ID for the single "polyp" out of hundreds of thousands. Then leads to the question is the Coral (or "God") assigning the unique ID to each polyp (life form)? I would reply that it is the environment, nutrients, and choices/actions that would alter an individual cell electric-magnetic field either positive or negative charges; affects by feelings, sound, and Light (photons). It is known that each sound and each state of emotion has its own electric-magnetic frequency. This would then give the ID for the single "polyp" (life form) out of hundreds of thousands, automatically in harmony. Dogma (traditional Christianity) and esoteric (Gnostics Christianity) methods reviewing the same material.Coral reefs communicate through bio-photons, which are tiny particles of light. The ego again is the polyp/the human being, the Universe/God is the Coral reef... The energy of a photon (father) depends on electromagnetic frequency; there are photons of all energies from high-energy gamma- and X-rays, through visible light, to low-energy infrared and radio waves. All photons travel at the speed of light. Considered among the subatomic particles, photons are bosons, having no electric charge or rest mass and one unit of spin; they are field particles that are thought to be the carriers of the electromagnetic field. Electro “magnetic" (Mother) energy is the unseen non-corporal Divine Mother Spirit: even Matrix is Latin for a Woman's Womb, of course this is also linked the blood of Christ is also from a women Womb naturally instead of killing a male to do it... in energy terms semen are particles of light and Electromagnetic field is the Womb/Matrix why also born in Sin really means born in Time... notice below womb and matrix: Exodus 34:19: New American Standard Bible "The first offspring from every womb belongs to Me, and all your male livestock, the first offspring from cattle and sheep. King James Bible All that openeth the matrix is mine; and every firstling among thy cattle, whether ox or sheep, that is male. 1 John 1:5: "God is Light” (In Quantum Physics Light is Photons, the Universe is made of Photons and Photons gives everything Life, you are Photons so you are Light, so you are the Universe) If the Higgs field did not exist, particles would not have the mass... The energy inside you is God/universe yes, it is the energy of life. What you choose to do with that energy with your life is your free will. When you die in the physical realm all of the actions you caused in life are returned to you in the spiritual realm. To try to start to understand this you must understand what is electromagnetic energy and our that makes up us humans and other life forms. Our actions like love or hate creates electromagnetic energy based on the frequency of the emotion. What we create, to what energy frequency we create in life we get that back. research the different electromagnetic frequencies tied to emotions. So the act of preforming a ritual is using the energy you create like a code for a program its a pattern of energy. For example meditation and prayer are both rituals, your actions and non-action create energy, it it whats it's used for? Who, how, why, when, what was involved defines if it's Light or dark, for the one or the many, and/or for the true self or ego, is all are own will in a free will universe.

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      • MetaVR Overview of VRSG Scenario Editor

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        from MetaVR / Added

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        MetaVR's VRSG Scenario Editor enables you to create and edit real-time 3D scenarios to play back in the company's render engine Virtual Reality Scene Generator (VRSG). This demo gives an overview of many of the features of this game-level editor to build-up real-time 3D content and create pattern-of-life scenarios. (c) 2015 MetaVR, Inc.

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        • Customers Save Time and Money

          03:48

          from Martin Frische / Added

          8 Plays / / 0 Comments

          This Video for the ThyssenKrupp Steel online magazine describes the benefits of computer simulation for the hot press forming of car steel components. The first in a series of pieces we produce for ThyssenKrupp Steel's "Compact STEEL".

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          • Mather COMSOL44 FluidContractionTutorial(1)

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            from Patrick Mather / Added

            186 Plays / / 0 Comments

            This tutorial was prepared for BEN333: Fluid Transport, a class offered at Syracuse University during Fall 2014.

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            • overlook

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              from Frank O'Connor / Added

              2 Plays / / 0 Comments

              pedestrian walkway with overlook

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              • IMS Bio-feedback Example (Severe Amount)

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                from BAMoore / Added

                59 Plays / / 1 Comment

                The shown video is intended as a proof of concept for educational computer simulation, In My Shoes, with it’s bio-feedback game mechanic. Rather than simply see or hear what it is like (POV) to have a disorder, you, the player, will begin to internalize this physiologically and truly feel what it is like to walk in their shoes. A simple viewer test can be done by: 1) Turning off any lights you may have on and maximize your computer sound level to a comfortable level. 2) Begin watching the above video, but only once. 3) After you have finished watching the video, did you feel any of the following: - Difficulty with concentration. - Feelings of hopelessness and/or helplessness. - Anger, confusion, dizzy, embarrassment, fatigue, irritability, isolation or nauseous. Secondary questions for additional validation: Did you feel the man was laughing at you? What direction where you walking? Was the girl frightened by you? If you felt at least 2-3+ of the above symptoms and/or began to feel the NPC’s where mocking/fearing you in-game, then the bio-feedback game mechanic successfully did it’s job. Further information can be found @ www.inmyshoes.io

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                • IMS Bio-feedback Example (Mild Amount)

                  00:54

                  from BAMoore / Added

                  41 Plays / / 0 Comments

                  **Please note there is an error with the audio in this video. The audio however is the same as the Severe Amount video @ http://bit.ly/1sIrGbq thusly the only differences are visual, not auditory.** The shown video is intended as a proof of concept for educational computer simulation, In My Shoes, with it’s bio-feedback game mechanic. Rather than simply see or hear what it is like (POV) to have a disorder, you, the player, will begin to internalize this physiologically and truly feel what it is like to walk in their shoes. A simple viewer test can be done by: 1) Turning off any lights you may have on and maximize your computer sound level to a comfortable level. 2) Begin watching the above video, but only once. 3) After you have finished watching the video, did you feel any of the following: - Difficulty with concentration. - Feelings of hopelessness and/or helplessness. - Anger, confusion, dizzy, embarrassment, fatigue, irritability, isolation or nauseous. Secondary questions for additional validation: Did you feel the man was laughing at you? What direction where you walking? Was the girl frightened by you? If you felt at least 2-3+ of the above symptoms and/or began to feel the NPC’s where mocking/fearing you in-game, then the bio-feedback game mechanic successfully did it’s job. Further information can be found @ www.inmyshoes.io

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                  • LERN Seminar Series 2014- Digital Organisms with Mark Sutton

                    01:05:20

                    from LERN: London Evolution / Added

                    40 Plays / / 0 Comments

                    Dr Mark Sutton of Imperial College London gave a fascinating talk on simulating macroevolution using digital organisms on the 24th of April at UCL. See abstract below. Evolution is an algorithmic process, and hence amenable to computer simulation. This provides a powerful means of evaluating the validity and theoretical underpinning of emergent evolutionary phenomena observed in nature. Simulations of microevolution are nothing new, but macroevolutionary processes and patterns (occurring over palaeontological timescales and ideally taking into account geography and complex environmental fluctuations) have not as yet been fully explored with this approach. EVOSIM is a new software package optimised for high-speed evolutionary simulation of sexually reproducing organisms over million-year timescales and fluctuating geographically constrained environments. Speciation emerges from first principles, and species origination, geographical range, and phylogeny can be tracked automatically. Environments can be modified over time, enabling events such as mass extinctions to be simulated and studied under controlled conditions. EVOSIM is still in late-stage development, but preliminary test-studies appear to demonstrate a ‘punctuated equilibrium’ pattern as an emergent phenomenon.

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                    • IMS Presentation & Demo (Audience Perspective)

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                      from BAMoore / Added

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                      //non enhanced version (so your eyes don't bleed) Audience perspective for presentation and demo of educational simulation "In My Shoes" http://bit.ly/1kvfCpb Shown @ the University of the Arts, Masters of Industrial Design Studio, April 30th, 2014. LiveStream (Computer Perspective) can be viewed @ http://bit.ly/1fQqk5i The purpose of this presentation and demo was to showcase the educational simulation I have been developing for 9 months and an independent study final critique. Please refer to the video and links above for further information about the simulation.

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